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Category Archives: Dungeon Magazine
Dungeon Magazine #119
Dungeon Magazine has conditioned me to throw up in my mouth a little every time I read “the party must race to …” Also, that phrase actually means “linear plot” instead of what I believe to be the more common … Continue reading
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Dungeon Magazine #118
Box of Flumph By Tim Hitchcock Level 1 The usual sort of Dungeon dreck. It’s event based, has a small “investigation” that leads the characters around by the nose with a plot element and LOTS of advice on to keep … Continue reading
Posted in Dungeon Magazine, Reviews
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Dungeon Magazine 117
Fallen Angel Eberron By Keith Baked Level 3 A linear adventure inside a glass tower in the Fallen district of Sharn to recover a statue. You’re hired by a rich chick to recover a statue fragment, a hand, stolen from … Continue reading
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Dungeon Magazine #116
Palace of the Twisted King By Phillip Larwood Level 5 Three encounters in an abandoned desert waypost with five menlocks. They do hit & run tactics on the party. It’s trying to create a creepy vibe, and has some decent … Continue reading
Posted in Dungeon Magazine, Reviews
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Dungeon Magazine #115
Raiders of the Black Ice Blackmoor By Wolfgang Baur Level 1 Journey through the Black ice to a fortress to rescue from captured villagers. This is done over eighteen pages, with enough content to fill about five or six … … Continue reading
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Dungeon Magazine #114
In this issue dungeon changed formats again. It loses Polyhedron and gets more content. Mad God’s Key By Jason Bulman Level 1 Holy shit! A Dungeon adventure that doesn’t completely suck! If you can accept a Sensoria/Do Right hook, and … Continue reading
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Dungeon Magazine #113
Queen with Bruning Eyes Eberron By James Wyatt Level 1 This adventure, with tie-ins to tiles and the D&D miniatures line, is a basic dungeon combat crap-fest with one notable feature: it has a couple of events outside of the … Continue reading
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Dungeon Magazine #112
Fair warning: I loved the original adventure. Jesus Christ, please don’t suck. Please don’t suck. Please don’t suck. Maure Castle, Levels 1-4 By Gary Gygax, James Jacobs, Rob Kuntz, Erik Mona Level 12 Maure Castle is trouble. This is a … Continue reading
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Dungeon Magazine #111
You know, these things wear on you but they are trivial to review. Linear, long stat blocks, nothing of substance. Strike on the Rapid Dawn By Frank Brunner Level 15-17 This mini’s combat scenario is in three parts. First is … Continue reading
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Dungeon Magazine #110
The Buzz in the Bridge By John Simcoe Level 3 Thisfifteen page adventure has the party getting rid of a giant bee hive that’s been built in a covered bridge near a halfling town. The adventure has, maybe, two encounters, … Continue reading
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