Enkori’s Dark Descent – Vestibule

By Nickolas Zachary Brown
Five Cataclysms
Five Cataclysms
Level 1

Souls trespassing into the rogue plane of Akiandor are captured and trapped here, doomed to be tormented by the dark denizens of this place, their souls slowly whittled down to fuel distant engines of preposterous design. This dark and terrible place is full of necromantic monsters built to instill terror, and vicious mechanical traps wrought to imbue fear in every step. Flesh will be torn. Limbs will be severed. Lives will come to a brutal end again and again, only to be cruelly revived by the light of Tirazen, locked in an eternal loop until the day their soul is so tattered from repeat sunderings that their quivering essence joins the chorus of mournful wailing in the chasm of souls.

This 72 page adventure presents a single dungeon level with about 120 rooms in a touch dungeon with lots of challenges, varied and interesting. Imaginative and creative, as is usual with Five Cataclysms, it’s also more than a little askew with a strong funhouse vibe that never turns in to farce.

This is a classic Tower of Gygax dungeon. You’re on another plane, and each time you tie in the dungeon you get brought back to life in the lobby area, perhaps with a little signal degradation, so to speak. You’ve met a black blog in the lobby who has a key to level two, but it’s only giving it to you if you bring it The MacGuffin, somewhere on level one. This is the absolute barest of pretexts for a dungeon designer to be a “starter dungeon for a group of master-level players.“

Ok, sure. And that differs from White Plume how? And thusly we come to everyone’s relationship with funhouse dungeons and/or how much pretext we need to adventure. How much verisimilitude do you need to get going?  Is that even a designers job? Isn’t it YOUR job, the players, to find a reason to adventure? Fuck if I know the meaning of life, but we’ll take my attitudes towards it as the norm for players and dms and run with it while examining adventures. 

And thusly, how much pretext do I need? How much funhouse can be in the funhouse? How much should the map be an exploratory map and how much is it allowed to be a pointcrawl map? This is not a zany dungeon. I’m not even sure it’s fair to call this a funhouse dungeon. There is not the meta or snark that, say, Tomb of Tog had. I think, maybe, it’s more classic dungeon encounters, over and over again. Maybe an analogy would be Dragon’s Lair? 

The individual encounters here are pretty damn nice. There’s a degree of real life to them. Not just verisimilitude but something both simpler and more complex than that. I’m remembering one of the rooms, let me go find it. Ok, so, it’s a tenfoot wide hallway, forty feet long, door on both sides. The door opens only slightly, revealing charred and dented crates just beyond the door. There’s a fucking heavy crate in front of the door. And/or a hallway full of them. This is nuts. I can’t tell you how many times this has happened to me in real life. Well, ok, maybe not the dented and charred part (IE: pay the fuck attention to the trap that was just telegraphed to you Excellent work there!) But the whole “a fucking spatula has gotten out of place and now I can’t open the fucking utensil fucking drawer.” It’s so simple. It’s so immensely relatable. 

And it feels like that’s what this adventure, and most stuff by Brown, does. Over and over and over again. There is this ability to create a relatable situation, as if the situation was imagined first, by someone who has never played D&D or heard about it, and then it’s put in the adventure and maybe a mechanic or two attached. Imagination without the influence of the weight of Tolkien and all of that fantasy literature and media since then that has standardized it. I would normally refer to this as “the OD&D way”, but I think it’s a little different here. “Barbed Pillar Atop a multi-tiered pillar is a scepter that radiates magical power. However, the pillar is covered in sharp iron spikes and barbs, many of these strung up with strings & chain with little brass bells suspended upon them. The pillar itself rests on a platform surrounded by the dark streams of liquid. “ This is not a full on 4e set piece, but it is a Special, I think, if we were looking at this from a dungeon population table. 

I frequently draw analogies to the Tower of Gygax for some funhouses. It is, I think, because of the ratio of specials to other rooms. When the ratio gets too high then you’re trending to funhouse. There is some kind of middle ground where we find Dungeon of the Bear and other entries like it. 

I like almost every encounter in this. They are unusual, varied, many are relatable. I am envious of Browns ability to come sup with these and hit time and time again. And it’s not just the encounters. When it comes to monsters we’ve got “A ramshackle blob of corpses stitched and bolted together, bound with chains and hooks and cords. Stands 8’ tall and roughly 6’ wide, hobbles on 3 stumps of rotten flesh. As it shambles, the clanking of its chains resonate down the halls.” Well, there you go! Great description! But,also, hey, it’s an abomination. How about something more mundane? “A humanoid skeleton whose hands have been replaced with rusted meathooks, or similar. Curiously, they smell like, really bad.” Well, yes, duh, of course! Rusted metal claw hooks for hands. That hits in the imagery department and it hits HARD! Why didn’t you think of that? I guess I’m just a 4e DM and don’t deserve love since I have no creativity at all.

Formatting is good enough, terse and easy enough to follow. Writing is quite evocative, even with a more than a few second person thrown in. Map is decent, large, lots of loops, lots of features. Blah blah blah

I am fascinated by this. Or, perhaps, the question raises. While I admire the raw creativity here and think Brown is one of the best, there is something else going on that I can’t get ahold of. I suddenly realize my own mortality: the line of pretext. Every room a special? Ok. Not much of a setup, or, one that doesn’t make sense? So what. How grounded does an adventure have to be for you to buy in to it? And, if you don’t buy in to it then is it then that arch-heretic: an activity? Damn you Nickolas Zachary Brown! Damn you all to hell! 

Meh. Encounters are great. Imagery and creativity is great. I love it them to death. I must also condemn thee to Regerts. Maybe it’s a zones issue?

This is $9 at DriveThru. The preview is eleven pages. You get to see about seven rooms at the end and all the intro. You’re going to have to make a determination from that, and you should be able to.

https://www.drivethrurpg.com/en/product/574403/enkori-s-dark-descent-vestibule?1892600

(Actually, I do know the meaning of life, so, you know,)

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