Category Archives: Dungeon Magazine

Wavestone Keep

By Kevin Conyers ShickTohp OSE Level 3 Fear the waves, the tides and the sea itself! A fearsome tower of stone roams the oceans, delivering its deadly cargo of lizardmen wherever it happens to land! *sigh* Eight pages. Nine rooms, … Continue reading

Posted in 2 out of 10, 5e, Adventurers League, Do Not Buy Ever, Dungeon Magazine, Dungeons & Dragons Adventure Review, God Effort, Level 0, Level 1, Level 12, Level 2, Level 3, Level 4, Level 5, Level 6, Level 8, Level 9, Millions and Millions of its Babies, My Life is a Living Fucking Hell, Pathfinder, Reviews, SciFi, The Worst EVAR?, Uncategorized | 69 Comments

Dungeon Magazine 152 – The Last Breaths of Ashenport

The Last Breaths of Ashenport by Ari Marmell D20 Level 6 A special request for a Dungeon 152 review! This 44 page adventure is the standard Call of Cthulhu scenario, except written for 3e (3.5?)  You’re in an Innsmouth, it’s … Continue reading

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Dungeon Magazine – Final Retrospective

This will be long. I beg your understanding for my verbosity hypocrisy; this is the product of four years work. I have now reviewed every adventure in every print issue of Dungeon Magazine. I started in August of 2013, after … Continue reading

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Dungeon Magazine Summary: Issues 126-150

Again, if I don’t list an issue it’s because there was nothing too notable about it. Dungeon 128 Shut-In is a delightful little urban adventure. Guarding a little old ladies house, the thing has more atmosphere than, say, every Ravenloft … Continue reading

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Dungeon Magazine Summary: Issues 101-125

A reminder: if I don’t list an issue then it doesn’t have enough redeeming qualities for me to mention it. I didn’t accidentally skip them. Dungeon 104 Dragon Hunters has some nice faction play in it and perhaps some murky … Continue reading

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Dungeon Magazine Summary: Issues 76-100

Dungeon 76 Fruit of the Vine featured a house overrun by a vine creeper. The core of the encounters were good but WAAAYYYY too much text. Some folks like Mertymane’s Road. I found the terrain and weather effects tedious and … Continue reading

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Dungeon Magazine Summary: Issues 51-75

It should be noted that even the decent/good adventures have The Usual Dungeon problems. Dungeon 51 Nbod’s Room is an interesting little piece. Describing a haunted room in an inn, it’s actually a locale for the party to visit over … Continue reading

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Dungeon Magazine Summary: Issues 26-50

Dungeon 26 The Inheritance is one of the stronger Dungeon adventures, featuring an assault on a small keep/manor taken over by humanoids. It’s got a decent sandbox feel to it and, with work, could be a home base for the … Continue reading

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Dungeon Magazine Summary: Issues 1 through 25

I’m trying to write up my notes and finish up my Dungeon reviews, so you can expect a few more of these as I work on 25 issues a week. Then I’ll write up a grand summary and be done … Continue reading

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Dungeon Magazine #150

I made it. I fucking made it! I’m not proud of the lack of analysis some of these adventures got, but, fuck man, THEY SUCK. Kill Bargle By Jason Bulmahn Level 3 WoW! A non-shitty adventure in the final issue! … Continue reading

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