Category Archives: Dungeon Magazine

Dungeon Magazine #19

An interesting observation: a lot of adventures try to force square pegs in to round holes. They want to do something other than a location based adventure but all they know how to do is emulate the location-based adventures they’ve … Continue reading

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Dungeon Magazine #18

These early Dungeons seem rife with the Wall of Text issue. Far, far too many times the wall of text doesn’t add anything useful to help the DM run the adventure and is simply useless background and history. This ends … Continue reading

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Dungeon Magazine #17

Next week I take up the fallen banned of Dungeon Reviews on RPG.NET, with issue #18. Expect the review to be a bit longer, as I elaborate more, and for me to be banned quickly for my strong opinions. The … Continue reading

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Dungeon Magazine #16

This issue is interesting because it has several location-based places to visit with strong social elements: a castle, and three different towns. The first has the strongest possibilities, I think, due to the limited scope of the castle, but the … Continue reading

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Dungeon Magazine #15

The Wreck of the Shining Star Richard W Emerich AD&D Levels 4-8 This is an empty little adventure on a ship wreck. Over three levels and about thirty rooms you encounter an octopus and an undead. The Rooms are devoid … Continue reading

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Dungeon Magazine #14

I missed my update last weekend. My wife & her friends were cosplaying My Little Pony at a local con and I was Discord. I know no one gives a shit but I’m bored after blowing out my gutters. Masqueraider … Continue reading

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Dungeon Magazine #13

More than one thing to salvage from this issue! A decent adventure starts, an early Dungeon Dozen follows, and the then things go RAPIDLY downhill. Until a good, last, adventure appears. The Ruins of Nol-Daer by Howard L. McClesky AD&D … Continue reading

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Dungeon Magazine #12

Spottle Parlor is a fun little adventure.   Light of Lost Souls by Nigel D. Findley AD&D Levels 2-4 This is supposed to be a spooky adventure. The characters are stuck in a lighthouse while the dead assault it. While … Continue reading

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Dungeon Magazine #11

The Dark Conventicle by Richard W. Emerich AD&D Levels 8-12 This is a raid on a major underground cult complex in order to save a kidnapped victim. If we ignore the do-gooder aspect and craptasic “save the merchants daughter” hook … Continue reading

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Dungeon Magazine #10

The Shrine of Ilsidahur by John Nephew AD&D Levels 3-6 This is a short expedition to a forgotten shrine of twelve rooms. You’re looking at about 24 wandering monster checks to get to the shrine, with the wandering monsters being … Continue reading

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