Search Results for: fight on magazine

Dungeon Magazine #110

The Buzz in the Bridge By John Simcoe Level 3 Thisfifteen page adventure has the party getting rid of a giant bee hive that’s been built in a covered bridge near a halfling town. The adventure has, maybe, two encounters, … Continue reading

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Dungeon Magazine #106

Tammeraut’s Fate By Greg A. Vaughan Level 6 A harpy attack leads the party to a lonely monastery on an island which is strangely deserted. A few lingering monsters roam about, as well as some hidden monks, before the undead … Continue reading

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Dungeon Magazine #104

Dragon Hunters By Peter Zollers Level 7 This is a jungle adventure, a search for a “dragon/t-rex that is attacking a human fort. The core of the adventure is rather linear but the elements around it allow for SUBSTANTIAL freeform … Continue reading

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Dungeon Magazine #98

Gluttony By Bradley Schell 3e Level 4 Side-trek! But man I don’t get this one. It’s supposed to be, I think, a sandboxy little thing in a small farming region. Instead you get one hook location (farmer Ted hiring you), … Continue reading

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Dungeon Magazine #97

Blind Man’s Bluff By Rob Manning 3e Level 6 Side-trek. An eloquent group of disguised grimlocks (WTF?!) get the party to rescue their buddies from an ettin wight. Once they do so, the grimlocs betray the party and attack from … Continue reading

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Dungeon Magazine #96

Short “reviews” this time around. I’ve love to do something more in-depth. But that requires Dungeon having something worth the analysis. Speak of the devil! A decent adventure in this issue! Hollow Threats By Richard Pett 3e Level 1 Side-Trek. … Continue reading

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Dungeon Magazine 95

The Jackal’s Redemption By Chad MacPhee & Greg Oppedisano 3e Level 9 Fourteen mostly linear encounters in a wizards tower and caves in Gehenna. A wizards tower phases in & out of existance, which started right about the time four … Continue reading

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Dungeon Magazine #94

Bloodlines By Luke Johnson 3e Level 7 A simple dungeon-crawl with betrayal at the end. My life is a living fucking hell. MASSIVE read alouds. Almost seven full pages before room one. Irrelevant maps. A wall of force that can … Continue reading

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Dungeon Magazine #93

Fun fact. I pulled the next Dungeon off the pile, looked at the cover and thought. “Fuck! Another Gith adventure?!!? And on a magic carpet?” Then I noticed I had a dup of issue 92. I would like to change … Continue reading

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Dungeon Magazine #92

So, here’s a poser: is Dungeon Magazine a poetry magazine or a house organ? By this, I mean does the magazine staff have a directive to preserve the author’s writing, no matter how bad, or do they have an obligation … Continue reading

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