A harpy attack leads the party to a lonely monastery on an island which is strangely deserted. A few lingering monsters roam about, as well as some hidden monks, before the undead attack again at dark. The party can shut down a maw of evil, nearby, to stop future attacks. This looks straight from the 2e era of Dungeon with long read alouds and longer room descriptions with lots of “supposeds to be” and past happenings. The party has to find the survivors to know the undead are attacking again, the core of the adventure being the prep for the night attack … which is sorely, almost nonexistent, provided support for. If the adventure is supposed to be preping and defending an attack then you would expect some support for that beyond a couple of sentences on which way the undead attack from. This thing fails to provide support for the very purpose it defines … and then loads on the massive extra and extraneous text to boot.
The Black Egg
By Steven Montano
WTF is it with the Tiamat/half-dragon obsession? This nothing piece of garbage is just a series of forced fights, in eight rooms, with some half-dragon cult members. Oh, and your ally betrays you, of course. There’s nothing going on here other than rolling nice.