Category Archives: Dungeon Magazine

Dungeon Magazine #109

Secrets of the Soul Pillars By Jesse Decker Level 12 Adventure Path! Which is synonymous with linear adventure and forced combats! This starts with a forced combat; an assassination attempt. It moves to overly detailed text, another forced combat, a … Continue reading

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Dungeon Magazine #108

The Iron Satyr By Scott Stearns Level 11 I have no fucking clue why this adventure exists. None. A small village has a giant statue in the middle. A local artist goes missing. One day the statue disappears, along with … Continue reading

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Dungeon Magazine #107

Mellorn Hospitality By Russel Brown Level 5 Hired to escort an elf to a magic fair, the party sees their ward runn of screaming in to the forest once they are there. Asshole elves have made a pact with a … Continue reading

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Dungeon Magazine #106

Tammeraut’s Fate By Greg A. Vaughan Level 6 A harpy attack leads the party to a lonely monastery on an island which is strangely deserted. A few lingering monsters roam about, as well as some hidden monks, before the undead … Continue reading

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Dungeon Magazine #105

I wish I could scan the maps for these two adventures. They are literally lines that run in to rooms. I’m not even sure why maps were included. Racing the Snake By John Simcoe Level 6 This is a linear … Continue reading

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Dungeon Magazine #104

Dragon Hunters By Peter Zollers Level 7 This is a jungle adventure, a search for a “dragon/t-rex that is attacking a human fort. The core of the adventure is rather linear but the elements around it allow for SUBSTANTIAL freeform … Continue reading

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Dungeon Magazine #103

Glacial Inferno By Kent Ertman Level 7 This is full on crap-fest combat-as-sport mode. Pretext after pretext is given for combat. Made with rage. Mad with fury. Mad with pain. The end result of every encounter is that everything in … Continue reading

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Dungeon Magazine #102

Cry Wolf By Nicholas Logue Level 2 The core concept here is good, but it’s lacking quite a bit to push it over the top. A wolf is near and the village organizes an attempt to stop it, including a … Continue reading

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Dungeon Magazine #101

Only two adventures and a shift to combat focused adventures does NOT bode well for my future state of mental well being … Prison of the Firebringer By Richard Baker Level 13 Heh. “Over the centuries he has come to … Continue reading

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Dungeon Magazine #100

Ought oh. I think the blog comments are right: I’ve in for a very rough time ahead. Old Embers Never Die By Andy Collins Level 12 Two dungeons, barely connected. Number one has six rooms and is kobolds. The entrance … Continue reading

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