Monthly Archives: October 2011

AA#4 – The Prison of Meneptah

Different strokes for different folks. In ages long past a backstory was prepared. Through careful cunning the author outlined much trivia that is no longer relevant and not needed for play. Cleverly, major portions of the backstory were interspersed throughout … Continue reading

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AA#5 – The Flaming Footprints of Jilanth

The Lord Admiral of a local seaport town has disappeared, and now the flaming footprints of a long-dead pirate known as Firebeard have started reappearing in the streets of the town. The party is sent to an abandoned pirate-lair on … Continue reading

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AA#6 – The Chasm of the Damned

Every 37 years a mysterious chasm appears in a certain region. Never in the same place twice, always in the same general area, and always close to some settlement and ALWAYS a source of adventure … until it disappears exactly … Continue reading

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AA#07 – The Sarcophagus Legion

Oh No! The Sultans fifth wife has been captured by desert nomads! The party is sent to recapture her! Except … the Sultan is actually a horribly disfigured man, replete with dripping pustules, and wants his wife back so he … Continue reading

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AA#08 – The Seven Shrines of Nav’k-Qar

Evil cults: You can’t live with them and you can’t live without them … because every time you stamp one out they go and leave some evil kind of evil temple complex behind. The evil order in question this time … Continue reading

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AA#10 – The Lost Keys of Solitude

Once upon a time a group of monks created a prison in their monastery to lock away that which should not be found. Over time they became corrupted and the monastery fell in to ruin and that which should not … Continue reading

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AA#11 – The Conqueror Worm

Five hundred years ago a thing from beyond space and time came to the frozen north. It quickly subjugated the primitive humans and other natives of the region. A frost giant Jarl put together a major army and had a … Continue reading

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AA#12 – The Barrow Mound of Gravemoor

This one is goood. Let me say right up front that I like barrows. I love that section in LOTR, I Like the Bree supplement and the Dagorlad supplement for MERP, and I’d love to take a tour of the … Continue reading

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AA#13 – White Dragon Run

Counting backwards from #21, most of the AA line has thus far been tournament modules, linear tombs, or small dungeons. This product is a bit different; it’s a small sandbox and home base. White Dragon Run refers both to a … Continue reading

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AA#14 – The Verdant Vault of Malakum

Deep in a jungle lies a strange giant stone head. This leads to the tomb of Malakum, a fearsome ruler & sorcerer of old who dabbled in all sorts of strange plant-based abominations before being assassinated. The newly rediscovered tomb … Continue reading

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