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- Dungeon Categories My ongoing attempt to identify good dungeoncrawls. The reviews are just a byproduct. 0
Category Archives: Reviews
D1 – Chimera’s Roost
This is an excellent dungeoncrawl adventure for the Castles & Crusades system. C&C is close enough to the various pre-4E versions of D&D that a DM should have no problem converting it on the fly. In ages long past the … Continue reading
Posted in Level 6, No Regerts, Reviews
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D1 – Chimera's Roost
This is an excellent dungeoncrawl adventure for the Castles & Crusades system. C&C is close enough to the various pre-4E versions of D&D that a DM should have no problem converting it on the fly. In ages long past the … Continue reading
Posted in Level 6, No Regerts, Reviews
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AA#1 – The Pod-Caverns of the Sinister Shroom
Villagers and livestock have begun disappearing and strange shapes are being seen in the woods. Locals have tracked the creatures back to a cave where a stream enters it. It’s up to the party to stop this! That’s the extent … Continue reading
Posted in Reviews
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AA#02 – The Red Mausoleum
After a long period of peace the baronial patrols are encountering groups of undead near their borders. Recently an entire gnomish community was wiped out by hordes of undead commanded by ominous knights. The Baron has charged the party with … Continue reading
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AA#3 – The Curse of the Witch Head
In a time long ago a local noble family rose to power through the use of an evil artifact: The Witch’s Head. Eventually a good member of the line came to power and buried the head in a dungeon, protecting … Continue reading
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AA#4 – The Prison of Meneptah
Different strokes for different folks. In ages long past a backstory was prepared. Through careful cunning the author outlined much trivia that is no longer relevant and not needed for play. Cleverly, major portions of the backstory were interspersed throughout … Continue reading
AA#5 – The Flaming Footprints of Jilanth
The Lord Admiral of a local seaport town has disappeared, and now the flaming footprints of a long-dead pirate known as Firebeard have started reappearing in the streets of the town. The party is sent to an abandoned pirate-lair on … Continue reading
AA#6 – The Chasm of the Damned
Every 37 years a mysterious chasm appears in a certain region. Never in the same place twice, always in the same general area, and always close to some settlement and ALWAYS a source of adventure … until it disappears exactly … Continue reading
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AA#07 – The Sarcophagus Legion
Oh No! The Sultans fifth wife has been captured by desert nomads! The party is sent to recapture her! Except … the Sultan is actually a horribly disfigured man, replete with dripping pustules, and wants his wife back so he … Continue reading
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AA#08 – The Seven Shrines of Nav’k-Qar
Evil cults: You can’t live with them and you can’t live without them … because every time you stamp one out they go and leave some evil kind of evil temple complex behind. The evil order in question this time … Continue reading
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