The Matriarch of Verzogen Vald

By Demi ElGato
Possum Print Games
OSE
Levels 3-6

Verzogen Vald is a twisted forest surrounded by impassable, jagged peaks. Folk that go in almost never come back out. One man has, but in his two weeks in those woods, he looks to have aged decades. His memory is not completely reliable, and his fellow lumberjacks think him insane. Though, they are disconcerted by his unnaturally fast aging, and his stories of what lurks in those woods. Every two hours, the great Green Dragon, Viridis, flies over the Vald, her domain. This is enough to keep all but the most foolish wanderers away. One of the most foolish, the heir apparent to the throne, 12 year old Prince Lukas, delved into those woods one week ago, alone. The King has posted a standing reward of 5,000gp for any brave enough to retrieve him. So far, none have been that brave…or that desperate.

This twelve page adventure uses five pages to describe ten point crawl locations in a fanciful forest. It seems a little pointless, the combination of fetch quests with a dragon at the end. But, if you’re ok with that, then fight on, it’s not bad except for the lack of adventure.

“Too Much stabbin!” or “Not enough stabbin!” Stabbing is a means to end, the ultimate way to get the treasure and remove obstacles when all else fails, or you just feel like today. A typical adventure needs a good balance. Situations and all types of conflict vs the expediency of a good stabbin. You can stab all adventure, with a good sneak in and magical plot to get in deeper and tactical assault/lair raid. You can do no stabbin with some situations good enough with nuance to for the party to work their way around … and stab their way out of. But, generally, you gotta think the whole thing through, as a designer, and work out a way for things to include the potential for stabbin and not stabbin.

This adventure don’t do that, mostly. You see from the intro that the kings kid is missing. In to the forest you go, to look for him and get the reward, while avoiding the dragon that flies overhead every two hours. Unlike Gon FIshin’, there is no stream of do gooders out for a reward; it’s just you in the forest. Not the best set up, but, we’ll forget that for the sake of expediency, while wishin for some Fishin. 

Most of the adventure has you visiting points in the forest with someone who wants something and has something. The vampire (yes, vampire) has wine and wants a goat. The goatherd has a goat but wants a lot of gold and/or some nearby bears killed. The kobolds want to be vassals of the dragon again and.or some silks. They all wants something and have something. Mixed in an occasional combat like an undead dude or two and some plants, that’s about it. So, you gonna run around and give the blue key to Bob who will give you a Red key to give to Sally and so on. It’s all a little too set. Combine that with the lack of specific numbers of kobolds, etc in the adventure and its clear you’re supposed to talk to people and do some horse tradin. No stabin. Except when explicitly told you can stab, like the rando undead or plants.

Reaching the last point, the dragons lair, this all comes to a head. The dragon wants followers. Like the kobolds. The dragon has a lot of gold. And the kings son, the prince. Critically, if you get the dragon what it wants it will let you leave, but not the prince. There IS no solution here, ultimately, for the dragon and prince, except stabbin. Everything else you do accomplished nothing. Oh, sure, if the elves teach the cavemen to sing then tey will teach you to read some glyphs which will help the wizard trying to decrypt some glyphs which will cause him to toss you a gem of seeing. But that didn’t help kill the dragon. It is an adventure in two parts. Wander around the woods performing fetch quests and then stab a dragon. The two are essentially unrelated. This irks me. The kabuki.

There’s another mechanism at play here that mixes in. Every two hours the party will age ninety days. It takes, essentially, one hour to cross a tiles borders. This means that if you go straight to the dragon and stab it then you age six months, based on the initial map. But that’s not going to happen, right? The party is going to fuck around with the side quests. And then, also, the map shifts every two hours, like a maze. So you’re gonna have to figure that out, perhaps with some clues from the adventure. Figuratively, and perhaps literally, a waster of time. There is a clue, up front, that the forest ages you, but the maze situation, as well as the social commentary on the ultimate futility of the struggles of life, well, that one you entirely.

The maze, fetch quests, dragon, and aging don’t mesh well together, I don’t think. Other than the assisination, though, the play is fine. A barbed wire fence, that you can catch tetanus from! I love scary real world shit tossed in a game. Dragonpos can go fuck itself but TETNUS resonates, yeah? And, frankly, a lot of the fetch quest shit is not bad. Maybe a little simplistic and lacking, ahum, alternate solutions, but it IS there, if a little overt for my tastes. Telegraphed, I guess. The fanciful nature of them is a little off, in my opinion. A vampire that wears a sun hat out. A kobold that speaks seven languages in a kobold village that sounds more like a halfling village. A wizard who teleports in and out of the forrest every hour, but can’t do a comprehend languages. It’s just straining thinsg a bit too much. I hate to bring up comparison adventures, but THAT OTHER ONE had a somewhat fanciful nature as well. But it was clear there was some farce. And it was grounded. People were idiots. The fanciful stuff seemed to mesh well in tha the elements it used did no seem random. 

I don’t know. I guess this one is ok. I mean, I hate a lot about it, but, at least you can comprehend what is going on and follow along and there IS something to do. Hmmm, I guess I mean there are situations here, even if I do think they are simplistic, and that helps a lot.

Sucker! Ain’t no stats for the dragon! Ha! Got ya!

This is Pay What You Want at DriveThru with a suggested price of $3.33. There’s no fucking preview. Put in a fucking preview that shows us some of the content before we have to spend money on the thing!

https://www.drivethrurpg.com/en/product/581381/the-matriarch-of-verzogen-vald?1892600

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