
The Secret of the Wood of Dark Bough Footprints 20 R. N. Bailey 1e Levels 3-5
… An angry mob rushed to arrest the suspected Ostenheim farmers. Eight men of that community were given a quick trial and found guilty. These men are now held in Alfandi. In five days’ time, they are to be executed for practicing black magic on their neighbors….
This 31 page adventure details a wilderness region, a small wilderness lair, and then a three level bullywug dungeon. It’s a real 1e dungeon, for better or ill, that is magazine formatted. So, you’ll get a kick in the balls trying to run it but it’s the real deal. A classic 1e adventure right out of 81.
ObInsult: Ah yes, the hardcore 1e gang. Where the height of game design and formatting was whatever Gary shit out in 1981. Alas, for us all, it was pretty good design …
So, the village of Bumfuck has had some crops fail. They blame the village of Asshattery and their black magic. They kidnap eight farmers from there and are executing them in a few days time. You learn of this and attempt mediation. In looking at the Bumfuck farms, you find some tracks, follow them in to the woods, find a siren in her lair and learn of a stolen magic cup, go back to town to confront the thief about the crop-withering cup only to learn that bullwugs in the swamp stole it … and set off to go get it back so as to provide an alternate theory and free the villagers. As a B/X five, I’d probably just kill everyone, but, we’re in “realistic” 1e land, so, we murder ourselves with labour (U1, biatches!) for 2000gp in treasure. Along the way we get a handful of farms to investigate, a handful of locations in the woods, a siren lair with a few roms, a swamp with a handful of locations, and a three level bullywug lair.
There is a casual realism here that I greatly appreciate. The mob and fueding villages is very well done. Petty grievances, some jumping to conclusions about evidence, and so on make civil hands unclean. The villages, proper, are well done, with almost no shops. One has a Drink Hall instead f an inn, and you can all sleep in it for a cp. No private room bullshit here! The creatures, as enemies, and the locations extend this kind of realism. Not just things to stab, but also not a useless backstory and history garbage.
This thing is TIGHT. I mentioned all of the locations, and, with that page count, you’ve got to expect that there’s a been tight job of writing/editing. You get a page of backstory, or so, but, other than that there’s almost no wasted space. None of this “appears to be” shit or integrated what used to be or motivations in the room descriptions. There are some spare words, you’re not getting a flavourless minimalism, but its realism without simulation and a focus on actual game play. Exactly the fuck the way an adventure should be written.
Interactivity here is … subtle. For the most part you’re following breadcrumbs, talking to folks, and stabbing things. Generally, the monsters know something and thus capturing and questioning works for the trail. There’s a shrine to maybe leave an offering in. Or, an underwater cave to discover and swim through. Mostly, this is going to be the party using all of their 1e abilities to overcome things that are at their level. We’re not talking an environment set up against the party, but rather a more natural, neutral environment, with the associated interactivity.
Decent NPC’s, with their descriptions focused on play rather than backstory. A great little timeline of local events that take place, and where a roving band of miscreants is at any one time, for the party to perhaps stumble upon. The lack of an order of battle for the bullywugs, in their lair, is a somewhat obvious miss. I guess they get what they deserve then 😉
Right now out 1e friends are masturbating furiously over this. And they will continue to do so in spite of …
This is magazine formatted. Magazine formatting is something I discovered in my Dungeon Magazine odyssey. Basically, you’re getting two column, with some bolding. Overall the formatting options appear (for magazine reasons?) to be quite limited when things appear in that medium. This severely limits the possibilities for bringing clarity and scanability to an adventure … something high up on my list. (And, everyone else’s, since “they are hard to run” is the number one complaint, year after year, about prepublished adventures.) This seems to be a common problem. Or, at least, a refusal to deviate from a house style. That’s a miss. The long form paragraph is not the end all and be all of formatting. It can absolutely work, but, also, it is almost certainly not going to work if you don’t work the entries hard with editing and/or keep the entries short. And, all that 1e realism is NOT contributing to keeping the entries short.
We’ve traded evocative writing for gygaxian naturalism. Both can work, although I find High Gygaxian a little distant. The writing here, especially for the descriptions, can be very hit or miss for that reason. “Steady drips of water fall from the ceiling, a few inches of foamy water cover the floor, and flaky, white mold grows on the walls.” I find the overall effect here to be a bit distancing, or coldly written, but steady drips, format water, and flaky white mold are all hitting exactly what they should be. So, not rock star but also not bad at all. But then we get to “In the center of this cave sits a 3’x3’x3’ flat-topped chest of iron.” This is not exactly the best room description ever written. There’s this steady cadence, both in the descriptions and in the DM text, of 1e descriptive elements. Exact dimensions. And dear god, if I have to read “If there is a ranger or druid in the party then the tracks …” one more time I’m gonna have a head burst. “This cavern has a 15; high ceiling and a strong musty smell” is not going to do it for me.
Which, again, leads to the primary interactivity in this adventure: fucking up dudes. Because, if you’re playing 1e like it’s 4e, then you’ve got enough information to fuck up the dudes present.
Thus, it ain’t cutting it for me. I could debate the merits of high 1E for a long time. I believe, though, that if you are in to high 1E then I’ve already told you enough that you’re going to check this out. For everyone else … there are other fish in the sea.
Yo, free at Dragonsfoot. You should absolutely check out their magazine, Footprints, at least once in your life, if only to see how the other half lives.
https://www.dragonsfoot.org/php4/archive.php?sectioninit=FT&fileid=377