Dungeon Magazine #63

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Hunt for a Hierophant
by Chris Doyla
AD&D
Levels 6-8

Your motivation here is that a town you call home is threatened. Lame. PC’s are murder hobos with no families precisely to avoid this kind of ham-handed DM manipulation. “Get married? Fuck No. I don’t want to go rescue her next week and every week for the rest of my life.” Go find a treant who can tell you how to go find a druid. A couple of forest encounters, the treant is insane, and the druid dungeon is full of “tests.” Oh boy. Tests. The only good thing about this adventure is a couple of monsters who don’t immediately attack, a dryad and a stone giant. How refreshing. This thing is BURIED in text, even by Dungeon standards. It like to explain things. A LOT. “A trigger spell activates a blah blah blah spell which activates a …” It’s fucking magic. The sword flies around because that’s what swords do. “Perhaps the purpose of your life is to serve as an example to others.”

Gnome Droppings
by Christopher Perkins
AD&D
Levels 2-4

It says Spelljammer, but not really. The party sees a shooting star. Finding it next to a moorlock cave, they kill/scare away the creatures. The star is a crate, with two gnome robots in it. Some spriggans show up. Hilarity ensues as the gnome robot gets confused. Eventually some Spelljamming gnomes show up and ask for their robot back. There’s not much to this, and far, FAR too much text to describe what’s going on. That’s it. Nothing to see. Move along.

Huzza’s Goblin O’War
by Paul F. Culotta
AD&D
Levels 4-6

A tiny pirate encounter. A hill giant throws an anchor grappling hook at the parties boat while margoyles fly over goblin raiders. And this is an adventure? “Next week please write 62 pages on a room with an orc and a pie.” That’s it. Nothing to see. Move along.

Blood & Fire
by John Baichtal
Al-Qadim
Levels 5-7

This is quite the long desert fetch-quest adventure. Find the missing prince, but you need to find the old vizier first. To do that you need to travel to an oasis. The folks there won’t let you have the vizier unless you kill the dragon. Travel to the prince’s valley prison. Meet locals. Invade mage fortress that has captured prince. There are bits and pieces of good design in this. Some of the creatures you encounter are doing things; dragging away a dead body, or in the process of attacking others. Some of the magic items are decently described, even though they only show up in a big treasure vault at the end. The apparatus of Kwalish shows up (I don’t recall ever seeing one in an adventure before … no, the 2E artifact adventures (Axe, Rod, Vena) don’t count.) It’s mostly long. It wants to be realistic and tries to cram in data, but it does so using the traditional room/key format, with lengthy introductions. If Baichtal was more familiar with sandboxes then it may have turned out different. “Tedious” is what I would use to describe this one.

Invisible Stalker
by Johnathan M. Richards
AD&D
Levels 1-2

It’s only three pages. A woman comes running out of her dress shop, complaining of a ghost. It’s actually a thief with a ring of invisibility who is stalking her. That’s it. Nothing to see. Move along.

Beauty Corrupt
by Kent Ertman
AD&D
Levels 4-5

This is a scene-based adventure that is primarily underwater. A merchant has suddenly regressed and is an idiot. The other merchants pay the party to find out why. Clues lead to the sea, where the party finds out about some hags that cursed a siren. Murder Time! There are some nice bits of descriptive text scattered throughout (wicked paring knife, they keep three feet to gnaw/snack upon, etc) but it’s mostly crap. The scene based layout is combined with mountains of text that doesn’t really say anything. (Talk about hand-holding!) The hags all have rings of spell storing with teleport, so they can escape. Joy. What a gimp. Why not just scream “DM PET! YOU CAN’T KILL THEM HA HA HA !” at the players instead? They both make the players feel the same way.

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13 Responses to Dungeon Magazine #63

  1. Anonymous says:

    You sir mr. Reviewer seem to be a total dick. You have nothing good to say ever, so go fuck yourself.

    • Anonymous says:

      I completely agree – what an ass.

      • I don’t know. I disagree with him about 99% of the time (and overall I think Dungeon Mag is one of the greatest resources for a DM ever devised), but I still find his reviews charming and productive. If nothing else, they have made me revisit some old issues to reconsider incorporating material from them in my game(s).

      • Anonymous says:

        I think LAME is his default response to colose to everything. Prettysure he lives to complain.

  2. Bryce Lynch says:

    Corporate Mouthpiece issue #63 seems a strange hill to die on, but, to each their own!

    … and … how do you know I’m not fucking myself RIGHT NOW! Huh? Huh?

  3. squeen says:

    “…strange hill to die on.”

    What a wonder turn of phrase!

  4. Anonymous says:

    Ever devised? Thats bold! Over Dragon or heck the judges guild sub publicaions? White Dwarf?

    Best DM resource ever by impact wealth of material would be a good list lies

  5. Curtis Bennett says:

    I actually ran INVISIBLE STALKER recently. I used it to more or less bring a party together. It is actually BRILLIANT! Yes, it’s short, but it’s really very, very good.

    Firstly, it’s the kind of thing that would NOT get published today. Creep tries to rape girl, fails, gets stabbed, but then comes back despite that. In my version, I reskinned the villain as a warlock3 (in 5th edition) with the disguise self at-will ability. I also gave him a couple of spells (invisibility being one of them), and a ring of minor invisibility – which has a short duration, and only 3x per day uses. I wasn’t about to give a 1st level party a ring of invisibility.

    With those changes, the villain is exceptionally hard to find and hunt down. He becomes very elusive. And yes, it’s simple, but it’s sublime, and it just works very, very well.

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