Contest Winners! Bryce’s 2013 Adventure Design Contest is OVER!


Contest Over! Entries Read! Reviews Written! Post Contest Analysis … NOW!

I was really disappointed with the context entires. Given the timeframes involved I really expected a different level of quality. Instead I got a bunch of adventures in which NO ONE SUCKED! Huzzah!

That’s right. No. One. Sucked. I will not get to use my “Worst adventure EVAR?!” tag on my blog. Each and every adventure had a decent vision for what it was trying to do and, even if it didn’t make it, I could generally see where they were going. I believe I could pick up each one, read it once, and run it at a con. To be sure, they could all do something better. Some started great but trailed off in the middle and quite a few tried to do some hand waving in certain aspects. Hand waving not allowed and you have been called on it.

You’ve all done something I have not: written and published an adventure. I know I get ranty at times but I have a lot respect for anyone who puts themselves out there for criticism. You all have more balls and imagination than I. I would hope that my comments are never taken as discouragement for the work. There’s alot of hurdles to overcome in doing anything and I would not want to engage in anything that discourages people producing.

Caroline Berg wrote a d20 sci-fi adventure Amoebas in Space! Episode 23: My Spaceship for a Sandwich. This is a delightful little romp through a hotel/resort having issues. She does a great job of taking some classic elements, like angry guests, and attaching them to some bizarre Space Opera elements, like making everyone involved an Amoeba. She also tried some hand waving in certain important parts of the adventure. DENIED.

Karl Larsson wrote Dreams in the Cloud Castle. He wanted to communicate the FANTASTIC environment that Numenera embodies. I wanted to commit suicide while reading his adventure. But that was because of the movie I was watching, I promise! He started strong with a great environment and a strongly flavored temple. His cloud castle fell down on communicating his vision for the environment and in the strong dream/nightmare aspect. I wrote Karls review while a sad little boy sat in a snow storm. Also, Let the RIght One in was on Tv. Ouch! But my drama over it did catapult to #1 on The Hotness. Congrats Karl!

Phil Sbszine wrote Hive of the Giant Bees. This is a charming old school adventure full of weirdness and would be perfectly at home in any hex crawl. Given the importance of the native village Phil could have beefed up his NPC’s a bit, and been a little clearer on the bee hive proper. IE: the walls and chambers.

Simon Fairweather wrote The Missing of Cloud Bluff, a fantasy adventure. While a bit unorganized and having a few elements I loathe, he did a great job on his encounters. Many of them were great little unique set ups that provide a wide deal of variety.

Mixu Lauronen wrote a Call of Cthulhu adventure The Possession. The village and social aspect of it was well done and it had a decent CoC vibe. Again, the organization could have been better and the beginning of the end game could have been clearer.

Alex Schröder write a fantasy adventure To Rob A Witch. This one page adventure packs the full punch that one would expect from Alex. Great NPC’s, great little encounters, all delivered in the “expanded crib notes” format that a one-page dungeon provides for. Good outline of a good adventure.

Pete Douglas wrote a fantasy adventure The Six-Thousand Steps. It was full of bizarre reprobate townsfolk, good social possibilities, great environment to adventure in and nice challenges to overcome. It’s also part 1 of 2. You better finish it you SOB!

Nicholas Coriz wrote a fantasy adventure called The Tower of Madness. He got this to me in time for the contest but it is still struggling its way through the database addition, which I would pretty much be a dick to ding him for. It’s got some decent