The Sunken Fortress of Varkooth

By Christopher Wilson
Self Published
OSE
Levels 1-6

For over a thousand generations, the sorcerer kings of Varkooth held the valley between the Schelus Mountains and the Gray Hills in an iron fist, until the War of the Heavens saw their mighty fortress sink into the very earth. Now, nearly 1,600 years later, that fortress has once more been discovered. Can a group of adventurers stop the evil contained within from spreading once more?

This 103 page adventure uses about forty pages to describe an overland journey and five levels of a dungeon with about a hundred rooms. It is essentially a minimalistic hack expanded to a hundred pages with meaningless trivia and padding. More so than usual.

Characters opening the door should make a Wisdom Attribute check. If they fail then a butterfly flaps its wings in China.

Two weeks away is a dungeon that some archeologists have found, a fabled site. They encountered some trouble and thus the party is hired to come clean the place out for them. You travel overland for two weeks entering many mundane towns and villages (the first forty or so pages), and then explore the five level dungeon where you stab things (the last forty or so pages.) 

I found a few things interesting here. On the journey you may encounter some rangers. They are framed as, perhaps, game wardens who fine or arrest the party if they have been hunting in the area. That’s kind of an interesting framing for rangers. A little out of place given the monsters running around. Maybe they have better things to do given what’s going on? No? You’re gonna write me a ticket anyway? Sure. But, still, nice low fantasy idea. It also puts the monsters on the map with brief notations, great for a DM judging reactions from the next room, and in one place explicitly tells us that the party can hear chanting from behind a closed door. Again, related to the monsters on the map, the dungeon room does not exist in a vacuum, and helping the DM describe what the party senses up ahead is a great then in an appropriate environment.

I feel like this adventure is a textbook example of how to expand an entry without adding any value to it. The result ends up being overly long and obfuscates any meaningful data in the description. We can start right off with a wandering monster table. Here’s the entry for Raiders: “Raiders: Regardless of which kingdom one may find themselves in, there are always those that wish to cause strife. In the Border Lands, raiders are usually from the Kingdom of Beiria, though they make sure to wear no livery.” We have started with “Raiders” and then went on to define what a raider is, “Regardless of which kingdom one may find themselves in, there are always those that wish to cause strife” Yup, that’s what the word raider can mean. Noting the cross-border issue and lack of livery is good, but it would be even better if this were meaningful to the adventure. It is not. There are no cross-border tensions in this. Or, how about a wild boar? “Wild boars are a frequent site in the forests and fields of the Border Lands and the Glaustian Empire. They are frequently hunted by villagers and farmers, though they can prove to be dangerous prey. Wild boars tend to be aggressive and territorial, being encountered in groups of 3d4.” So, 4d4 aggressive and territorial wild boars, with a lead in telling us what a wild boar is. 

It also engages in explaining the mundane. You pass through a non-trivial number of towns and villages on your way to the dungeon, with each being described over several pages. Each. You want to know what a Fishmongers market looks like? It’s in here. It has no relation to the adventure, other than being a place  in the town, but it’s here. No? How about spending a decent sized paragraph describing what an outlying farm is and how they sell their excess on market days and how they pay their taxes? Again, this is just some rando shit in a town along the way. I did mention “text book example” didn’t I? Of adding words but no value? These things are common in this adventure. 

And then there’s the trivia. Imagine if you constructed a room via the DMG1e tables. You rolled for monsters and put in 2d4 kobolds. Then you rolled for furnishings and you got a Stone Throne. So you put this in: “Stone Throne: Dwarven characters will immediately recognize that this throne is of dwarven construction, however, a successful intelligence attribute check, a detect construction tricks check, or a lore check will inform the characters that there is no known connection between Varkooth and the dwarven clans of the region. This begs the question of where the throne came from. It is obviously thousands of years old and will need much further research.”

And this is where my comments about butterfly wings come in. Over and over and over again. “Failure causes the left arm of the statue to break off, in a similar fashion to the right.” Ok. And? Nothing. You come across a bloody altar: “As to the location of the altar’s victim, there is no sign.”  over and over and over again there’s a feature of the room that gets a decent description, as if it should be meaningful and important to play, but it is not. It’s just describing a rock that is in the room. 

And then there are missed opportunities. The adventure ALMOST gets there in some place. “A detect construction tricks check can determine that the room is not safe but will likely hold for some time longer. The stonework of the circular stairs should give anyone pause, as there are several stairs that have crumbled away to gravel. A successful detect construction tricks check can determine that the stairs are sturdy enough for descent at a half movement rate, however” And if I don’t half move? And time and again there are places and things that SHOULD have an impact that get no explanation or description of effects at all. I’d waste most of my characters lifetime restoring and making offerings at altars in this without effect. There are intriguing possibilities that are just ignored while shit like that stone throne, which does nothing, get a description. 

There is little in the way of an OOB. I mentioned monsters on the map, which is good, but nothing beyond that. People stand in their rooms to die. Eve the drow that show up don’t do anything but stand there. “The bugbears have a 2-in-6 chance of hearing the characters coming down the hall, unless the characters are successfully moving silently” Yeah, that’s what move silently does. In one instance there are kobolds that may react: “however, they may be drawn to the sound of fighting above them.” That comes from some kobolds at the bottom of a stair. They would be reacting to the room above them, so to find this and employ it in the adventure you have to actually look at a room on a different dungeon level. How the fuck m I supposed to to that during play? Treasure in rooms that the monster visit, but that they have not looted? Sure! Why not!

There is, actually, very little to set this apart from a hack like B2. Minimal room descriptions expanded upon to column length with little actually adding to the adventure. Is B2 bad? Meh. But I can tell you that B2 expanded to a column per room would be bad if the added text didn’t add anything.

This is $9 at DriveThru. The preview is the first six pages, which shows you absolutely nothing of the adventure. The preview is meant to help us determine if we want to buy it, so it should show what the encounters, etc are like.

https://www.drivethrurpg.com/en/product/554271/the-sunken-fortress-of-varkooth-ose-edition?1892600

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7 Responses to The Sunken Fortress of Varkooth

  1. Stripe says:

    “It is essentially a minimalistic hack expanded to a hundred pages with meaningless trivia and padding. More so than usual.”

    I stopped there. That sentence tells me this is AI slop. The “author” doesn’t care. The “author” will never improve because they aren’t even trying. You’re giving writing advice to the type setter.

    Bryce, again, all you have to do is use AI to write things, and it will become clear as day what it produces. Until you do that, you’re just going to remain colorblind to it.

    Someday, it will get as good as any author. That day is rapidly approaching. It is not here yet. It’s flaws are *obvious* to anyone who uses it and invisible to anyone who does not. You are clearly in the latter category.

    Start writing things when you’re not on your phone sitting on the pot.

    SIT DOWN AND WRITE A GOD DAMN ADVENTURE USING AI, BRYCE! MOTHER FUCK!
    FUCK!
    FUCK!
    FUCK!
    FUCK!
    FUCK!
    FUCK!

    • Nah says:

      I dunno. The quoted text doesn’t read like AI to me fwiw. It feels human “I know I need to say stuff but I don’t know what so I’ll fill the space with words.” The AI tone is missing.

      • Stripe says:

        I mouse-wheeled up a couple times to find a quote real quick. Yep. Obviously AI. Looked for another. Yep. Clearly AI.

        I don’t know what “tone” you’re talking about, either. One doesn’t tell AI from its “tone.”

        One of the biggest tells is extreme over-exposition for zero substance with professional-level prose.

        • Avi says:

          That (“bullshit with no substance”) is unfortunately not an AI signature, but an academic writing signature.. where do you think the AI picked it up?
          There are many products that have that description pattern prior to our AI overlords taking over…

        • Lycaon says:

          Gotta disagree with your assessment, this looks like human-produced slop. ChatGPT bad adventure writing is non-specificity, not bad English (“site” for “sight,” “begging the question” instead of “raises the question”).

          It’s understandable that the proliferation of AI slop has made people over-sensitive to it, but there are still humans producing bad writing on their own. This very blog is full of examples of badly written adventures from before ChatGPT.

  2. Anders H says:

    I feel like the big thing here is the final passage calling B2 a hack and meh. Don’t you owe us a review of this all-time classic in that case? Take it down the way Prince took down Blue Medusa and artpunk with it.

  3. TensersFloatingDisk says:

    All this talk of what isn’t there is giving me flashbacks to the Brigands from The Forest Oracle. They are not whistling. They are not singing or joking loudly. They do not walk like soldiers.

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