Monthly Archives: September 2011

TM2 – Storm over Skyreach

This is a tournament module. According to the introduction it was originally written for GenCon 22, in 1989, and then updated and released for the 3rd North Texas RPG con in 2011. The module is divided in to two parts … Continue reading

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ONS1 – Jungle Ruins of Madaro-Shanti

Travel back with me now to the days of yore! Join with our heroic barbarian thieves as they explore ancient ruins deep in vine-covered jungles and battle the serpent-man cult! Explore ruined palaces full of deadly traps until the cure … Continue reading

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V1 – The Vampire’s Curse

This modules presents difficulties for me, on several fronts. After a great deal of consideration I have finally come to peace with it, or at least I believe I have. Essentially, it’s a manor home murder mystery followed by a dungeoncrawl. … Continue reading

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Realm of the Technomancer

Realm of the Technomancer is a double adventure. One side of the book has an adventure for Labyrinth Lord while the other side of the book has an adventure for Mutant Future. It just so happens that these are essentially … Continue reading

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NS1 – The Northlands Saga

The Northlands saga is a bit of a different beast than most published materials. It’s quite a bit looser than most published adventure modules, yet quite a bit more specific than most sandbox/setting related materials. Essentially, it’s a Vikings vs. … Continue reading

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DCG1 – Insidious

There’s something about this module that makes it appealing and I just can’t figure out what. On the surface it’s a rather straightforward affair. Go to a village plagued by evil. Go to ruined manor house. Explore. Kill bad guy. … Continue reading

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DCC7 – The Secret of Smuggler’s Cove

There are at least three versions of this module. Normal ‘ol DCC7 is a third edition adventure, while GG3 is for Castles & Crusades. This version is by Black Blade Publishing, under license, and is for the First Edition of … Continue reading

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SF9 – Duel of Magic

This is the ninth module in the Frog God Games Splinters of Faith adventure path. Each module has a stand-alone adventure of they can all be linked together to form a campaign in which the lowly PCs advance in power, … Continue reading

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SF8 – Pains of Scalded Glass

This is the eighth adventure on the Frog God Games Splinters of Faith adventure path. Each module has a adventure that can serve as a stand-alone location or link together through the entire ten part series in order to destroy … Continue reading

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SF7 – The Heir of Sin

This is the seventh module in the Splinters of Faith adventure path from Frog God Games. Each module offers an adventuring locale that can be used separately without tying in to the other modules in the series. This module centers … Continue reading

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