Category Archives: Reviews

AA#16 – Under Shattered Mountain

How many times must it be said? When the forces of evil build an outpost near you and the good army defeats it, the job isn’t finished until you completely and utterly destroy the complex. How many times have we … Continue reading

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AA#17 – The Frozen Wave Satsuma

This is a culture clash adventure. A crazed sorcerer from the far east builds a huge magic ship made of ice and sails it to the west to loot & plunder to get back in favor back home. His madness, … Continue reading

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AA#18 – The Forsaken Sepulcher

Once upon a time a high-level Cleric and a Magic-user hatched a get rich slow scheme. They found a rocky planetoid in a pocket dimension and sold/built high-end tombs to the wealthy and powerful across the multi-verse, headquartered in a … Continue reading

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AA#20 – The Riddle of Anadi

This is a two-level tomb/dungeon that reminds me quite a bit of Tomb of Horrors. In fact, I’m going to go reread the Tomb to see how it measures up to this product. It seems that a great sage has … Continue reading

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AA#21 – The Obsidian Sands of Syncrates

This is a tournament module for a game at GenCon 2011. Like most tournament modules, it’s a set up, has a few fights, quite a few puzzles/tricks, and a scoring system. It’s also one of the better tournament modules I’ve … Continue reading

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FGG2 – Strange Bedfellows

This is a longer than normal module with several parts. The module is set in the Three Points region. It’s a small collection of three villages with their surrounding fields. The villages share a common background, having been founded by … Continue reading

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HC3 – Beyond the Black Water

This is the third of the Frog God Games Hex Crawl series. It’s their take on the Wilderlands style play that Judges Guild introduced back in the mid to late 70’s. For those of you new to this style of … Continue reading

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HC2 – The Winter Woods

This is the second in Frog Gods Hex Crawl Chronicles series. As in the first, this is a Wilderness adventure in the vein of Judges Guild Wilderlands line. The centerpiece of the product is a map, about 26 hexes long … Continue reading

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HC1 – Valley of the Hawks

Near the dawn of the D&D game there were a set of supplements put out by Judges’s Guild under the Wilderlands name. These were a new thing: a large hex map of the wilderness with many many details on the … Continue reading

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SNS1 – The Hollow Mountain

This adventure takes place in a hollow mountain, in a realm of giant petrified mushrooms with a complex carved in to the top of the most mammoth. The groups adversary is The Tree That Sees, one of the young gods … Continue reading

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