
By R.A. Lopez Hyperfantasy Handbooks d20/3.5/PF Levels 6-20
Your heart skips a beat as you realize something and time seems to stop. This being, this “God-Beast” was sent by this newworld. It could have just summoned a gate or spirited you away, like a babe in the night. Instead, it sent a God it here to rescueyouall
from death. You -are- precious. You are not just a lost soul with fate cut via the golden scissors that has no recourse but tofadeInto history- potential unfulfilled. Only you can delve deep and discover the depths of your psyche and what you can become! This is Not “The End”, but a New Beginning. A Life Eternal, A Promise Made, A Gift of The Land. What Will You Do WithIt?
This 242 page adventure is a literal nightmare. Whatever demons you face in life can not be as bad as this heartbreaker. It has no redeeming qualities. I’m not even sure how someone managed to type the 242 pages it took to make this. It is a TRUE fantasy heartbreaker.
I have been trying, very hard, to make it through this. I know that longer adventures take more time to review, and thus typically work on one over the course of weeks. I don’t see how that is possible with this adventure. I can make it through, maybe, two pages? Then I have to put it down. It’s a nightmare. There’s almost no formatting. It’s absolutely a wall of text. The font is small and, while not “a funky font”, it is something that is not easy on the eyes … maybe the stroke weight? And that’s just the non-creative decisions! There is a literal DM in the game to guide the players. The read-aloud is mixed with mechanics information. It is … I don’t know man. I’m not sure I’ve ever encountered something like this before?
This is hard to review. My ire is generally reserved for those individuals trying to cash in via shovelware, AI slop, or Megacorps who have the resources but don’t care. (Which is all of them.) One person, making one thing, a man of singular vision … Objectivism is the western version of communist heroic sculptures: fucking awesome and inspiring and yet absolutely worthless once you reach age fourteen. But man, the mythic appeal! I don’t want to go full force on this dude. But, also, man, every decision this designer made was wrong. I don’t want anything to fucking do with this, and neither do you. But also, he did it!
So, you get transported to this new world, ala the Dungeons & Dragons ride. You can change your characters appearance over time. Such as: “Personal Evolution can be as simple as losing weight or a shift in hair color, to the growth of wings or horns or sometimes again or loss of more sensitive bits such as breasts or genitals.” It’s not FATAL, but my rule of thumb is that any time someone mentions something akin to sex, then it’s got those undertones that can’t then be unseen. The god-beast talks to you for a million paragraphs of read-aloud. I guess you’re level six now. Then you are released upon The Land to do what DungeonMaster tells you to do. Yeah, he’s in this. Different name, but same thing. You will visit various lands and solve abstracted set pieces. Here are six towers in a circle. Explore the sic levels of each and defeat everything/overcome everything in them and then a clock tower appears in the middle with a jeweled pegboard for you to move the pegs around, representing the towers, to solve the puzzle. How do you know what to do? Well, the first few pages of the book have a bunch of prose about the eighteen or so different aspects.
“There are Six Elements of Arcane Origin: Fire, Earth, Lightning, Ice, Water, and Wind. Earth is ruled by Constitution. Earth is powerful against and weak versus Wind. Earth is expressed as the color, Orange. The natural crystal of Earth is Topaz.” And that continues for each, and then covers device, arcane, ying, yang, dark and light aspects, rare, active, reactive … THis then is your first real sign that something ‘special’ is going on with this adventure.
Ok, so, you’re off exploring The Land, which basically means doing what DungeonMaster tells you to do and nothing else. Your first challenge is … fishing. There’s a river. You can fish. And of course you get the rules for making rainbow trout sushi. No, I’m not making this up. THEN you get to go to the tower puzzle/thing. Which, if I know my 3.5 right, is going to take about nine hundred sessions of play to complete, given the length of Pathfinder combats.
I know, many of you are worried about the god-beast and it’s endless exposition. Or DungeonMaster and his endless instructions (much more than in the cartoon.) But, not worry. The read-aloud has you covered! “As your bloodline is wakened, you will take on the signature of it’s power, a visible sign, a Stitch. You may attempt to hide this feature, but trust me, if you do attempt this you will find luck is not on your side. There is a special kismet that guards our kind ensuring that we cannot hide from it. If you attempt to hide away from God, does God not forsake you? Regardless, when you hide your Stitch/es, you begin to lose health and energy over time. This is called [Masking]. It can be dangerous to do it often.” I’m not cherry picking. That’s fairly typical. A weird mixed tense or second person, DM voice, mechanics, some attempts at being evocative. That’s it, that’s the adventure. It’s pervasive and normal here.
Hey, remember that river I told you about? Here’s the encounter: “Everflowing River (Drinking) Restores Health and Energy to Maximum. Destroys All Epic (and Non Epic) Negative Effects. ‘Mortal Wound’ Effects are Destroyed! After Drinking Deeply, Status is Reset to Clear! It is almost like having a new body. Secondarily, drinking the equivalent of a small lake from the aquifer fed river is not only one of the most exhausting things you’ve ever done but also the most refreshing.” How the fuck do you run something like that?
The font is small. It’s something hard to read, but not obviously so, I think it’s the stroke weight. It is repetitive. I mean REALLY beating a dead horse. Even more so than I just did about the stroke weight. “On The Fourth Morning (After All 3 Days and Evenings Have Been Spent!)
Yes, that is generally the definition of the fourth morning. And the, the descriptive text is clearly meant to be a railroad “Breakfast’s remnants sit now on barren, cracked ground. In the distance, you spot a series of bleak towers. You notice a steadyglowbriefly appearing to outline the edges of all weapons and armor; they are all now enchanted with the barest of magics- onlyasimple+1 (Enhancement) imbues all starter equipment transforming from fine craftsmanship (masterwork) to true magic” Uh, no? I’m not camping next to some towers.
This adventure is set pieces. It’s a lot of exposition, mixed in tone and voice, and then set pieces. DUngeonMaster is there for you. He guides you, explicitly. Then you do a set piece. Which is itself full of other set pieces. And you go on to the next one as you visit multiple areas of The Land.
This is %100 a heartbreaker. It is also, I think, unusable. I toss that word around a lot, but this is … completely legible but difficult to decipher? The best example yet of what a spellbook is like? You can read it … but it’s hard as hell. A month to get through this and I’m still not sure I can describe it.
This is $15 at DriveThru. The previs is six pages. It is perfect. No, that legalese does not go on for pages. That’s the adventure. Enjoy the elemental BS, and the god-beast exposition. You know EXACTLY what you are getting from this preview.








