The Kaltrend Iceberg

By Peter Racek
Wolfhill Entertainment
1e
Level: Fuck you 

A monstrous iceberg slowly drifts on the ocean currents from its home in the frigid Northlands.  Imprisoned within, a horrific terror awaits!  Will you be brave enough to uncover its hidden secrets?

This twelve page adventure uses six pages to details three levels of an iceberg with about fifteen encounter areas. I use that term lightly. There is nothing here but environmental traps, a small dragon, and a degree of padding that makes pay per word sing.

Well, this ones easy. So much so that I’m writing this on Sunday, drinking beer and eating fruit peebles.

It’s race day! I’m squeeing in a review because memorial day and tuesday morning and wednesday are going to be rough for me. I’m drinking beer, eating fruit peebles (Yum! I forgot how delicious they were! Its like candy!) and making wine in the instapot. You dump in some grape juice, add some sugar and year and set it on warm for two days. Later today I’m going to engage in some mild vandalism by driving around 465 and adding “& Gretzky scores!” signs to all of the pop up “Jesus Saves” signs that have appeared around the interstate. OMG! I’m going to eat this entire box of cereal dry! I’m hoping for a good passout right after I finish this review, either from the sugar crash or the beer. Also, my girlfriend has asked me to buy almond milk for her rice krispies. Is that good? Is oak milk noticeably different? Why is this important for the review? Well …

This thing stinks, and I have to do SOMETHING to fill up the time before I die.

Ok, so, iceberg comes ashore. There’s a crack in it. There’s some dumb hook ass shit, with drawven iron coins and sheep missing and so on, but that’s all crap. There’s a crack in it. Go poke your fucking head in!

OMG, I’m problematically eating this fruity peebles! I’m quite sure it is what the bible referred to as ‘Mana’. Also, breakfast in bed was a giant bowl of kale. Maybe that’s the issue. I want to not hate life and find some small joy so I’m self destructivly eating fruit peebles? Ug! My bro cat is trying to drink my beer! He also likes chicken wings. You do NOT fight with my cat. He’s 35 pounds … and not fat.

So, three levels. Although the third level is one room. The other two are essentially one big room each with maybe some alcomvey things. It’s basically one room on each level. Some of  you may be worrying about monster reactions. Don’t worry! There are none!

There are no monsters. Well, there’s one. A dragon. A young wyrmling. It has HP each to the parties total life points. It has a THACO equal to the second most proficient player in the party. Did I mention there’s no level range listed? I guess that’s how it’s done. So, no monsters. A dragon. A tiny one. You’re told to stalk the party and do some hit and run shit after they make some noise and it wakes up. Whatever. I’m bored.

Oh, you know, the other thing in a level range is treasure. There is essentially none in this. Maybe a thousand coins, total. And, of course: “At the Game Masters discretion, one or two

common magical items are also present frozen within the ice Mound.” MY FUCKING DISCRETION IS THAT YOU DO THE FUCKING WORK AND PPUT IN SOME FUCKING MAGIC ITEMS!” Why the fuck do people still do this? I can put in whatever I want, whenever I want. Of course i fucking can. I can kill the party with suddenly metastasizing ovarian cancer whenever I want. I’m the fucking DM. It’s your job, as te designer, to offer me something to work with. Clearly, that ain’t fucking happening here.

Did I mention how delicious fruit peebles are? I wonder why Joyce had tha shitty salt rise bread in Ulysses instead of fruit peebles? I feel like they would have been much happier people eating fruity peebles. 

About every “room”/area has some environmental shit in it. The ceiling collapses. The floor collapses. If you weigh more than 175# then you fall through a holes, etc. This smacks of the party never having relatives so the DM can’t fuck with them. “My character weighs 80#. Fuck your traps.” I get it, I get it. But EVERYTHING is an environmental trap? I guess we’re just not trying too hard these days. I mean, EVERY room? This is boring. Maybe just wait for the thing to melt, kill the dragon outside, and pay some people to loot the ocean floor for you, all Hearst style? That’s the kind of thinking that makes D&D great!

I just stuck my hand in the fruity peebles box and shoved a handful in my mouth. Then I did it AGAIN, before I had even chewed the first batch. It was wonderful. Also, I’m a fan of Rhinegeist Truth IPA. It reminds me a bit of Red Hook and Goose island, but a little more aggressive. I’m drinking a half case of Miller Lite later today, as a joke. Cause it’s race day and that’s what you do.

Ok, the writing and formatting. A living hell. “Depending on which path the Players choose will determine how they encounter the arctic dragon remains.” Upon seeing a dead dragon “Unless the Player succeeds on an extremely difficult Perception type roll they should fall prone and be terrified in shock, unable to do anything for 1d4 rounds.” or “If Players are scared to further explore the area the Game Master can make theice near the entrance break and have them fall into the lower area, forcing them to return back near the remains of the dragon” or “Since the calving of the iceberg from its glacial home, the once very stable floor has destabilized and is now filled with deep cracks.” or “Warm air from the outside mixes with

the inner cold air to create a light mist that fills the entirety of the first level. This mist prevents all vision past the distance of 60’ unless magical As a quiz, for the readers at home. Explain why these examples were cited. I’m too weary in my soul. “

The fucking cat is now dragging  beer cans out of the recycling to tip on their side to drink. Man, that dude has a problem.

So. An adventure with nothing in it. Generic. Not Good. 

This is $1 at drivethru. There’s no preview. FUck off man.

https://www.drivethrurpg.com/product/397545/The-Kaltrend-Iceberg?src=newest&filters=45582_2110_0_0_0?1892600

You think this is a joke. You think this is a persona. I wish, in fact, it was. No, our lives are merely what they are. And mine is thus. Fruit Peebles no longer holds joy for me, only regret.

Posted in Do Not Buy Ever, Dungeons & Dragons Adventure Review, Reviews | 14 Comments

Indianapolis D&D, Wed or Thurs nights

Yo, I’m recruiting for my next in-person game series. Wednesday or Thursday nights. Northside at my place.

Drop me a line at br*********@***il.com That’s a zero in there

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Die! Die! Die! Pig Orc!

Eldrad Wolfsbane
Self Published
OSR
Level 1?

The kingdoms of the Northwestern Lands have fallen and the wars have been lost! MAN, ELF, DWARF and HALFLING are on the run or are waiting for THEIR DOOM! Gnolls from the northeast! Piece of S*** Gnolls! F*** Gnolls! Goblin’s, Hobgoblins and Bugbears from the East! Killing! Snorting! R*****! Goblinoid F***S! We hate them! Fleasheaters! They kill and eat the women and children! They even eat the babies! The ROTTEN Undead from the Southeast! That ROTTEN Undead! That SMELL! In the Kingdoms of the East, Mankind is being wiped out! The Southwestern lands have the chasm one must pass! The Chasmfort saves us all for it cannot be taken! Beyond the chasm, it is safe! From there, wandering! The Middle Lands are full! The Empire to the south has fallen as well! Go west! Nobody wants us here! True grief and sadness! Rumors of the farthest southwestern settlement. One can take the trail or the sea! The High Forest! HIGHHILL Town! This place is being flooded by the desperate refugees fleeing from their lands and is quickly becoming crowded. Every day, add 1d100 people. Now there are rumors that the Pig Orcs have came out of the ground to the Southwest and now are plaguing this land so say the Rangers. Ever growing in numbers! The rangers killed many but there are around 30 or so, getting a base ready! There is no other place to go! There is one thing we must do! Make them DIE! DIE! DIE! DIE! PIG ORC!

This 24 page single column adventure details a small region and dungeon with around twenty rooms. It channels some old Judges Guild with its encounters and format, appealing to that sense of nostalgia. And like those products, when it’s good its very good, but its so inconsistent, and all over the place, that it’s hard to recommend. And yet, the heart wants what it wants … and this IS one of the more old school things I’ve seen in a long while.

That fucking marketing blurb is BAD! ASS! You should check it out on the drivethru listing, where it’s formatted better. In the product, what you’re immediately confronted with a hand drawn map of the region with computer text overlay conveying a lot of the same information, in visual form. THE EMPIRE TO THE SOUTH HAS FALLEn. GOBLINS< HOBGOBLINS AND BUGBEARS and so on. EAST KINGDOM MANKIND BEING WIPED OUT. So, yeah, some names could have cool instead of EAST KINGDOM, but, you get the sense of scope of it, which is the purpose. And in the middle is Highfell Towne, where our merry little adventure takes place. You gotta go west, young man! Next up is, out of nowhere a ten entry rumor table. It’s not labeled as such, but that’s what it is. It just IS. Nice presentation harkening back to the old fucking days. Yeah, it’s a fucking rumor table, do I need to tell you that? No, you’re not a fucking idiot nd you kow it’s a rumour table? Damn straight1 Our rumors are in voice. “They gots a pack of them giant jackals that lurk them Creepwoodes. Old Smelt is they pack leaders name! He be kill you!” I’m in LUUUUUUUUVVVVVVV! “Everyone say hide at night as Specter comes from the

graveyard and haunts Olden Towne.” That’s what a fucking rumour in a D&D town sounds like! 

Next up is a description of the town on two pages. It’s ok. There’s something mysterious, generally, in most entries. The bazaar has foreign merchants speaking in strange unknown tongues and thick common accents running the place. Nice! What’s up with them? Doesn’t say .. but there’s PLENTY of room for the DM to run with that as the game unfolds. My fav is the campground, with “poor ass people and those not wanting to be found lurking here.” Shanty town! Also, monsters lurk on the outside, waiting for their next meal/victim. Roll on the forest or swamp table. I like it!! Something coming out of the swamp to feast on the poors! That’s the kind of normalization of despair that happens in real life. It’s fucking simple as all shit, but works. The encounters for the town are worse, but still prob something you can work with. 1d10 whores out for a nigh. An NPC party. Drunk merchants.Old Mr. Gunderson the old dead Werewolf Hunter … so evil he’s now a specter! It’s just that kind of random shit that you would get in an old supplement … that somehow made sense in the context of the town/place they were being encountered in. Enough to riff with!

We then get a “wildecrawl” with around 20 to 25 places. It’s really just another hand drawn map, with no scale and some (easy to read) computer lettering. You’re gonna have to work a bit, as the DM, to make sure nearby things are aware of the party or they are aware of them. It’s a clean map and easy to read. No scale, and you’re gonna bedoing some lookups, especially in a couple of the encounter dense areas. That could be better, but, also, that’s one of my traditional hexcrawl bitches: seeing whats over the hill/next to you from the map alone. Anyway. Brigands led by DEATH MONGER the brigand! A lake with 32 nixies. A green dragon. “Just some hungry bears trying to make it in the world” Right on dude!  The encounters are a mix of one liners and things that are MORE. “This terrible creature haunts the night out of some old ancient stable. Nightmare” Ok, so, I think I can run that, but, also, pretty minimal. Compare to this encounter: “MORLOCKS, they live in The Tangles, a huge growth of swamp vines that overtook and entire area. The tangles actually block out the sun. They are part of the former civilization that ruled here. They plan to protect the land from the Orcs and prevent a greater evil, the opening of The Deadmoore Crypts. They still have the problem of really liking to eat people, elves, and halflings. Dwarves, not so much. Morlock (38)” So, straight out of the hex crawl textbook. More than enough to work with. And then this: “Giant Worker Ants live in the big anthill. Everyone is terrified of the ants coming back like they did around 10 summers ago.” hat’s a real encounter. The 10 summer shit is nonsense, there’s no way to communicate that without a hint beforehand about it, but, also, very evocative if you COULD work it in. I’m down! Very old school!

Ok, the main event! Die Pig Orc Die! The map is two long hallways with rooms hanging off of them. *SIGH*. Our pig orc friends are in the first “section” of five rooms before they barricaded a huge double door. Orcs (26). “THIS should be a major battle. Warn the PCs that they should have as many NPCs as they can.” Well, fuck. Maybe you should have put that up in the front in the towne section, not in the middle of the pig orc fight? The rest of the dungeon is full of such things as “Another room with cracks in the ceiling. Giant Centipedes come forth! Centipede, Giant – 6’ or “A rooms with a fireplace, sealed for hundreds if not thousands of years. Completely empty.” This smacks of procedural generation WITHOUT enhancement. I’m chill with table generation, but you need a guilding hand with it to turn it in to something. This ain’t that. It’s essentially minimally keyed, which is such a disappointment. I guess it’s full in line with that old school product that it harkens back to, but, still, it’s 2022. 

And the last line of the adventure? “This is just some dude and his computer and is not supposed to be a polished product.” Hey, man, we put that in the marketing blurb so we know what we’re buying. Some people are gonna be chill with it. Others are not going to be chill dropping you money for a Not Finished Product.

Old school chanelling? Absofuckinglutly! And I can get down with a great deal of it! Two column would have improved it. A little work on the dungeon encounters, and even less on the overland, would have really done wonders here and turned in to something majestic. But, simple hallway dungeon with minimal keying? No recommendation from Brycy.

This is Pay What You Want at DriveThru with a suggested price of $2. Preview is seven pages. You get to see those hand drawn maps with computer text overlay … good job on those. And the rumor table. But, o real encounters shown. One page of the wilderness and dungeon would have been better than just slapping down the first seven pages of the product. AND PUT A FUCKING LEVEL RANGE ON IT MAN!

https://www.drivethrurpg.com/product/395361/DIE-DIE-DIE-PIG-ORC?1892600

Posted in Dungeons & Dragons Adventure Review, Reviews | 15 Comments

Grohog Clan

By FEI Games
FEI Games
OSE
"Mid Levels"

Simply put … A band of Gnolls have made the area their new home and the villagers want them taken care of….

Seriously? You want this reviewed? What is wrong with you people? Did I date your mom or something? I promise, I really was just going to the corner for a pack of cigs. Something came up. Ok, it’s on the list and it’s time to pop from the queue has arrived. 

This fifteen page adventure uses four pages to describe rooms in a gnoll lai,r, about half of which are occupied. It’s boring. 

But, then again, you already knew that, didn’t you? I mean, you can just TELL, right? I mean, like, the cover could be cool. It harkens back to some older products from the 70’s and 80’s. So, like, cool. But, come on, yo unjust know what’s coming, right?

Villagers want yo uto go stop some bandits that look like canines. They give you 20gp, a mule, 3 beaver prlts, 3# of dried venison, 5 live chickens, 5# of dried grain and 5# of gooseberries as payment. Bring on the dancing horses! Also, you get free lodging at Jax’s tavern. Which really surprised me. Cause one of the rumors was that jax was behind the raids and I had no idea who Jax was. I guess he runs the tavern. Whatever. I’m not going on this adventure. What if we just kill most of the townfolk, enslave the rest to work the fields and call ourselves Baron Froffbooty and take a more traditional view of the situation. I mean, whoever IS the local lord should be looking in to shit, right? I mean, these people are paying taxes to him and, at a fucking minimum, he wants his taxes from them. So, if he don’t care then how about we take or swords and take his place? Then, because I am, deep down, a traditionalist, when he complains and tries to kick us out then we hirre a lawyer and make a legal claim to the land. And we bribe the judge. And whoever the local lord is as Sir CantBeBothered is supposed to paying fealty to. That’s right kids, we’re playing OD&D Kissinger style! Pragmatism, without being (overly) bound by moral and ethical consideration. In some possible world that’s a good act, so, you know, I’m Lawful Good. 

The rumors are full of great things like “The leader can be bribed to leave the area.” Like, what the fuck? “The leader?” who the fuck is the leader? How the fuck does our rumormonger know that? Do they deliver it like that? No? How about “Henri? You means Balls of STeel? Henri, with the hairlip? He got raided by them and instead of killing him he took them to an ATM and gave them $400 and they left him alone. “Right? Jesus fuck man, how is the poriginal even a rumor? I get it, but, also, why not put just a modicum of work in the adventure to elevate it above all of the dreck available today? “The old mine has a rich gold bein yet to be discovered.” Huh? Then how do you know that? Boring, and makes no sense at all.

Inside the “mine” is six rooms. Oh, no, wait, hang on. There’s a giant clearing in front of the min entrance. If  you just walk the fuck across it without trying then their guard out front has a 20% chance of seeing you. … Serious? Anyway, anyway, Inside we are met with just dazzling writing as “As you make your way you can hear the voices of multiple gnolls.” No? How about “Once they notice your party they pull their weapons as they quickly move to attack.”  *sigh* nothing better than some you’s in a read-aloud. Or Them automatically noticing you. Or the standard ATTACK action. Dazzling. 

The encounters are just the monsters attaking, present in about half the rooms. Gnolls. Just gnolls attacking, with not real order or battle for them to respond. The leader and his two bodyguards do all have rings of invisibility that they use to sneak out though. THREE rings of invisibility. And 12k in personal treasure. Yes, that’s right, 12k in personal treasure. And that’s in addition to the 15k the treasure room has. So, like, there’s no fucking detail at all, butt, het I guess raiding has been kind to these gnolls? What if we become the local lords AND raid the roads of the kingdom next door to make bank like this? I’m gonna need a XP ruling, gentle readers, on how much XP we get from taxes and raiding merchant caravans of the nearby lords lands. And don’t gimme no shit, you know that’s why B2 has an extensive keep.

Yeah, so, shitty read aloud. No real DM notes. No real encounters other than a minimal keying that is padded out. 

Nothing to see. Move along, move along.Bring on the new messiah.

This is $2 at DriveThru. The preview is three pages and shows you nothing.


https://www.drivethrurpg.com/product/396813/Grohog-Clan–An-Old-School-Essentials-Scenario-A5-Digest-Sized?1892600

Posted in Dungeons & Dragons Adventure Review, Reviews | 14 Comments

The Siege of Killburne Castle

By Radulf St Germain
Studio St Germain
OSR
Levels 3-5?

Somewhere near the border of the civilized lands lies the Sharkfin Coast. Here, all kinds of outcasts and scoundrels hide from the authorities and other bothersome fellows. Several of these people also make good money, most notably Bruce McHamish, the leader of the local smuggler gang hiding in the ruins of Killburne Castle. Now, McHamish has managed to anger Martellus, a powerful merchant prince. Martellus has taken two of his ships to interdict the smugglers’ base…..

This 43 page adventure presents a small sandboxy region with associated timeline. It’s more of a small region, I think, than an adventure, though. The differentiation being the degree of detail, perhaps? This is a strange thing to review, with the normal criteria not exactly applying … or, it does? 

I don’t even think I know where to start with thing. There’s this ruined seaside castle there are smugglers in it, led by Bruce. He’s finally pissed off a merchant house and they are laying siege to the castle with a couple of ships and a band of mercenaries on land. In around twenty days the merchant and his forces will launch their main assault on the castle. Until then, there are some machinations, on both sides, driven by a timeline. Sounds pretty standard, right? Welllllll…..

What’s throwing me here is the mashing up of several concepts. Sandbox adventure and regional setting, I guess? There are various sites, all related to what’s going on. They may take up two pages or so, single column, to describe, for around a dozen or so places in each location. “Ok, so what Bryce?” Well, there’s also NPC’s running around, with wants and personalities. “Yeah, that sounds ok” No no, hang on, there’s also this timeline and some quests tha the party can go on. “Yeah, bryce, that’s what is generally in a good adventure.” Yeah, man, but …

I think I’m complaining about the degree of zoom out in the adventure, and, perhaps, the focus on the main plot. (I’m using plot loosely here, there is a sandbox adventure.) Everything is pretty … abstracted? Here’s a room description: “Guard Room: There are five water elementals resting here in amphorae. If noise is being made(e.g. at the front door) they will emerge and attack anybody not wearing the holy symbol of their ghrine of the Seven Winds” Notice the fact based nature of this description. It’s not really a dungeon crawl description. And, it’s not a dungeon crawl, right? It’s a sandbox. But, it’s a sandbox with dungeocrawl elements. It’s more like an outline of an adventure rather than an adventure. And, again, my language is failing me here. Generally I’d be ok with this, but again, it’s the degree of the detail. This is, essentially, forty pages of an outline. “A halfling approaches the party and hires them to retrieve a dagger from site X, on behalf of the smugglers.” There’s more to it than that, but, essentially, that’s the degree of detail you’re working on. It’s like you’re reading the summary of the adventure rather than the adventure proper. 

(I’m not going to really mention some other things in this review. There are good parts. A giant snake that spits venom and has the head of a goat. That’s great! And “First impressions” room descriptions that don’t put the important bits up front and instead bury them after some general historial/background information. If you can hear people training and see smoke from the cooking fires, far before you reach a location, then that needs to be up front and not in the third paragraph. LENGTHY paragraphs.)

This is essentially an outline of an adventure, rather than an adventure. Take that room description I listed earlier. Can you work with that? Academically, sure. I can see what the designer was going for. But, also, it comes across at a degree of detail that is more like a small regional supplement (which is a lot going on in a 6km/8km region.) 

There are a lot of people and factions to interact with. A lot of GREAT NPC’s, who are not just goons, pursuing their own goals. But you don’t get names, or personalities of most of them. You get a general vibe but that’s it. (This extends to treasure, which, also, i think is a really light for an adventure of this size.)

There are a lot of great little bits in this. The wanderers are great little vignettes. But they can’t support the abstracted/zoomed out nature f the adventuring sites on their own. This is a toolkit for an adventure … without it being a toolkit.

Do you want that? Academically I can see a place in the genre for these sorts of little regional settings.l But, also, No? I mean, why am buying this when I could run Demon Wolf, or something else, which provides more support for the DM? 

It’s a funny little product, and you can see me struggling to review it. So much of it SEEMS like it should ok, but, also, I know thatI’m not going to put in the work, beforehand or at the table, to run this when I could run something else. Maybe, what I’m saying here, is that this is the equivalent of module B2, but in a regional/sadnoxy form? You need to bring the thing to life, and, of course, that’s what the tagline of most of the old adventures said. But, also, it’s not 1978 anymore and design has moved on. 

Is that ok? I don’t know. I really want to like this. I like the scope of it. But not the degree of detail, in a forty page product.

This is $5 at DriveThru. The preview is seven pages. I encourage you to read the first page. That shows one of the five adventures i the book. That’s it. That’s what you get. Along with the sites, of course, but those are minimal, like the guard room example I gave. So, there’s your adventure. Cool?

https://www.drivethrurpg.com/product/387604/The-Siege-of-Killburne-Castle?1892600

Posted in Dungeons & Dragons Adventure Review, Reviews | 9 Comments

Tannic

By Amanda P
Hopeful Weird Wanderer
OSE
Levels 1-3

A request! I’m going to be working through several of these that I received while running the contest reviews.

4 days ago, three village youth went camping to prove their courage during a midsummer festival. 3 days ago, they failed to return. Can you brave the haunted forest and bring them home to safety?

This 36 page digest adventure features a small hex crawl with a tomb having around eight rooms. It’s got some great encounters, but takes a long time (36 pages …) to get there, with some wonkiness in the room descriptions. There’s clearly an effort at formatting well, but it falls down where academic meets practical.

So, village holds a big festival once a year. As a part of it, teens go camp in the forest overnight to prove their bravery. Three of them go missing. The elders hire the party to go find them because Frank the woodsman is incopetent, evidently. You hex crawl through a small setting until you find a tomb where the kids are, as well as an undead dude who’s a bit delusional. Got it? Ok.

The nice thing about this adventure are the various encounters … which is nice to hear. 🙂 There’s a little event table for the festival that’s got some interesting things on it. Oldersters quilting, telling stories … as a way to integrate rumors. The butter sculptures at danger from a clumsy stilt walker. Local cats terrorizing the fish fry, a bone carver making a carving while they do it. Guards dicing,and arguing, not noting a drunken group starting a fire. Nice little situations for the party to find themselves in. And that’s the key, little situations. I know, I know, a situation, so what? Or, better, what’s the difference between that and a typical encounter. We’ve got several things going on in them, a little chaos, and no real solution to follow. In fact, no real imperative for the party to get involved at all. Something is GOING ON, outside of the parties involvementin the world around them. And that’s a good thing.

Our random forest encounters are another good example. A fog rolls in, full of ghosts strumming harps and playing hoorns, parading down the road. Carnivorous trees that imitate the sounds of young voices to lure in people. A grove … blooming with too many flowers. The bog witch, who rescues people from the bog in her little rowboat and loves to gossip. Fun little interactive elements, more than just 1d6 giant rats. 

The “major” hex encounters also follow this formula. We’ve got an undead knight pinned to a tree by a lance, asking to be released, his ghostly steed nearby. He’s a friendly fellow. Or another ghost haunting an old smelter site …full of business advice … his downfall. 

And that’s about where things end. Once we get to the tomb, proper, things fall down fast. With one exception, the final encounter, it fails to deliver the situations that were the hallmark of the adventure thus far. We devolve in to just normal old room stuff with normal old dungeon stuff. Static rooms. Broken crates. Partially open sarcophagus. Static. Yawn! There’s a nice thing or two in it, such as river snakes in a horrible moving pile on top of a well-dressed skeleton wearing a gold circlet. But for the last encounter, it’s just a dusty old tomb with some freaky shit in it at places. The last encounter, an undead dude playing a harp with two of the kids in thrall, gets a full page or two of detail and there’s a non-violent option to end things. Which is great. Sure it is. It feels like EVERY intelligent foe in this adventure has a non-violent option. I’m down for neutral undead, having just seen Caveat, but, hey, sometimes the undead just need a little blood to make the flowers grow. It follows the theme, I think, of intelligent foes, no matter who they are, deserving “life” while the hack shit are the unintelligent blob monsters and the like. So, good? Yeah And bad? When there’s too much of it, sure. Don’t get me wrong, I love the extra options

It’s also full of small inconsistencies, like a floor described as having frescoes on it … covered in boot high murky water. Well, how do you see that? Or read-aloud with “As YOU approach the festival grounds YOU smell …” or, a casket with a body in it … and her cloak ismissing. How do you know its missing? How do you know she ever had one? Just little things like that, continuity errros, almost.

Formatting is meh. I mean, it’s great, it uses one of my fav formates. A brief description up top, some bullet points with major items listed with la little sentence each. Nice!  Except the “up top” test and the bullet points are done clumsily. Whats important is not always mentioned first, or high up, or in a methodical fashion, or in a useful fashion. At what point do you tell the party the room is flooded up your knees? Higher up in the description or lower down in it? And the NPC description, trying to list traits and wants, etc, are almost OVERLY formatted, like they take up TOO much space, making them hard to reference and follow. But, still, these are errors in executing the plan, not in the plan itself. A little more work in this area and those things could be ironed out rather well.

It’s an ok adventure. I think the dungeon is too static, but I do enjoy the outdoor encounters and specific imagery IN the dungeon at times. I get what its trying to do, even if I do think tha the kids situation is never really communicated well, or in a meaningful manner (their love triangle, whathappened to them, etc.)

This is $5 at DriveThru. The purview is fifteen pages, enough to see the hex crawl and village, but not enough to see the examples of the dungeon, proper.

https://www.drivethrurpg.com/product/394013/Tannic?1892600

Posted in Dungeons & Dragons Adventure Review, Reviews | 3 Comments

Strixhaven: A Curriculum of Chaos

By Bill Bengham, Mackenzie De Armas, Dan Dillon, Steve Kenson, T. Alexander Stangroom
WOTC
5e
Levels 1-10

The greatest minds in the multiverse meet at Strixhaven University. Professors convey fantastic secrets to eager students, and life on campus is frenetic. But danger lurks even here. Campus hijinks mix with mishaps and sinister plots, and it’s up to you to save the day.

Strixhaven is yet another shitty adventure from WoTC, coming in at 226 pages and with four railroad adventures that take you from level one to level ten. This time it uses a scene based design to rip off Harry Potter as a mashup with Magic the Gathering. It’s generic, shittily written, and contains almost nothing that could be described as wondrous … at a multiverse university. 

Yes, I know, it’s a 5e review, and older product at that. But Daddy Stirring requested it, so, I’m doing the review. Or no more pedialyte and bug bite stix. Ok, so, we’re not gonna harp too much on modern D&D. We’re not going to mention that its devoid of a soul. We’re not going to mention that it’s actually an activity and not a game. We’re going to accept that some people both think that this is what D&D actually is, that they want to play magic ren faire game with talking trash cans and continual light poles and sphere of annihilation garbage disposals everywhere with level fifteen wizard working as baristas at a coffee shop. People like this shit. We’re going to accept that. We are, however, going to rip the living shit out of this PIECE OF GARBAGE for how it enables, or more to the word does not enable, that game style to occur. 

First, the setting. Strixhaven. This is some Magic the Gathering crossover thing, I think? Sure. whatever. I mean, you should expect it. Did you know that here’s someone QUITE senior at The Hasborg who has a job made up entirely of mashing two of their products together? So, like, if they own Barbie and GI Joe then this person is like “Barbie should appear in GI Joe and the Joes should visit Barbie land, like, do a commando raid on her dream house.” I am NOT making this shit up. Their job is to find and encourage brand synergies. The idea is that The Hasborg should NOT own both Barbie and GI Joe UNLESS they both can feed off of each other to generate even larger profit$. It doesn’t matter how successful each brand is, is they can’t synergize with each other then the company SHOULD NOT own both. You own multiple brands to make EVEN MORE money than owning either separately would. So, we get a Magic location, Strixhaven, popping up in D&D. Yeah. I feel both synergized and just a little more cynical about the world.

And, of course, there’s the Harry Potter vibes of this thing. IDK, was Strixhaven a Harry Potter rip off? I’m not a fucking moron so I don’t pay to win Magic and thus don’t follow it. But, even if Strixhaven the MtG thing isn’t a Harry Potter rip off then Strixhaven the D&D game is absolutely Harry Potter with the lawsuit filed off. Sure, whatever. But, it’s all there. The  mini-book plots all leading up to Voldemort. The “arc” of the students. Love interests and relationships and passing classes and quidditch. This is the Harry Potter supplement for D&D. 

A BAD Harry Potter supplement.

Because it’s not a setting.It’ is four adventures that take place IN a setting, Strixhaven. It tries to embed the players characters in to the setting, but it is NOT a setting. Or, maybe, it’s just a really really crappy setting? It’s not oriented around the setting, it’s oriented around the adventures. So, if you want to know about the Forbidden Forest, err, Stinky Swamp, then you gonna have to find the adventure, and the scene of the adventure, that deals with that and read the couple of paragraphs that describe it. It’s this way for all of the locations on campus. There is no unifying whole. It is NOT a setting. There are throw away sections on building relationships with NPC students and taking exams, in the front of the book in the setting section, but its all tacked on and it FEELS tacked on. But, overall, it’s like, idk, you had a 226 page version of the caves of chaos section of B2. As if just the caves took 226 pages to describe. And then tried to run a different adventure int he caves than the one the designer intended. It’s just not laid out right. 

This is NOT intended to be a setting. Or, if it is then it’s the worst fucking piece of shit setting book ever written. It’s MEANT to run four adventure. You create a character and then play the four adventures, one for each year of university. And it hits the beats and the pacing of the Harry Potter movies. You jump, in large swaths of time, from one scene to another. It’s suddenly several weeks later … There’s just not room, or support, to run filler. You WILL be running these shoitty adventure as they are written, making sudden leaps during a session. “Ok, no, it’s four weeks later. It’s time to take your Slaadi exam ,,,:  Not a setting. Four adventures. I don’t think its possible to run it as a setting without a fuck ton of iffues for the DM. Instread, maybe just watch the first Harry Potter movie, maybe the next two also, and run a Harry Potter game from what you learned. It will be better than whats in here.

I said I wasn’t going to botch about modern D&D, and I’m not. But I am going to bitch about the shitty bolt on rules for exams and relationships. And, in general, using D&D for something other than D&D. D&D, from the 70’s, is about dungeon crawling. That’s the game. Everything about the game is built on that premise. The whole fucking thing. If you try to do something ELSE with it then you are going to have trouble. And yet people have been trying to do something else with it forever. Lets run a detective game using D&D rules! Yeash, but, the rules let you have all of these detect spells at early levels. They do it so you can detect poly’d princesses and doppelgangers and their ilk in the dungeon. When the wizard memorizes that then they don’t learn Fireball, making a choice. The spell lists WORK AGAINST a detective game because of this. If you want a detective game then you need something that doesn’t have detect evil/alignment/read minds, etc in it at low levels.But people force the system to do what they want anyway. Lets run a romantic love game! No. Maybe try some indi rpg game to do this? But , not, they try and mak D&D do it. Yes, the game has evolved, through 3e and 4e and 5e. But, its roots are still in dungeon crawling and the rules show that. You can’t escape it

Even for a game involving wizards at uni haing to study and, for some fucking reason, building relationships with other hand taking part time jobs. I’m a fan, in general, of little mini-mechanics in systems. I love the way they can easily replicate something or motivate. But these don’t do that. It’s just some bolt on garbage, that takes WAYYYYY too long to explain and doesn’t really have much of a reason. In fact, if you want to minmax, you should avoid them. And min/max you will.

For this book/setting/adventure has no soul. None. Did you make a well rounded character to fully explore the setting? Then yo’re a fucking idiot. You should have min/maxed. Because the designers are fucking idiots. This piece of shit relies on skill checks. You want to pass an exam? “The day before the Exam, the characters can study the course material. A character can use any ability check and skill during the Studying phase.” So, use your athletics to study for your Sladdi knowledge multiple choice test. I, rather famously in my friend group, did this in a 4e game, where I used Know(religion) in a skill test to make it past two city gate guards. It was St Bartos day, and no gate guard looks left on St Bardo’s day. It was not allowed. Which, I guess was cool since I was actually commenting on how dumb the skill challenege system was. But, it’s fucking cannon now, do what thy wilt! And, min/maxc that shit! Just make your DC skill check or you fail the exam. There is NO reason to do anything other than min/max. In another section, if you’re caught more than once, failing checks, then you’re punished with your job taken away, failed exams, etc. Just fucking min/max your shitty ass character and make thedie rolls. D&D, roll play not role play. The meme that people attribute to old school play, which was never true, is now actually the official way to play. Wonderful. Just shut the fuck up and roll the dice. 

I’d like to talk about the Harry Potter movies, and, specifically, the first one. I think it does a magnificent job of presenting a wondrous world that is being exposed to hHarry and seen through his eyes. There’s a joy and awe in his experiences to the veil of maya being pulled aside. That’s kind of the point, of the first movie, and they did a good job at it. That’s the kind of reaction that I’m looking for in D&D. I want awe and wonder. This is a magical place. There should be mystery and a magical experience in it. Awe & wonder. You know what it should not be? Another shift at the coffee shop. The mundane drudgery of life. Gee, that’s fun, right? But, that’s what this supplement/adventure is. They’ve managed to take the greatest minds in the universe at a magical university and make it one of the most boring things I’ve ever seen. There’s no awe. There’s no wonder. It is like it has all been surgically removed to some generic abstraction. The worst trophy references, abstracted. This is not a new thing for WOTC, they seem to have a particular skill in taking whatever content is produced (I’m guessing) by their writing staff and then yoinking anything good out of it so it’s all just bland generic mush. There is NOTING magical about this. Not in the setting and not in the adventure. If you squint, REALLY hard, then maybe you can see what they are trying to do. But it’s not done at all.

“Explain the [the libraries] areas in detail before the characters begin this scavenger hunt, so they have an idea of which areas the clues point to.” Great. Yes. Exactly. That’s how you run an adventure. You monologue to a hundred hours so the players can solve the riddles. The first year adventure could be summed up as “there was a surge of wildmagic in the swamp.” (if not running a campaign. Why the fuck would you not run all four/the campaign?) But, still, a surge of wildmagic? That’s whats behind eveyrything? Its so fucking boring I’m falling asleep in class. No? Not good enough. I know. But it’s all the snark you’re getting from me for this piece of shit.

Oh, o! At none point the read-aloud ACTUALLY says “You can’t let someone ruin the first day of classes; time to step up!” Jesus H Christ man. Seriously? And none of the creature encounters are anything more than a tacked on encounter. You’re doing frog races in the bar, betting on them, they turn in to giant frogs. COMBAT! Yells the dm and everything stops, you fight the frogs, and then move on. No actual integration. No synergy with the bar. Just the worst kind of “they come out of stasis” vibe, as if the rest of the setting, where the fight took place, who is present, doesn’t exist. 

It’s just generic abstracted railroad. It’s fucking BAD. ANd it’s $45 fucking dollars. Just go watch some Harry Potter movies or buy some HP roleplay game and run it using the 5e rules. You’ll be happier, by far.

Posted in 5e, Dungeons & Dragons Adventure Review, My Life is a Living Fucking Hell, Reviews | 65 Comments

Brewery of Lost Time

By Sean Sexton
Self Published
5e
Levels 5-6

I’m only doing 5e content by special requests these days, so, this was a special request.

Nearly thirteen years ago, a powerful magic gripped the Darkside Brewery and sealed its doors. No one went in. No one came out. A few days ago, those doors reopened, releasing a silver mist that temporarily aged all it touched. Yet nothing else emerged. What happened to all the workers and visitors within? What could have caused the silvery mists? How could the doors have remained sealed for so long, and why have they reopened? Do you have the courage to figure out what happened within the Darkside Brewery? Gather your allies and find out!

This 24 page adventure features a brewery with five rooms and about twenty features to interact with/explore/kill, etc. It’s modern D&D. Read-aloud is a bit long and the formatting is trying a bit too hard, but, overall, not a bad adventure if you’re in to that type of thing.

I’ve come to a realization, while reviewing this. Modern D&D is actually a Supers game. It’s set in a modern era, with modern stuff, but with fantasy trappings and being driven by a “fantasy” rule system. This thing is set in a brewery. More modern world trappings. They use a water elemental to create the pure water for their brews. Uh huh. It’s an escort mission with a renowned alchemist to go in the brewery. There’s restrooms inside the brewery. There’s a couple of magical brooms & mops that clean the place. You work for 100gop, or, maybe, a potion from the alchemist. Or you’re just a do-gooder. This is the modern world, but with a fantasy vibe. I fucking HATE magical renfairre, and I hate supers. Makes sense. 

Also, three kobolds in a coat show up. That’s so great, right? It’s supers. Ok, so, I’ve got to get over my “the bad guy left seven priceless paintings in order to test intruders” biases and do an objective review of this thing, though I loathe the setting.

So, five big rooms. Each one has multiple “things” to interact with in the rooms, so about twenty or so things going on in the adventure. Room one is a good example of this. It starts with a couple of “DM notes” sentences giving a little brief overview of the room. Then there’s a LENGTHY read-aloud. Finally, there’s a small section of DM notes; “the goal is to escape this rooms …” and then an overview of the various room elements … in this case a couple of pages of NPC’s. Then, finally, there’s a little bit of advice for the DM. 

Our main read-aloud over-reveals. The FIVE PARAGRAGHS should make that obvious. We get various descriptions of NPC’s and what they are doing. This is wrong. I get it, you want to set a scene, show the party the chaos of what’s going on. But a long read-aloud is not the pay to do it. I will never ever ever ever pay attention to long read aloud, as a player. I will zone out. People complain all the time about lack of player attention. Pulling out phones. Because the content is not focused on them. You make your read-ahort and snappy, giving an overall impression … and then follow that up with information for the DM tto respond with when the party starts asking questions. “What are the people doing?” “What do I overhear?” What’s going on with thoe doors. Etc.

Ignoring the half elf reporter and three kobolds in a coat, we turn to the NPC’s. It’s clear that theyere is  a strong attempt. Little brief description. Someone is a bit yelly. What they want and what they know. Not bad. Given the number, could use a summary sheet in order to run it. 

I do, though, appreciate the DM notes in this section, or, rather, the advice for the DM. We’re presented various room elements and then the DM advice, at the end, is what ties the room together. We learn in the room contents that there is a door guarded by three dwarves, that goes deeper in to the brewery. The advice section, though, tells us various ways the party can get through the door … which then ties in to the NPC’s. If you’re gonna stick a large open-ended challenge in an adventure then putting in a little help for the DM, for how you constructed this thing to go, is a helpful thing.

The formatting, though, is trying a little too hard. There is, again, clearly an attempt to do the right things here. Boxes. BUllets, font sizing, bolding,e tc. I’m not MAD at it. But I do think it’s ineffective. Ultimately, all of the formatting, and different colored boxes and other attempts to bring clarity end up resulting in a more confusing mess because of all of it. This is a common mistake in overcorrection. Trimming the text up should help quite a bit, and calming the various color schemes for the fonts and boxes. You want something that is easy onthe easy to grok, but brings clarity to the text. This format is complex and causes the brain to fight it.

I know, right, damned if you do and damned if you dont? 

A decent enough first effort for this designer. The core adventure is the standard 5e stuff, but the interactivity and setting embraced. If you’re gonna go, then go all the way, and this designer does that. 

This is $3 at DriveThru.


https://www.drivethrurpg.com/product/393997/Brewery-of-Lost-Time?1892600

Posted in 5e, Reviews | 17 Comments

The Rat King’s Sanctum

By Emiel Boven
Self Published
B/X
Levels 1-3

A forbidden temple hidden in the sewers, unbeknown to the faithful above.

This nine page adventure details a temple in the sewers with sixteen rooms that is dedicated to the god of decay and has rats in it. Joy. It’s got very little going on. 

Someone thought this looked good. Story of my life. Let me botch, a bit, about this things. Or , more specifically, the genre of the Classic Setting. 

I don’t really know why people still write adventures with sewers and rats and temples in them. There are about a bajillion of them. This is the same as the Orcs in a Hole genre. Why are you writing this? Because it’s better than the Borshak’s? Because it’s a new take on Borshak’s? I’m guessing there some kind of Appendix N bullshit going on here. (And, you know, I’m a philistone and don’t really give a fuck about appendix N. Either my shortcoming or what makes me a Quality Person.) You read about some sewer garbage in one of those novels and then get inspired to write one. Otherwise, I don’t know how so many fucking people would want to write the fuck about temples in sewers with rats. Oh. Wow. Let me guess. Some wererats, right? *YAWN* You are inherently writing something that WILL be compared to the other 10,000 examples of its type. Is it that good? What’s new about it? I guess, I don’t know, maybe if you’ve been raised on a steady diet of 5e/Pathfinder garbage then you think it’s interesting? And, of course, I mean, you’re inspired so you want to write. But, again, are you writing something interesting, or just another entry in to the giant cesspool of Also Rans? 

Also, like, hey, I’m ot inherently down on the classics. I love the classics. They are classic tropes for a reason. They fucking work. And, you know, I love a kind of naturalistic thing. Things that feel right. Things that looks almost like tey are normal. And following a trail from your city adventure in toa sewer pipe, torch in hand, sewage, rats, fuck yeah, i could get behind that in a very naturalistic setting. Like the Sean Bean Frankenstein thing. That’s not this, of course. This is just generic fantasy filler.

So, what’s this one do differently? It’s got layout. Youknow, the Mork Bork thing where you spend a lot of time doing a layout (or, maybe it’s a template? idk.) and you select fonts and pay attention to the formatting. A clean layout, footer banners in a rever font/image. Boxes, text NICELY flowing around images. Maps with room descriptions on them. Bullet points. Little light notations in rooms. Monster stats on the same page. It is laser like in its focus on helping the DM run it. As are most of the layout-heavy adventures coming out of new school design corners of the internet. And it follows the layout gods even down to the cover font. Which is hard to read. Did you know that the ACTUAL name of the adventure is The Rot King? I didn’t. I looked at the cover and thought “Rat King’s Sanctum.” So, you know, I’m going with that. If you can’t be bothered with making a legible cover page then I can’t be bothered to go back and change all my references to Rat King to Rot King. Am I fuckwit? Absolutely. Did you produce a cover where I could make that mistake? Absolutely.  Fancy fucking fonts will burn you every time. Oh, look, it burned someone else. Wow. I’m surprised. The one guy on the internet, in the entire world, who could be bothered to review this adventure got the title wrong. 

Ok, so, layout. It’s easy to run. It’s also boring.

And I mean this in the way s that count, the evocative writing and interactivity. Neither are good. These are, again, hallmarks of the new school design movement. They do layout and then do fuck all for the actual adventure. You fight shit. That’s 90% of this adventure. Anything remotely interesting is nerfed. Shake ands with a statue and transfer your arm to it? Do it again to rever sit. And it has no meaningful impact on the adventure. None of the interactivity, what little there is, really makes a difference in the adventure. It just IS. And while I’m a big fan of things JUST BEING, it has to be done in the right way. Not just swapping your skin color from blue to normal and back again. We get a couple of prisoners in one room. One is Melvin the gnome, who doesn’t care about the other two prisoners  and then there’s “the other two prisoners.” I am inspired. That’s literally all there is. Look, Idon’t need, or want, two paragraphs, but, fuck man, give me SOMETHIGN to work with! And that’s what this adventure does NOT do: give you something to work with. It’s just the same old same old generic abstracted content for a sewer that you’ll always see. It’s fucking boring man. Five gems and a jeweled sword. Yeah! I mean, *YAWN*. “Heavy bronze doors. Screaming figures line the walls.” That’s all youre’re getting. Its not altogether bad, but, also, it’s not really good. And that writing is, generally, the exception, not the rule, for this adventure. We also get “Storage: This room contains crates with root vegetables and dried meat.” Fun!

But, you know, it didn’t have to be bad. Maybe a little city lead in investigation thing, to get the party in t the sewer, in a mundane Frankenstein kind of way. Inside there’s a Gravelight Candle, that lets you be invisible to undead under 2HD; that’s a good item! And a room full of mushrooms with a body buried underneath it. Hey man, you didn’t go far enough. A whole body farm, with them sticking out, and mushroom garden with weird shit and msome reason to interact and dig in the room. That wouldh have worked! And, why not include an order of battle for the cultists? So they can react to incursions. Doesn’t have to be complicated, a sentence or two. 

Instead, I went out with a boy who died. 

Snag a copy on itch:

https://emielboven.itch.io/rot-king

Let us all agree that we don’t deserve each othe

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Wavestone Keep Results

Man, I got 34 more months until I retire and it an’t come soon enough. It’s 11am and I’m three beers in a Monday morning. Someone else at work needs to figure the fuck out how to make a fuckign decision. 

So, follow along with me on this journey. I review this adventure, right? And it sucks shit, right? I mean, that’s nothing new, most of what I review really sucks shit, right? I mean, yeah, we’re stuck in this position where I can’t suggest that someone NOT write an adventure. You gotta write. It’s important. You want to share your vision with the world. Creativity is important. But, like, I’m paying for this shit, right?I’m a consumer. And while consumer gonna consume, it would also be super chill if shit didn’t suck as much. So, you’re a new designer and you got an idea and its super cool in your head nad you want to share it and so you write something and it just sucks shit. So, like, as a consumer, what do you do? Chalk it up to money wasted, I guess? Create a blog where you write reviews of shitty adventures for ten years straight? Or, maybe, as a designer, you could write something that don’t suck? But that requires you to not what Not Sucking is. And you don’t know what you don’t know, right? I mean, all you’ve seen is this suck-ass from the majors and the other designers, who also all suck. And then, eventually, mr Adventure Reviewer is so disgusted with the state of affairs that they run a fucking contest all in honor of you cause while your adventure is not the worst ever written, it is the proverbial straw. 

And thus, gentle reader, we arrive at the Wavestone Keep contest. The first time this happen was when I was reviewing Dungeon Magazine, and I took some time off. Another time it happened I went and published some adventures that I wrote in 90 minutes, to see just how hard it was, and fucked with Prince and Melan to get a Not Suck review. This time I ran the Wavestone Keep contest.

And how pleasantly surprised I was! It was a lot of Not Suck. I mean, some sucked more than others, but none of them were the major suckatutde I had been dealing with. In retrospect, this makes sense. It you’re reading tenfootpole and wallowing through all the same filth I am, except deal with my bullshit ennui and stream of consciousness and complete disregard to editing, then, hey, you must actually care something about design. Or, maybe you’ve picked something up by osmosis? Whatevs, even the most sucky of the entries didn’t reach hte standard of Shitty Adventure. I mean, sure, soome were not great, but, they didn’t make me want to drink myself in to stupor, which is what I encounter most days and therefore the tenfootpole standard.

And, I feel, this is an important point. This blog has a reputation. And, I mean, I guess I do to. “Oooo, Bryce is a hard ass” Oooh, Bryce has exacting standards. No. Absolutely the fuck not. I do not. I think I’m’, a pretty generous guy. Understanding, even. You don’t gotta be the greatest new thing ever. You just gotta not suck. And for all of my advice, and points I like to see hit, there’s a thousand different ways to hit those points. “Bryce wants you to do X” No. Bryce doesn’t want you to do X. Bryce wants an adventure that is easy to run and makes him want to run it … and I’ll even go light on that second point. And, fuck, maybe even that first point is that second point is chill. I mean, Thracia, right? I should review that some day (This Buds for you, Kent.)

Ok, back to the fucking point of this drunken monologue (I had to correct drunken three times.) Everyone sent something chill. I don’t hate myself, or my life. In fact, I’m gonna be a little sad not reviewing a sea tower with lizardmen when I get down to things tomorrow. I’ll miss you people! (Fuck me, three times to correct people also.) So, everything is chill. All entries: chill. Yeah, so, Mr I wrote a single column word doc, you’re not gonna win, but, also, I don’t hate my life after reviewing your adventure. And, more than that, I feel most of the entries (all fo the entires?) were a solid six or seven on a ten point scale. We are fortunate that we live in the best of all possible worlds (Leibnitz or Candide, your choice) and have a fucking rediculous number of choices to pick from in adventures. This makes my job all the much harder, since I’m nitpicking, a lot of the time, and selecting on ly thebest of the best of th best of the best. Which is chill, right? I mean, ther’s a heavy Curation aspect to this blog. Butm hey, nice job everyone. Even the most suck ass of the adventures submitted doesn’t rise to the level of Wavestone Keep.

That poor dude. (Dude?) I don’t know and can’t be bothered to check.) Anyway. Get you’re adventure torn to fucking shreds and, then ,further mocked by having a contest? Brutal!

Ok, so, for the firth fucking time I’m doing this reprtospective. I’m now four beers and half a bottle of Fireball (two corrections) in. So, no one scuks. Yeah! Some of you were close! Yeah! You know who you are. Deep deown, you know don’t live up. That little voice inside of you, telling you that you sucl? It’s almost correct. Ok, so, maybe this blog is a little harsh.

Looks like there were five No Regerts entries to this contest. That’s great! You should all be very proud! For almost winning! I mean, second place, right? If you had just worked just a littttttttle harder …. (The correct response here is “Fuck you asshole/”) Still, five is great. I would absolutely happy to blind buy a No Regerts adventure. Rolling Deep Keep, Wyvery’s Roost, Tidal Terror Tower, The Floating Tower of Atlantic, and What Lurks Beneath all displayed a a great deal of adventure design knowledge.e. No. I mean, fuck that,they were pretty good adventure. All of them hit a lot of good points and they all would have been great to run. The open ended nature of Wynern, Under Da Sea in Rolling Deep, the open ended nature of Tidal Terror, and the wizard tower nature of Atlantis. And, I was drunk at a bar during Jordans, so, you know, they get a pass. But, really, a solid all around adventure in Lurks Beneath.

But, I mean, fuck those second place finishers. We’re here for the winners on the brutalis t blog on the internet, am i right? (But, good job folks! If we ever meet I wont glare at you in absolute scorn!)

So, The Best, Greth, Surgerock, Gravestone, Pink Waves, Guimond. Frost Spire, Monolith. Like, six The Bests in, what, one month? Give yourself all a pat on the back. You’re all good looking, talented, and, of course, humble. So, like, jackass Jacob is gonna win. Yeah! But, also, so is someone else. “Shaq wins the playground dunk contest!” Ok, so, sure. Good job Jacob! Your adventure, Frost Spire, is REALLY good. Painfully so. You should, like, send me your address or something, for a handwritten note from a stranger on the internet that will give you fulfillment in life. Also, like, I get the harpies, but, we need a stronger harpy/wife connection. Also, here’s your pull quote: Jacob Hurst,  You’re Not A Fucking Idiot. It’s painfully good.

But, also, like Guimonds, right? First time publishing? No D&D experience? Someone get that person a game! You did that, right? And not a suck ass one, right? (I mean,. That’s a whole other discussion!) Fuck me, can I finish this bottle of jalapeno pineapple margarita before my call with the VP in an hour AND not appear drunk? Let’s find out~ 

So, the fucking ine bottle adventure, Pink Waves, right? Jetsam, mini-dimension, fucking fucked up people, open ended, rock on! Needs more cowbellbell thoough. Gravestone … literally made up of gravestones? Surgerock was fucking great. Monolith, in two pages? Go back and read the reviews of these. I gush over them. I weep for joy over them. Need ideas. Good micro-mechanics. Great writing, and easy to run. Seriously, I gave people like two weeks and popped out seven Bests and like five Regerts? icely done! See, it’s not hard, you just have to be Not A Fucking Idiot.

Ugm so, welcome to the blog. Hope you had a good time. Greth wins. I’m gonna pass out now. Good job man! Not a fucking idiot1

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