
By Geoffrey McKinney
lotFP
lotFP
Level 1
Located near the coast of hex 2214 of the Isle of the Unknown, this dungeon enshrines the mysteries of the Isle’s lost Minoan past.
This 38 page booklet including two dungeon level maps and some random things, generated randomly, that you could populate in to them. Sometimes weird in a good way and more times just random and disconnected. Not a fucking adventure.
“Can be used immediatly” says the marketing …. pfffft!
There are two old school style dungeon maps. In blue even! With the thin little lines for walls, so, using every square on the paper for the map, just like that famous Gygax “behind the screen” photo. The “key” for the dungeon is included on the same page as the map. The Yellow Temple. The Fiery Room. The Monolith of Dripping Fangs. The Shaking Sands. Just a room name. And each one is named just like that, like it’s the set piece room of all set piece rooms for the dungeon. Nothing is mundane and everything is grandiose. Well, the names are. All of them. There are no keys. What there is is a little notation. “W3” or “T2”. Some are entirely blank. That’s all there is. That’s all you’re getting.
The other pages of the booklet describe what W4 and T2 are. There are twelve of those special rooms, for the seventy or so rooms on the key. Things like “reroll one set of your stats”, which you can use as many times as you want. They have no relation to the room names. The monsters here are Goops. And Gloops. And Gobs. No description. Roll on a table for the random ability of each. You do get some random humans to toss in also. “These Brigands are accomplished robbers and murderers. Their leader (the individual of highest level amongst them) is called the Brigand Lord.” There are other monsters with the names of C1, C2, C3, C4 and so on, the Geofrey special of a random chimeric creature.
That’s the “Adventure.” That’s all it is. Nothing more. I’m not being facetious. That random reroll room? “Six ever-burning wax candles float 6’ high in a 5’ diameter circle. Anyone extinguishing a candle will fall unconscious. One minute later the candle will relight and the person will awake. He must re-roll on 3d6 a randomly-determined attribute (no saving throw).”
Everything in the adventure is like this. It’s not an adventure. It’s just a fucking collection of ideas. And, I’d argue, a collection that can’t be used in the manner in which the designer intends. Nothing present really wors together. The theme is just “a bunch of rando bizarre shit.” Random monsters. Rooms you place yourself with no hint of working together. It’s trying to out B1 the B1 adventure. But that had some theming. This doesn’t.
And it’s all that weird abstracted language. Afraid to say anything specific.
There’s an interesting weird thing here and there, I guess. But, seriously, just go to the Dungeon Dozen and use it. Or any of those other rando dungeon design books. These are too specific to be used as tools and not related enough to be used in the same space.
This is $5 at DriveThru. Sucker. No preview, double sucka!
https://preview.drivethrurpg.com/en/product/114330/dungeon-of-the-unknown?1892600