Demon Driven to the Maw

Emergency Thursday Post!
Emergency Thursday Post!

By Brad Kerr 
Swordlords Publishing
Cairn

SOMETHING IS WEIRD ABOUT THIS PARTY IN 16TH CENTURY SCOTLAND. A famous thief stole a magical jewel and hid inside a castle where a party is taking place. Enter the party, find the jewel, escape with your life.

FUCK! 

YES!

This sixteen page adventure details a nice party in a manor with about seventeen rooms … before things go to hell. It is everything an adventure like this (social/investigation) should be. Brad Kerr knows how to add flavour to a bit of scenery without bogging you down in useless crap. I want to have millions and millions of this adventures babies. I repeat …

FUCK!

YES!

Our pretext for this evenings adventure is “The thief Jougal stole the famed Sky Marble from the king’s bedside. It’s the talk of the town. A drunkard at the tavern swears he saw Jougal headed towards Firnhirst castle in Edburg, a forlorn neighboring hamlet. Following the drunkard’s tip, you find a full blown party at Firnhirst Castle. Two smiling servants hold the door and beckon you to enter…” Not bad, eh? Short. Its the talk of the town. A drunkard tells you. A full blown party. You could either use that text as read-aloud or roleplay it out; there’s enough there to get the gist of what’s going and add enough, as a DM, to fit it in to the game smoothly. My only complaint is the last line. Yes, that’s my only complaint IN THE ENTIRE ADVENTURE. As read-aloud that telegraphs to me, the player, to be on guard for More Than Meets The Eye. As the DM, it very successfully communicates the vibe of the adventure, but, perhaps, could inspire a bit more subtly. It’s almost a perfect set up.

So, fellow asshats on this journey we call life, SPOILERS. Yes, that’s right, I’m announcing spoilers. Don’t read further. I mean go right ahead and buy the thing so you can run it. You bought it? Ok, let’s talk …

OMG OMG OMG OMG OMG! Cool, right? Ok, so, the local Baobhan Sith (deer-hooved vampires, with a delightful little art piece successfully conveying their nature. FUCK! Where’s my GURPS Vampires book when I need it?!) have come up from hell to throw a party for the Devil. And he’s shown up! Let’s see, they mostly look female, their skin is removable, sometimes swap identities for their own fun, and like to seduce weak-willed mortals and then slice their chests open to feed on their blood! (So, an older folklore vampire, not a D&D vampire.) And that’s what’s going on tonight. They’ve taken over the manor and are throwing a party for the local villagers. Shortly after the party arrive the doors get chained shut (windows are arrow slit windows, this being a former ‘working’ manor) At some point (in 4d4+1 turns) they are going to set the place on fire to burn it down and start their black mass feast. Inside is the thief, along with a host of locals and mostly disguised hell folks. Search around for the thief, talk to some folks, get creeped out by things, and then ABSOLUTE CHAOS starts. This is what SHOULD happen in an adventure like this. Oh, and as the vampire/sith are running around, after the fires have started, they are killing people, etc … they are yelling “Hail Satan!” Because everyone reading this INSTANTLY recognizes that is EXACTLY what SHOULD happen in this situation. I can’t think of anything else in life, ever, feeling more right than that. 

Excellent use of bullets points to highlight important information, but not an overuse of them. SOmethinglike “During the fire phase these things will happen” or some such. Offset boxes are used, along with selective building, to highlight important bits of reference data. NPC’s are generally found on one page. Maybe two sentences each, a general one and a “Wants.” Lum, a giant from the underworld, sad that her date ditched her. Wants a good time, a hot meal, and basic human kindness. Noice! I can run Lum. It’s quick, terse, and choked FULL of relatable human behaviour that I know how to run and is ACTIONABLE during the game. Hele, the Morning Star. Literally Satan. Doesn’t care about all this blood and sacrifice stuff as much as everything thinks he does, bu, a party’s a party. Fuck Yes! 

Supplementing this are a table full of random villagers at the party, along with another with some of their small talk, as well as a small table for the vampire sith. Both of these are ACTIONABLE. Their tables are focused on their interactions. It is GAMEABLE DATA. 

Likewise the locations in the manor. They are all handled on, like three pages. Because the designer recognizes that this is NOT an exploratory adventure. What happens in THIS adventure is the party wanders around from room to room interacting with people, mostly.  The descriptions are generally focused on that. Again, generally interactive, with an NPC or something interesting, like a locked door (which no doubt the party will fixate on) or some such. 

There are little mechanics for redcaps, an increasing number over time, following you … waiting until their are enough of them to overpower you. Sweet! And a great table on “What atrocity is happening in this room?” after the fire/black mass/slaughter begins.  What happens when you go to hell? The adventure gives you advice! 

EVERYTHING here is SPOT on. It is exactly the correct amount of information. It is EXACTLY flavourful enough. It is formatted perfectly to do what it needs to do. It’s not following rules, for formatting, but flowing naturally, relying on evocative tersity to convey what it needs to.

You can run this. You instinctively know HOW to run this. The adventure supports you in running it. It is full of GLEE, or, perhaps, POTENTIAL glee. 

It is all I have ever wanted in a D&D game. WHich means it is all I have ever wanted in life.

This is $4 at DriveThru. The preview shows the entire thing. Because Brad is a classy guy. Try page 6, the NPC’s for a great example of flavour, tersity, and gameability. Absolute wonder in sixteen digest pages.

https://www.drivethrurpg.com/product/372360/Demon-Driven-to-the-Maw?1892600

This entry was posted in Dungeons & Dragons Adventure Review, God Effort, Millions and Millions of its Babies, Reviews, The Best. Bookmark the permalink.

16 Responses to Demon Driven to the Maw

  1. Anonymous says:

    CHILDBIRTH

  2. Anonymous says:

    He likes it! I think he likes it!

  3. Knutz Deep says:

    This is completely not like what want and what I look for in a D&D adventure, and yet it sounds intriguing. I can see how this would be fun to play through.

    At the very least, I’m yoinking the Baobahn Sith. Very cool monster

  4. Gnarley Bones says:

    Levels?

  5. Oh damn…oh damn MY little used (exactly ONCE before) ‘God Effort’ tag. I feel like a proud papa.

  6. Shuffling Wombat says:

    Very inventive, typical of this author. As written, it seems like a Halloween one shot. For a regular adventure, an additional paragraph about the aftermath would be nice.

  7. but … why fixate on a little wink-wink in the read-aloud possibly spoiling the adventure … when there is a HUGE BRIGHT RED DEVIL HEAD on the cover?

  8. Well, we finally get to see his O-face… 🙂

  9. 3llense'g says:

    Could this be a good fit for Melan’s Helvéczia rpg?

  10. Smantha says:

    So when adventurers go to a nice party like this do they wear fancy/normal clothes [because that’s what you wear to a civilized social gathering], or do they all show up in heavy armor with axes & swords, 10′ poles, 100′ of rope, and backpacks and sacks full of everything else they own [because that’s what you bring on an adventure?]

    • Reason says:

      In my experience they debate that a while & leave the dungeoneering gear (mostly) and settle for whatever they can hide on their person.

      There’s always one who won’t take off their armour. Always. Just have everyone at the party zing them for it?

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