A fifteen page non-adventure calling itself an adventure. One door, one room, a couple of NPC’s to interacts with. Didn’t Venger write a “How to write adventures” book? Yes, yes he did. Exhibits A & B in the buying things from DriveThru. Really, the jokes on me. His pitch for a review was more manipulative than his usual “PLEASE PLEASE PLEASE REVIEW MY ADVENTURE PLEASE.” I knew it was a front and did it anyway. I just didn’t realize how bad it was.
So, yeah, it’s an archeology thing. Nobles and laborers are gathered around a recently unearthed big iron door. Carnivals, circuses, archeology expeditions, museums, post offices, DMV’s, sewers … it’s like the imaginations of the designers are bankrupt. I’m waiting for the circus archeology (or archeology circus?) adventure.
Which is not to say that the core social aspects of the nobles, sages, laborers, priest and sorcerer NPCs is bad. Quite the contrary, a group of fuckwith NPC’s each with different motivations hanging around the party while they do something dangerous tugs at my DM heartstrings. It brings the roleplay and involves a kind of push your luck mechanism with how much shit the party is going to take and/or how they are going to use the resources that a few extra bodies provide … Or, it COULD do that, if it were written well. Venger tries. You get that he’s trying to set this up with a bunch of different NPC’s hanging around, offering advice, getting in to trouble, etc. That is, if you squirt pretty hard and you see that. It comes across on a couple of pages, about a paragraph or so per NPC ending with a one line motivation. I’m going to address Venger directly now: Hey, dipshit, I know you read these reviews. Stop making the same mistakes over and over again. Put in a fucking summary sheet for the NPC’s. Stick in the name and a couple of words for motivation, characteristic, etc. That way I don’t have to keep turning back to the NPC pages and digging through the stupid text to find something worthy for them to say/do. See, if it were all on one page then I could attach it to my DM screen and look at it on the fly and see everyone in one glance and get some real nice interaction shit going on. And while I’m at it, if the NPC’s are supposed to be a big part of the adventure then give them a couple of things to do. Have the laborers smuggle in a couple of liquor bottles, or play the lotto, or a full tea service for the nobles or some such. You don’t need to drag it out, four or five words per. But its your job to help prompt the DM to action, giving them tools to work with. “Bob is a jackass.” is a little too open ended. Sure, it works, but if he’s a face talker with odious body scent/personal habits .. AND useful, all the better.
Ok, so, there’s this door. You open the door and there’s a room beyond with a dead god in it and a couple of other things to fuck around with. That’s it, that’s the adventure. Oh, and every fifteen minutes you take 1d6 damage from acid drips from the ceiling. And every fifteen minutes you have a 50% chance of just dying from some d6 table. That’s fun, right? Actually, I don’t mind the acid drips; it’s minor and encourages the party to find a way around it. The whole “evil effects while in the tomb” table, though, needs to go. It discourages exploration and interaction. Not cool. I get it, dangerous environment. But NOT exploring an erupting volcano is not fun.
Venger also puts shit in the wrong order. E’s got such a hard on for describing the dead god, and its effects, that he puts the room description elements FAR down in the adventure. Hey, first n the description is what the party see/encounters first. Then you expand it later on. You put what the DM needs first as the first thing the DM sees. Otherwise I have to read a page of text before I run the room. I’m not reading a page of your text at the table.
And what’s with the names dude? Miss Forgotten Realms much? Voss’th Ekk, Chanz Kol, grok-nods, Zirnakanan. I guess Forgotten Realms isn’t the only place where random letter generators are used for names. Next time try some names WITHOUT apostrophes in them?
He’s got some decent alien/demon magic items and At one point, when characters open a book, a woman screams at the same time … because she thought she saw a spider. Nice. That’s the kind of local colour I like to see.
Didn’t I like a Venger product in the past? Islands of Purple, maybe? Dude, what happened? Is this a money play or something else?
Get it together man. This thing needed a fuck ton more editing to tighten it up and expand it a bit.
This is $2.50 at DriveThru. The beginning of the preview shows your the NPC’s. They are not bad, they just need the summary sheet and a couple of prompts for causing trouble. The end of the preview shows you the “random death and damage” shit from when you are in the tomb. The middle shows you the, essentially, preprogrammed events at the start of the start when the party arrives. Sage touches tomb, gets headache, sorcerer shows up and warns everyone off, etc.https://www.drivethrurpg.com/product/232344/Dead-God-Excavation?affiliate_id=1892600