
By Guilherme Providello
Savvy Thief Studios
OSE
Level 1
For years, you were victims of an imperial Senator who lived in the Capital. He stole you as children from your home village in the Ancestral Peninsula, and assured your subservience through drugs and witchcraft. After many years receiving this treatment, you no longer remember who you truly are or where you came from. Enslavement was never accepted in the Empire, and one day his illegal actions were discovered. In a desperate flight towards your forgotten homeland, the senator let his guard down. And now, at last, he lies dead at your feet. This momentous death is only the beginning of the PCs’ struggle to recover their past
This thirty page supplement uses about ten pages to describe ten hexes in a Roman/Iberian like setting. It’s just boring crap. Nothing going on. Hardly a hex crawl. At a page per hex you’d think SOMETHING was happening here. No. Good luck.
This thing is so frustrating. It took me a minute to figure out why. It’s Isle of the Unknown all over again. Maybe not QUITE as bad, but close. And when I say bad I mean aimless. There’s an aimlessness here. But, let’s back up.
We start with the framing. Ok, you’re from fantasy-Iberia and you were fantasy-enslaved to a fantasy-roman senator who removed your fantasy-memories. You’ve fantasy-killed him right at the fantasy-threshold to fantasy-Iberia with the game starting with “How did you manage to kill the senator? What did you find on his body“. (I guess the whole “physical violence may be kept off-screen” is out the window as a trigger, yeah?) So, I guess you’re fleeing into non-Roman Iberia and away from Roman lands? Got it? You’re escaped slaves who just murdered someone.
So what’s the frequency Kenneth? What are you doing in this hex crawl? I guess it’s always the players job to find a motivation for doing things, yeah? But it just seems like there’s more to this. You are hexcrawling in a settled land. Whose treasure you stealing to level up? Or, who you stabbing to level up? That leaves the usual culprits: demons and animals. And, there are a couple of demons here in two of the hexes. More on that later, right now we’re philosophizing. How do you level in a world in which you can’t loot to level? I don’t know man. What do you exploit when you can’t exploit? I guess you just damn the torpedos and full hypocrite ahead? I’m down for a more nuanced view of monsters. After all, I love a good situation. But we’re still playing a game. The designer has to give us something to do. There’s got to be an out, someone to kill and something to loot if we’re playing a game in which we get XP by killing and looting. If you want to write for the “get xp by interacting with the environment” game then I’m down with that also. But that’s not what is going on here. I mean, IM happy to stab and loot, but, also, it seems more than a little disrespectful to play the Things Fall Apart adventure by looting houses and killing people. So, the designer forgot something. A critical something.
We’ve got a hex with d3x100 mermaids in it in a cave surrounded by shipwrecks. Hot damn! That’s a real hex crawl hex! We’ve got a hex with the millers family under the sway of a demon disguised as a pig with the families children rooting around in the pigpen. NOICE! A demon goat trapped under a hill temple. A witch in the woods. This is all very classical. 45 giant eagles in a lair. WTF?! Rock on man! This is the shit! Wilderlands eat your heart out! Lots of shit in the lair man! The lair where the goodies are …

But, then, the entry goes on for a page. Wilderlands did this in a couple of sentences, not a page. If Wilderlands jumped off a bridge then would you? Yes. Yes I would. A column for a stat block and a column for an encounter and treasure. I’m not even sure what the fuck to do with this encounter. I mean, stumbling upon it. Live and let live, I guess? There’s no reason to go here. There’s no reason to interact. Oh, look, we need a place to sleep for tonight? And the kids live in the sty? Ok. When in Iberia do as the Iberians do. Either I want to exploit a situation for my own ends or I’m an interfering do gooder? For my definition of good? I guess that’s why its a demon? Platonically bad? Does that cash belong to the miller though?

This is another full page hex and this is the pertinent part of the description. Do you care? Why are you interacting here? Domed rock? An entrance to it? Do you see one? In THAT text? Ok. Uh. I guess we move on? There’s just nothing here. I mean, functionally, what’s the difference between this goat encounter and “a 10 foot tall parrot on stork legs is in this hex.” (That being the platonic Isle of the Unknown encounter.) There isn’t on? Just more words spreads across the page?

Ok. So. What secrets? There are none. That’s it. That’s all you get. Can you riff on it? Sure. In the same way I can riff on a dictionary entry. In the lava temple the text tells us that “A lot of care and courage are necessary to leap from rock to rock over the lava to reach the temple (see map.)” There is no map. There’s a line drawing, a little art piece, of some rocks in a stream/lava. Is that it? Cause there ain’t no map of a temple.
This is pointless. The designer has explicitly outlined a play style and then provided hexes in which the journey is the destination … but no rules for XP for the journey. What the fuck do you do here? It is a simplistic worldview presented where a more nuanced one would have resulted in the situations in which a party of characters can enter.
This is $7 at DriveThru. The preview is ten pages. That shows you the slant but not any of the hexes, and it really should have shown some hexes to be a good preview. We need to see what we’re getting ourselves in to.
https://www.drivethrurpg.com/en/product/534682/ancestral-peninsula-1?1892600
I’m not familiar with Wilderlands. Is that the full title, and where can I find it please? Thanks!
I’d love to get hold of Robert Conley’s revised Wilderlands maps. They look fantastic, and no longer for sale.
That’s Wilderlands of High Fantasy, a series of legendary hexcrawl supplements put out by Judges Guild in the late 70s and early 80s that is still unsurpassed today. Really fundamental work.
Wilderlands of High Fantasy is the full name. It’s all over the interwebs.
The best known companion work to it is City State of the Invincible Overlord.
I have an honest question. You put so much effort into these reviews for adventures that you clearly dislike. Don’t get me wrong, I do love your voice and distain coming through these reviews, but my question is, Why?
Why put so much into something that means so little?
Despite its flaws, the author clearly worked hard on this adventure, or we can at least presume the author spent more time on the creation process than Bryce spent on the reviewing process. The author is not irredeemable, and Bryce gives everyone a fair shot. While the feedback may be obvious to us (and good for its entertainment value), it’s what a humble creator needs to hear to improve. Bryce is doing good work- let’s not question his drive or motives, lest he quits.
I guess my question does get to the heart of “what motivates” one to put in so much effort on something that he doesn’t enjoy.
I too have followed his post for some time and it just occurred to me that he puts a lot into write these reviews on adventures he doesn’t like.
I appreciate it for that reason. I don’t want to buy or play something when someone has seen all the holes.
So I’m thankful he does this so I don’t have too. I guess I’m curious how he continues to give reviews on things he doesn’t like when there must be a few out there he can review that are worth as much time and effort.
Thanks for the feedback.
I hate to answer this, so I usually never do.
I feel like I’m telling a kid Santa isn’t real and Hogan and the Undertaker aren’t really in a death match on stage.
You know Rodney Dangerfield? “I can’t get no respect!” The guy’s act is all about how he’s perpetually down on his luck. That’s this thing. We laugh and pity him.
Bryce’s thing is shredding shit adventures.
Look back over the decade. The engagement on reviews where the product was pretty good or average aren’t half what a review cutting the author down to his ancestry.
Sure, we buy products. The reviews are appreciated. But essential to Bryce’s success as a reviewer is his harsh critiques.
Telling Bryce to stop reviewing bad modules is like telling Jerry Springer to stop having wild guests on stage because he gets exasperated and throws his notecards in the air while the midget wrestlers are fist fighting.
I can’t speak for Bryce, but a poor quality adventure doesn’t necessarily detract from the enjoyment of the reviewing process. The point is to be heard. Negativity sells. It’s entertaining, and it’s fun to play it up.
You need to sift through the mud if you want to find the hidden gems.
Yes but: there is a deluge of adventures with
AI covers
No level range
Lots of words
A suspiciously productive author
These are guaranteed to be worthless shit. Unless you have trusted recommendation there is no point in even glancing at them.
Have a look at the archive. Bryce has been doing this for over a decade
Thanks Bryce! Happy Thanksgiving enjoy!
Man you have been on an absolutely wretched streak lately. There must be something good still being produced somewhere. Give yourself a break and tackle something you suspect is worthwhile. All these scrubs don’t hack it in this dojo.
(New FO! has an entry of mine by the by).
Strongly agree with Prince!
Brazilian OSR giving us the quality we deserve.