
By Alan Patrick & M.T. Black
Self Published
5e
Levels 1-4
Blue Alley lies hidden in the heart of Waterdeep. Built by a secretive wizard, it is a magic maze full of tricks, traps, strange monsters, and rich treasure. Countless adventurers have ventured inside to test their bravery and skill, yet few have returned. And now it is your turn…
This seventeen page adventure uses about seven pages to describe seventeen rooms in a Challenge dungeon. You already know what that means, I hope.
What?! You don’t know what that means? It’s a genre of dungeon in which someone constructs a dungeon to challenge the party, or test them, or some such nonsense. You have to “prove yourself worthy” or some other related thing. They are lazy. A challenge dungeon and a funhouse dungeon are essentially the same thing, except the funhouse dungeon doesn’t try to layer eighteen layers of justification on top of the dungeon in order to explain why things are the way they are. But where a funhouse allows you to suspend disbelief, the explanations in a challenge dungeon just make one groan. It’s a desire to put challenge after challenge in front of the party, without any reasoning behind it, that sets a challenge dungeon apart. There is no ecosystem. There is no neutral ground. There is an adversary that designed something to fuck you over. It’s fucking lame.
Our dungeon here is an alley in waterdeep. Just an alley. That’s the corridors. The doors represent entries in to buildings. The alley is windowless, the text tells us. And thus we see the laziness. What about the roofline? Or, the buildings around the rooms? I got a crowbar and fuck you if I’m going in through the door if I don’t have to. Those things will get you killed! I don’t mean to harp on this as a minor detail, but, handholds and windows and such, for any tower, would be something of import to note and a decent dungeon of, say, said tower, would have some roof detail and perhaps multiple points of entry and/or rewards for those players thinking outside the box. But not here. You are going to do what the designer told you to do and encounter their dungeon the way that they want you to.
Descriptions are … practically nonexistent? Which is par for the course in a challenge dungeon. After all, you’re solving a puzzle not having an experience. So we get super functional but non-evocative descriptions like “In the center of this small 10 foot by 10 foot room is a crossbow mounted on a tripod. The string on the crossbow has long since snapped, leaving the single silver bolt unfired. Inscribed on the west wall are the words, “CAN DO” Also, you are over revealing in the text, with the snapped storing and maybe even the silver bolt. We save follow up detail for the players to discover as their character investigate. The back and forth between the players and the DM is one of the most important loops in any RPG. And a decent part of that is eliminated when you overreveal in read-aloud. Beyond that, the description has nothing evocative in it at all. You are not here for an experience. Or immersion. You are here to solve a puzzle. Make your INT check.
Let’s look at a typical room. “a magic mouth opens at the top of stairs and says “Laughter is the best medicine. MAKE ME LAUGH!” Allow the characters to roleplay a bit, and if you deem their comments or antics humorous the magic mouth looses a stone-shaking uproarious laugh and intones a command word “ And thus we see the horrors. A magic mouth. A command word spoken by it. This is the product of someone who can’t think beyond “someone has to say a command word for something to happen!”
Did I mention that many of the rooms start with “This area has the following features: “ No? I did now? How about the “fetch the silver key to open the silver door” type retrievals? No? I did now?
Nothing to see here. Move along. Move along. And this is what you get when I work my way through the list of things I’ve not reviewed yet. Dear god, one day this will be over and I can go back to reviewing things that might be good.
This is $5 at DriveThru. The preview is four pages with no rooms shown. Not a good preview.
https://www.drivethrurpg.com/en/product/252855/blue-alley?1892600








