By Megan Irving Aegis Studios O&O Levels 1-2
Urgoblins are an all-male hobgoblin subrace who have limited regeneration abilities. Most urgoblins live among other hobgoblins with no issues; however, some believe their abilities are a gift from Ragnar and a sign that they should be leaders of their clans. Some of these urgoblins have split from their hobgoblin clans and come together to create an all-urgoblin clan, focused on taking over and ruling the Untamed Gauntlet. To further this goal, they’ve kidnapped hobgoblin women with the plan of breeding more urgoblins to join their power-hungry army. Mara is one of these women, and she has recently managed to escape their clutches, leaving four others behind in her flight to freedom. Mara wants to rescue the other hobgoblin women from the cruel urgoblins. A kindly centaur named Ronan has brought her request to the clerics at Chandra’s Haven, where the party can accept it and attempt to rescue the kidnapped hobgoblin brides.
This eleven page adventure describes ten room hobgoblin hideout. It’s small, simple, and tries to add immersion through trivia, which is never a good idea.
So, yeah, hobgoblin woman wants you to go rescue some other kidnapped hobgoblin women from some regenerating hobgoblins. Ignoring this, let’s talk difficulty. There are fifteen regenerating hobgoblins in the lair, and a few more on the way there. That seems like a lot for level one? I mean, you can stealth, run away, etc, but, still … this seems like a lot even for level two’s? And they regenerate?
It’s another simple map, looks like Dyson. Two ways in/out from most rooms. Nothing too interesting except maybe the two outdoor areas that offer some vegetation, porches, elevation, and other features to spice things up.
The writing format is not very good. The rooms themselves tend to be rather plain, with trivia descriptions, which follows for most of the hobgoblins also. I mean, yeah, they do get some personalities, especially the women, but there’s this focus on trivia that embedded in to everything and FAR more prevalent than any interesting or evocative detail. One room has some columns. Underneath the paint of one, it’s cracked. Uh. Ok. An Frank the builder constructed it, but that also plays no role in the adventure?
The bad guys gets weird descriptions. Hair tied in a bun. Shaved heads. Mean expressions. One has a goatee, another has a scar across his nose. Another has a vest made of goat pelts. I guess this is ok? I mean, it helps the DM identify them to the players I guess. “The one with the nose scar walks over to the door” and so on. It just feels out of place because there feels like there is very little room for that sort of play.
The rooms are just full of this trivia, all squashed together. What they do when on alert and not would normally be good information, but it’s all mixed up in text form in this. Highlighter time! Except I won’t do that; that’s the designers job, to make the text easily navigable/scannable.
And the treasure is quite light. Almost no loot. I guess maybe Gold!=XP in O&O? Which means it’s a plot RPG? Which means it’s, essentially, a setting for 5e with OSR stats?
This is just another in the long long line of forgettable published adventures. Also, I guess “The Hobgoblin Bride” sounds better than “The Hobgoblin Multiple Gang Rapes Sexual Assault Victim.” Yeah, they put a sexual assault warning on it. And then they humanized her. If you’re gonna do that then calling her a “bride” is kind of disingenuous, eh?
This is $1 at DriveThru. There’s no preview, so just fork over your precious dollar and take what they decide to give you! Fuck yo for wanting a preview anyway! What do you think you are, an informed consumer making a logical purchasing decision?