The Tall Witch


By David Pigndolli
Daimon Games
OD&D
Level 1

It presents a classic adventure, with a mission assigned to the characters by the priest of a small village, and rumors of the coming awakening of the terrible Tall Witch.

This 26 page Pay What You Want “adventure” has five encounters, each with a witch, filling about twelves of its pages. The witches are interesting. The magic items are interesting. I just can’t get over the page count.This is wrong of me. It’s Pay WHat You Want.

Every 333 years a witch hatches fully grown from a giant egg near this certain village. The villagers then get terrorized. The time has come and the local priest has declared a big rock on the sea shore to be the egg. The party needs to go fuck it up. On the way there you either meet a young lady who’s mule is broken or a young lady drowning off the shore, if you approach by boat. You find the egg missing. On the way up the cliffs you meet three more young ladies, all witches.

The witches are fairly interesting. All dressed in strangely nice gowns … a tip off if ever there was one. The first pretending to be lost on the road, her mule having a broken leg nearby. SHe leads the party in to quicksand, the purple flower in her hair allowing her to walk on quicksand. The second pretends to be drowning near the shore, wearing a gown of sea algea. They come off as more sorceresses and have a fine OD&D feel; they’d fit in great in Isle of the Unknown with their weird powers and such. One, when she dies, leaves a pool of water that never dries up. Nice. Each witch encounter takes two to three pages to describe, with a generous margin, font, and random tables.

Treasure includes the aforementioned flower that lets you walk over quicksand, eggshell pieces that could allow you to teleport, and the bronze head of a child that talks to you and if you feed it blood can do more.

The location of the witches is the most confusing part. One on the road, one at the base of the cliff, and three more on the way up to the top of the cliff? This is more of a point-crawl/scene based adventure, but I found it impossible to visualize the witches in relation to each other. IN a 26 pages adventure you’d think that even a small ¼ page map could be included.

It’s hard to bitch too much about a PWYW. Yanking the witches and/or the village to dump in to something else would be nice; I do find the OD&D nature of the witches nice. Then again, this could easily be a 1-pager, or 1-page front & back, STILL be PWYW, and lose very little of its flavor

Is it your bag baby? Fuck it, It’s PWYW and I’ve paid a lot more for a lot less.
The preview on DriveThru is 26 pages long: the entire adventure. Page 7 has the “hook” with the village. Page 8 has the first witch and the first few paragraphs are worth looking over to get a feel for the “airiness” of the witches. The next page, none, gives a good example of the extra detail that bumps up the word count: tables for attack & disease.https://www.drivethrurpg.com/product/209714/The-Tall-Witch–OSR-adventure?affiliate_id=1892600

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