
By Keith Sloan
Expeditious Retreat Press
1e
Levels 5-7
Orcs have long been a danger in the northern woods, but the Dukes have always been able to contain them and protect the human southlands. No longer. Rumors swirl that formerly warring orc tribes have united under a new leader, and make ready to march under a single banner, a banner depicting a black spider. Even the stolid men-at-arms of Dermoth Duchy are nervous at what all this portends. What can be done to stop the rise of the orcs and their new Spider Goddess?
This sixteen page adventure details a small overland journey to a two level cave system with about 65 rooms worth of orcs, giant spiders, and undead. It’s more on the hack side of spectrum, and while it has a few decent concepts I don’t think it ever does anything very interesting with them.
Hey hey! It’s XRP! Looks like they are back! This time, it looks like them warring orc tribes have pulled it together under the banner of a black spider and are advancing on humanity, as they are wont to do. And ohs nos, the local army get chewed up by hit and run orcs, so they need a group of hobos to go in and deal with it. Through the spider woods, next to spider mountain, you see the spider temple. Looks like the orcs have been busy, it was someone else’s temple but now they redecorated with spider statues and carvings. Inside you’;ll stab orcs. Inside you’ll stab spiders. Inside you’ll meet a bunch of undead who used to be a part of the former temple and are now being forced back by the spiders and orcs. Undead. Wights and Spectres. Shadows. Forced back by orcs and giant spiders. I guess when you die you lose your will to live? I’m here all week folks. Anyway, get to stabbing, cause non-magic fire clears 10’ of web per turn. The wood itself is four miles by eight miles. I’d just burn them all out, but, timber resources blah blah blah, I guess.
I am somewhat disappointed by this entry in to AA. Ignoring our pussy undead, there does tend to be a lot of stabbing and not a lot of exploring in this. You’ve got just a couple of opportunities to talk to shit, mostly unmotivated undead who can energy drain. Other than that this is going to be a VERY stab heavy adventure. There’s a random room thing or two, think Deck of Many Things, but those feel out of place. And, there;s no real order of battle, so just get to stabbing as almost everyone just dies in their own rooms. There’s a comment or two about the spiders being arrogant, so I guess that’s it.
But the adventure has some ideas that are ok, especially in decor. There’s ye olde bottomless pit in a room, and it’s got leering demon statues around it, peering down in to it. Hey, that’s pretty good! If I had a bottomless pit I’d put those in. Well, no, I wouldn’t, but when someone else suggested it I would KNOW I fucked up and that they fit PERFECTLY the vibe of the room. And if you squint hard then this is not altogether uncommon in the adventure. Some of the trappings, or room set ups are not terrible. A couple of giant spiders in a room, sisters, who always bicker with each other. Noice! You’re just gonna stab them and the bickering will be mocking the party (a lot of spiders like to mock the party. A lot of spiders gonna die. Seems like a flaw in the spider … forbrain?) not any sort of REAL human-ish connection with the party.
The language used just doesn’t make the scenes stick. The demons around the pit thing isn’t really sold well. These are, I guess, fact based descriptions. “The remnants of someone flayed, probably alive, are in the center of the room. The remnants are not recent and seem to have been undisturbed.” Ok. Sure. As the end all be all of a room description? (I’m omitting a scrawled message, but thats it.) They just are not sold at all. I will readily admit that ths the hard part of writing. Making someone feel something. And, yet, in a world in which every adventure ever is available, and AI’s (human or machine …) churn them out at ten a day, you’re going to need to to a good job to rise above the slop.
And this is in spite of long sections of text. I’m not really sure how its done. I’m not sure how you can have such long sections of text and NOT have a decent description. When I looked at the first page of wilderness encounters my eyes kind of glazed over and I sighed. Take a second wind and get that pointer ready to mark my place and go through it. It’s not really padded out, in the traditional manner. Maybe, it takes two or three sentences to communicate, in a far lesser way, what one good sentence could? That, and the small font, do certainly make one spectre-like. No will to live. Sapp’d. Sucked right out of you. Get it?! Get it?! I Stalkered late last night and am slap happy.
“SHRINE: Formerly a shrine to some obscure demon lord, this has been converted to one to the Spider Goddess. The depictions of the demon lord and his cult have all been desecrated, damaged, or destroyed. Now, a crude wooden statue of a great black spider sits at the west end” Sure, I guess so. Meh. But, then also, there’s a room with a vampire dude in a giant bell jar. “Its charm ability will work through the glass, but there are no rats or bats for it to summon.” CAUSE ITS FULL OF SPIDERS!!! There’s a little bit of thought here. It’s just leaning more to the trivia side of the house (while still being relevant) than I think it needs to be.
It’s an ok adventure. I don’t like the degree of stabby stabby. I get that assaults are a thing, but a simple room by room stab is a little dry. The descriptions are not top notch. I would not want to try and run it. But, also, some people like these things and it’s not TERRIBLE.
This is $6 at DriveThru. The preview is six pages. You get to the wood journey and some of the upper dungeon rooms. It’s a good preview. I’d take a look at it if you are at all interested in buying it. If you’re ok with the presentation and content of the rooms then it may be for you.








