The1True
My my my, we just loooove to hear ourselves don't we?
I had a really good time with 2.5, but yeah, we happily jumped ship the second 3.0 came along. My group are big fans of epic power gaming and man did Skills and Tactics provide that in fearsome abundance. Ah Cheapomatic Orb, I do miss thee.
I am WAY in the minority here, but Planescape was the most fun I've ever had at the gaming table. Rereading it now, I see the rails everywhere in those adventure modules, but they were training wheels for my group. The constant immersion in that stilted Victorian vocabulary and use of factional philosophies instead of alignment morality taught us to actually attempt to ROLE play and the timelines presented in every adventure taught me as a DM to take copious notes and arrive at every session thoroughly prepared and aware of how PC actions affected the actions of NPC's and the wider world around them. We had never encountered that level of depth before and it showed us how to be more rounded gamers moving forward.
and the artwork. oh my god.
But yeah, that forced GenX grunginess was pretty uch.
do I need to start a "Planescape ruled. Come at me bro." thread?
I am WAY in the minority here, but Planescape was the most fun I've ever had at the gaming table. Rereading it now, I see the rails everywhere in those adventure modules, but they were training wheels for my group. The constant immersion in that stilted Victorian vocabulary and use of factional philosophies instead of alignment morality taught us to actually attempt to ROLE play and the timelines presented in every adventure taught me as a DM to take copious notes and arrive at every session thoroughly prepared and aware of how PC actions affected the actions of NPC's and the wider world around them. We had never encountered that level of depth before and it showed us how to be more rounded gamers moving forward.
and the artwork. oh my god.
But yeah, that forced GenX grunginess was pretty uch.
do I need to start a "Planescape ruled. Come at me bro." thread?