DangerousPuhson
My my my, we just loooove to hear ourselves don't we?
Satellite imagery?
Mostly Photoshop. You'll see some repeated elements in the waves, and the bevel effects really give it away.
Satellite imagery?


That's how I generally use them as well, as "cliff", and "escarpment". Not necessarily sheer, but certainly very steep and impeding movement. You can usually climb an escarpment without special skill, but it can be challenging getting over the lip at the top. I also use them for hill formations where one side is much steeper than the other, like cuestas and strike ridges. Hash marks on both sides could signify a hogback ridge.In the maps I've used those lines mean a sheer drop not simply a difference in elevation.
Maybe show grade with a double-line (thin-thick or thick-thin) to indicate grade direction.
Differentiated lines give you an indication of why it is difficult to traverse. And the hash lines are available in Worldographer and very easy to use. And sometimes you care about whether the players need to go up or down.Why not just bold a hex border and color it to denote a complication with passing? Red for impassible, Yellow for difficult, Green for "roll on this random complication development table" or whatever?
I don't think you need the "sheer" lines. There's not a lot of one-way travel in D&D, especially against a determined party. Going up a steep cliff is going to be nearly as difficult as going down a steep cliff, just as with rivers, mountains, canyons, and any other geographical feature that impedes movement.
Double line is a good idea if I use a program without ready hash marks.Maybe show grade with a double-line (thin-thick or thick-thin) to indicate grade direction.
I am red-green color blind, but I wouldn't care if those colors are used -- used to it.
Thanks, I will look at that.
Dead links now... Why not post them inline?Hey squeen, nice grotto. You showed me yours, so I guess it's only fair to show you mine.
And speaking of Hex maps - for the peanut gallery.
@Two orcs I like the green one best. I think it's suited just fine.
Dead links now... Why not post them inline?
10 werewolf knights lounge, crack bones with hammers and teeth. None wear armor except for Sir Edric if he is present. Roll 1d10 to see which notable knights are present and what they might say to each other. Use these conversations in other contexts as well.
1. Alarik the Howling Baron & Sir Edric the Wolfpup
Alarik: Tell me again why you cling to your hammer when your fangs are the superior weapon?
Sir Edric: The hammer is a knightly weapon, fangs are not.
Alarik: Are we knights?
Alarik gestures towards the werewolves gnawing bones.
Sir Edric: I am a knight and so are you.
Alarik stands up in the seat of his throne and his mad howls mix with laughter. Edric stands impassive.2. Alarik the Howling Baron & Mangy Martin
Mangy Martin: My lord *cough* cough now unbearable. Allow me to seek the witch.
Alarik: You stay away from her, cur. Do not bring your pestilence into the prescense of my children.
Mangy Martin: Lord! *cough* Please!
Alarik: This is my final word. If life is unbearable to you I can rip your throat out should you beg for it!
Alarik howls madly for several minutes, Mangy Martin slinks away.3. Alarik the Howling Baron & Lutholf the Ledger
Lutholf: My lord, wouth you haff a look ath these numberth?
Alarik: No.
Lutholf: But my lord, the Thanner family ith behinth on their...
Alarik: Enough! Take what is due, and if they are cheats, take it in flesh.
Lutholf: Thhank you, my lord.4. Alarik the Howling Baron & Sir Dunstan the Darkwolf
Alarik: Dunstan, your horse is growing feral.
Dunstan: Bugger my horse. It would make fine sausage.
Alarik: Then I claim him for myself, go bother the peasants for sausage if you're hungry.
The werewolves laugh at Dunstan who silence them with a scowl.
Alarik: When you tire of running like a dog, you can have him back.