The1True
8, 8, I forget what is for
Oblique as ever mein gut @EOTB. Shall we say anyone dissing any edition or playstyle on this particular forum in anything but the most assiduously good-natured of fashions is overextending themselves then? Certainly, if I stumble drunkenly into K&KA musing loudly about Skill checks and telling anyone who will listen about my 26th lvl dragonborn culture warrior I will very much deserve the ass kicking that I get, but there is distinctly a broad cross-section of nerd-gamers represented on this site interested primarily (I hope) in Adventure Design & Reviews and I really wish we could all just get along because as @Malrex has pointed out we all have so much more in common. Good natured argument is fun, but apparently none of us are capable of it. We all fight dirty.
Maybe I'm fooling myself when I say that my intention in starting this sub-thread was to show people what I did with the pile of ideas we amassed with our design-by-committee two years ago, and not brazenly soliciting reviews of my unfinished work. I'm a pretty self-aware guy, but I'm not sure on this one. I was definitely hoping for some back-slapping and 'cool story bro' as anyone who's laboured countless hours in a vacuum does. @squeen who's new portrait is not nearly as cocky and self-assured as that of the erstwhile and appropriately named @Slick , is perhaps correct in that if I do wish for a holistic critique of my work I should be providing a more finished product. I don't know what to say though; I've put a year of work into this thing and I've hit a point where I'm wondering 'for godsakes, why am I still doing this?!' and I need either a little encouragement to go on or violent discouragement so I'll stop wasting my time.
That said, as mentioned above, there were a couple of real issues that I can single out for immediate attention for those too busy to wade through my work.
Two are mapping issues and maybe I'll move them to the Map thread.
The third issue however I cannot easily clip from its larger work. Hell's Crack is a pretty short scenario though and the trouble is right at the start. I created a (puzzle is not the right word) series of valves and levers on three containment tanks. Finding the key and playing with the conditions of the tanks does not gate the dungeon but will alter the difficulty of a combat with a faux beholder. There are hints for how this works in an earlier control room that can't be missed. The information is gated by 3e skill checks, but an old school DM could easily translate those to ability checks of varying difficulty or just hand wave it based on what they know about the characters' backstory, this is a non-issue. The quandary for me is that in attempting to comprehensively present all the necessary information (and repeat it in case the DM reads a later description before an earlier one) I created a wordy and confusing mess with unclear outcomes. If people were willing to click on the link and give it a whirl despite the lack of formatting or convenient map placement, I would be extremely grateful...
Maybe I'm fooling myself when I say that my intention in starting this sub-thread was to show people what I did with the pile of ideas we amassed with our design-by-committee two years ago, and not brazenly soliciting reviews of my unfinished work. I'm a pretty self-aware guy, but I'm not sure on this one. I was definitely hoping for some back-slapping and 'cool story bro' as anyone who's laboured countless hours in a vacuum does. @squeen who's new portrait is not nearly as cocky and self-assured as that of the erstwhile and appropriately named @Slick , is perhaps correct in that if I do wish for a holistic critique of my work I should be providing a more finished product. I don't know what to say though; I've put a year of work into this thing and I've hit a point where I'm wondering 'for godsakes, why am I still doing this?!' and I need either a little encouragement to go on or violent discouragement so I'll stop wasting my time.
That said, as mentioned above, there were a couple of real issues that I can single out for immediate attention for those too busy to wade through my work.
Two are mapping issues and maybe I'll move them to the Map thread.
The third issue however I cannot easily clip from its larger work. Hell's Crack is a pretty short scenario though and the trouble is right at the start. I created a (puzzle is not the right word) series of valves and levers on three containment tanks. Finding the key and playing with the conditions of the tanks does not gate the dungeon but will alter the difficulty of a combat with a faux beholder. There are hints for how this works in an earlier control room that can't be missed. The information is gated by 3e skill checks, but an old school DM could easily translate those to ability checks of varying difficulty or just hand wave it based on what they know about the characters' backstory, this is a non-issue. The quandary for me is that in attempting to comprehensively present all the necessary information (and repeat it in case the DM reads a later description before an earlier one) I created a wordy and confusing mess with unclear outcomes. If people were willing to click on the link and give it a whirl despite the lack of formatting or convenient map placement, I would be extremely grateful...