The1True
8, 8, I forget what is for
Tower of the Minotaur updated, revised and now with groovy retro cover!
We went to animation school together. He used to be a concept artist at a game studio.From what Instragram would allow me to see as a guest, he's got style and a good range. Definitely knows what he's doing. What's his background (art student, pro., etc.)?
Go to town, that's why we're here! I think Tower was pretty straight forward. Some of the others I was concerned if I was successfully communicating the weird stuff I was trying to map or that could be interacted with. I think the only crazy thing here is the 'maze' trap. I guess since I went to the effort of reformatting everything, issues of format are officially on the table nowIt's going to take me awhile (probably end-of-month) before I can collect my suggestions. Is there anything in particular you'd like addressed?
That is pretty awesome, but the mini-campaign sort of centers around finding this lost minotaur. Not that the players are ever going to see the title I guess...you should consider renaming Tower of the Minotaur to Demon's Womb
Did you repurpose a bunch of 3D assets
That's the whole joy of a hobby.All from scratch. It seemed like a time saver when I started, but now... Sometimes you just make the project more complicated for yourself rather than do the difficult thing you know you should do right from the outset, eh?
This stupid thing. That's 20 levels piled on top of each other. All I did was build the framework and resolve to fill in all those little buildings and spaces with rooms in 2D. ... Almost immediately it became clear that it was going to be slow going in 2D, so I went back to build the rooms in 3D.