Go to town, that's why we're here! I think Tower was pretty straight forward. Some of the others I was concerned if I was successfully communicating the weird stuff I was trying to map or that could be interacted with. I think the only crazy thing here is the 'maze' trap. I guess since I went to the effort of reformatting everything, issues of format are officially on the table nowIt's going to take me awhile (probably end-of-month) before I can collect my suggestions. Is there anything in particular you'd like addressed?
This stupid thing. That's 20 levels piled on top of each other. All I did was build the framework and resolve to fill in all those little buildings and spaces with rooms in 2D. ... Almost immediately it became clear that it was going to be slow going in 2D, so I went back to build the rooms in 3D.