That's hard to believe given what I have seen of his work. Examples: Roots of Evil, Salvage Operation, Three Faces of Evil, plus his 4e contributions which I have had the displeasure of reading.Mike Mearls has always had an interest in old-school D&D, so it does not come as a surprise he wants to design adventures for it. WotC has let staff freelance on the sides before.
Difficult to answer here, because we're in a safe little bubble, away from the whirlwind vagaries of the new wave of gaming. Life has been ... contentious at best on this forum for those who espouse the newer editions of the game. And, even those points of view may not necessarily represent the new wave since a number of us using newer rules editions are choosing to adopt a looser, old-school playstyle anyway.And of course, the reason why I originally google searched this topic: if OSR has ended and we are in a post-OSR era, what does that era look like now and what does it mean for gaming going forward?
I think you can state that its moment of primary influence on gaming has probably passed, but there's still plenty of stuff that comes out and seems to be doing well. OSE raked in 100k in its kickstarter for example.Has the OSR period of time, the movement specifically, ended?
Having never read Maze of the Blue Medusa I can't comment on its merits or demerits. I would observe that subsequent works came out that may have eclipsed it in terms of popularity, commercial success and long term effect on design. Veins of the Earth is fairly well acclaimed for example. I feel the OSR as a whole did not become stagnant until well after, so I'd place it more at around 2018. I think one cannot discuss the OSR without discussing Lotfp as it was the primary, and largest influencer (DCC or Crawford probably do much better but are less visible). I look at works like Halls of Arden Vull or Lost Treasure of Atlantis and I see mature works, made by passionate people, that are vibrant and not watered down by the demands of commercialism.To my mind, I'd put the OSR era ending right about 2016, for a few reasons. Several folks in this thread have mentioned that year as well.
Firstly, Maze of the Blue Medusa came out that year. Say what you will about the authors, the controversy, so on, but truly it was a magnificent work within the OSR genre, and even with minimally statted creatures, and its compatibility with everything up to 5e, the mindset of the OSR was perfectly apparent in the book.
I think its difficult to discuss the influence of 5e since under the current paradigm, its hard to find anything that closely resembles it since anything that competes in the same arena is almost instantly devoured. Its player base is enormous, so its difficult to look at other systems or products and measure its influence. To put it differently, it is difficult to point to D&D as a primary influence on game design because in later years D&D has been the primary measure of influence for different streams of game design.5e was a response to OSR as much as a response to previous dnd editions, among responding to other things. More than OSR ever did, and whether we like it or not, 5e took the paradigm shift mantle after its release.
Very true. Its one of the influences that I think is most complicated because it absolutely brings in people, but at the same time it brings them in with strange expectations of what to expect from a Roleplaying game. Someone once observed that CR is to D&D what porn is to sex, and I think that's a legitimate point. There's an influx of people who love CR and might even claim to love D&D but who do not play and those might be the demographic WotC is aiming for. It's the model for current comics. You bring out the game which has limited commercial success as a vehicle for the merchanidising and expanded universe stuff that makes the money. That seems to be the strategy but at the same time roleplaying games that produce to be read instead of practiced don't self-correct. They become ornamental. The focus on splatbooks and player options at the time might have contrbuted to the rise of a more praxis-focused, utilitarian stream of play like the OSR.Important to this discussion, CR shows that the digital industry is having a profound effect on gaming. There's more incentive than ever to offer digital creation tools and supplements for every game you can think of, from character creators to dice rollers to map designers. All that stuff on smartphones now too. Hell, as DM's we even have to watch out for players who come from an "I've seen CR" background because that could mean a very specific vision of what gaming is. Not bad per se, but prevalent and it will have an effect on gaming as we move into the future.
Much obligued. I don't know what orange man and american foreign policy has to do with gaming so maybe give that one a rest but otherwise have at it, the increasing politicization within and outside WotC is a legitimate influence to discuss on the game as a whole. I don't think it will be a positive one, in fact I am assuming it will eventually cost them a significant percentage of their fanbase, but if they can attract and retain more then they lose it might work this time. I look at things like comic book fandom, or science fiction fandom and in general observe increased politicization, particularly the type that has professionals ousted and books banned and the customer base reprimanded by a company that requires their clientele to survive, tends to generate negative commercial results in the long run. In a world of abundant alternatives and hyper-optimization, you simply cannot afford the inefficiency for a prolonged period of time.I feel like I'm safe among the present company, but I'm going to piss off the Mod by issuing a trigger alert for some contextually appropriate hate-speech ahead:
What you see happening with kids under the influence of the internet is the same thing that you see happening to society as a whole. There are so many different viewpoints and currents that everything gets lost, atomized and obscured. In situations like that, people tend to cling to what is familiar or has a semblance of legitimacy or is powerful enough to drown out the clamouring multitudes. I think anyone growing up under the semantic apocalypse of pervasive interconnection is probably going to be pretty conservative in his gaming, never straying all that far from the beaten path of the game they grew up with. An alternative root is oldschool D&D, because it represents a more fundamental connection to the original, so it will always have a sort of legitimacy. You can have different currents and strains but until Wizards pushes out another edition, I am predicting 5e, or something that claims to be 5e, since that too will become an increasingly amorphous concept.The kids playing dnd now, and DMing for the first time, at age 14... They have Chris Perkins twitter, Matthew Mercer's shows, Matt Colville's advice, Gary Gygax life history in documentaries, a hundred times more ttrpg games than existed then, video games and the familiarity people have with their mechanics, people's familiarity with the Lord of the Rings movies that didn't exist in the 90s. Whereas we had to figure it all out, one could literally create a course and teach a kid everything we know about being a DM from youtube alone, and the course would only take what like 3 years max? Imagine a world where those kids are making the games. I hope that we can find a way to ensure they don't forget the old ways entirely.
I don't think there will be a true response to 5e. 5e as it is now is massively successful compared to earlier editions, and WotC is trying to break into the multimedia with it. You want to expand and consolidate when that happens, not depart radically from earlier innovation that might cost you significant gains. Its possible they will unleash some sort of uber-woke version of 6e but since that doesn't have the broad appeal that is needed to carry it forward I don't think you can classify it as a reponse, as in, I don't think it would be more viable then the status quo.What do we think the response to 5e will ultimately be? Do we see any trends happening NOW that answer that?
5e will likely be in play for another 5 years at least, after which what does 6e look like?
How heavily do you think digital stuff affects things? On the one hand, big companies are embracing it, but small devs can't afford too much. Big companies overprice too, and it slows the viability of an all-digital ttrpg.
Welcome @HypthtcllySpkng. A nice, thoughtful post.Ah, to be a forum member on a mostly quiet site once more... Well, here we go. Have at thee brigands, I fear not your flame wars, nor your empty threats of disemvowelment.
I google-searched the phrase post-OSR a day ago as I had my own set of questions, and much to my surprise is this lovely place. This thread is one of the top results. A lively entrance for a dungeon such as this.
Ask and you shall receive apparently...To this I add a related question: What's a Grognard.
Indeed. I see what you see, and echo my earlier thought: I just hope they move forward without forgetting the older games. If, as the grognardia article you posted suggests, grognards simply believe that an old game doesn't equal a bad game, then it would be easy to think that the new generation will forget the old games that paved the way for the newer ones. Whatever the political or ethical affiliation, if the old games are good then they shouldn't be forgotten and in the midst of the new waves of disdain for those political and ethical aspects, I think many miss the diamond in the rough.It's easy to hate them for being the kind of weird that got beaten out of us back in the day; to hate the game they play because it seems foofy compared to the murderous colonial antics of our own adventures, but god bless them for carrying the game forward; for keeping it alive and vital and relevant for another generation.
That's my thing though. As long as we're here only works til' we're dead. It's a noble notion to keep the OSR alive in our hearts, but nobler still to find a way to pass it on.Let's face it, we're going to be playing this in the nursing home. That's the dream anyway! And as long as we're here, so is the OSR in one form or another.
Is your name based on the R Scott Bakker books?I think you can state that its moment of primary influence on gaming has probably passed, but there's still plenty of stuff that comes out and seems to be doing well.
I'm reading that one in my spare time right now. I see the acclaim, as a supplement for underground play that dismisses the notion of an Underdark, it is incredible. But I argue the only real game-changer there is the notion that you don't have to have an Underdark. Still, 2016 or 2018, dead now or dying. I think we can all agree it's past its prime, as you said.Veins of the Earth is fairly well acclaimed for example. I feel the OSR as a whole did not become stagnant until well after, so I'd place it more at around 2018.
Y'know, I agree with this. We haven't mentioned it much so far, but one symptom of the OSR era was an increase in modules and settings that were obviously for adults, not family-friendly. I will argue that is a good thing, with the caveat that some devs didn't seem to know where the line was and crossed it. We need more adult-oriented RPG's that acknowledge gore, sex, and other adult things. That said, past a certain point you get into the socially unacceptable. The same dev that is confronted by his community who says, hey that's maaaaaybe too far, rants and raves about censorship, not realizing he's devolved into a form of sociopathy and a selfish lack of an ability to acknowledge that he lost his crowd. And so we need a tolerance for corrective action as well. An ability to say, yes okay perhaps I don't need an encounter table that has rape on it. I'll leave that to the individual table.I see mature works, made by passionate people.
I would argue that what you just said IS the influence of D&D and 5e, that it IS the current paradigm. That we have one enormous game that swallows everything and that all the real growth, development, and innovation is happening in the darker corners of the internet. There seems to be. to me, two branches of progress in the industry. The direction that DND is headed is one path, the other is the direction that hardcore players and home designers are headed. Due to the overall need to keep growing and making all the money in the world, WOTC has to constantly address and respond to the other path. Every edition they seem to be doing so. In Fifth, they've finally taken the pill and expanded into supporting their existing base more, in opposition to growing their base with new blood. The MtG stuff for instance, and the Wildemount stuff. But eventually, they'll want to start making more money and not just retain what they're making now. The first place to look for that is always, what is the other branch of the industry doing?I think its difficult to discuss the influence of 5e since under the current paradigm, its hard to find anything that closely resembles it since anything that competes in the same arena is almost instantly devoured. Its player base is enormous, so its difficult to look at other systems or products and measure its influence. To put it differently, it is difficult to point to D&D as a primary influence on game design because in later years D&D has been the primary measure of influence for different streams of game design.
My shelf full of a near-complete 5e collection I'll never play feels personally attacked and would like an apology.At the same time roleplaying games that produce to be read instead of practiced don't self-correct. They become ornamental.
I would agree in most cases, except that with TTRPG's there are no abundant alternatives. You have three options:I look at things like comic book fandom, or science fiction fandom and in general observe increased politicization, particularly the type that has professionals ousted and books banned and the customer base reprimanded by a company that requires their clientele to survive, tends to generate negative commercial results in the long run. In a world of abundant alternatives and hyper-optimization, you simply cannot afford the inefficiency for a prolonged period of time.
Mmm. Reaching. No proof. It's a solid possibility, but equally, there are tons of GM's and new blood players who are interested equally in the history and the philosophy of these games, in addition to the developers of games looking around at what's interesting. Some, maybe a majority, will likely go the conservative route, but the group that will affect the industry as a whole via innovation or by being a vocal and monetary support for varied ideas are likely to be more considered and... connoisseur-like than I think you're giving credit. I have more to say on this topic, but I'll save it for another thread later.I think anyone growing up under the semantic apocalypse of pervasive interconnection is probably going to be pretty conservative in his gaming, never straying all that far from the beaten path of the game they grew up with.
WOTC won't respond to it, not for a long time. But TTRPG developers already are. Pathfinder 2e was a response. Half of what the OSR communities are talking about these days are responding directly to the effect that 5e is having on the industry. Someone will eventually have a GOOD response, and WOTC will have to acknowledge it. For now though, you're right. We're a ways off.I don't think there will be a true response to 5e. 5e as it is now is massively successful compared to earlier editions, and WotC is trying to break into the multimedia with it. You want to expand and consolidate when that happens, not depart radically from earlier innovation that might cost you significant gains.
I'm thinking that 6e will probably just be 5e with some minor complaints dealt with, all digital, partnered with DND Beyond and with a more full suite of tools. The books that release would ONLY be collectors editions for people insistent on hard copies, they'd no longer have just the normal books. Twitch integration, available on every major platform. 10$ a month to use the app plus the cost of each book, or 20$ a month and you get the app plus every official ruleset and supplement. 30$ and you get the DM package and you and 5 friends get equal access that you lose the moment you stop paying.I think your prediction of increasing multi-media interconnection is probably spot on. Maybe they will try to go for some sort of subscription model that auto-generates your characters and applies multiple resolution systems so you can all play the game using an app, and Wizards will keep your data or whatever. A subscription based version of the game that you can only play using an app sounds about right.
The digital stuff only makes sense when you reach a certain economy of scale, but then again, anyone with some free hours can live-stream their sessions of D&D or compete in one way or another. The digital landscape is a force multiplyer, and anyone with the analytics and the capacity can benefit of off that.
No dice. I'm just a curious cat.Welcome @HypthtcllySpkng. A nice, thoughtful post.
I get the feeling you are researching an article for publication---am I right?
Guilty. Love em to bits. I think thus far the only truly great fantasy series this century has produced.Is your name based on the R Scott Bakker books?
Coming out and doing well doesn't to me say a paradigm shift. [...]
I did a review of Veins and I actually bought a hardcover during the Raggi crisis but I am lukewarm about the whole. I tried to engage with the notion of an Underdark that really tried to differentiate it from the surface world in a way that I haven't really seen before, but I will be the first to say the execution has serious flaws.[...]But I argue the only real game-changer there is the notion that you don't have to have an Underdark. Still, 2016 or 2018, dead now or dying. I think we can all agree it's past its prime, as you said.
I think mature more in the sense of refinement, experience, expectations, more as a response to casual. My problem with a lot of current mass market stuff is that it can't really afford to demand the same dedication and skill from its player base and GMs as the more casual stuff. The OSR has a more experienced crowd. It's like the Shmup genre of Rpgs.Y'know, I agree with this. We haven't mentioned it much so far, but one symptom of the OSR era was an increase in modules and settings that were obviously for adults, not family-friendly. I will argue that is a good thing, with the caveat that some devs didn't seem to know where the line was and crossed it. We need more adult-oriented RPG's that acknowledge gore, sex, and other adult things. That said, past a certain point you get into the socially unacceptable. [...]
I'm not sure I agree that its primarily expanding into an existing base as opposed to growing their brand with new blood. I think if anything 5e managed, successfully, to attract young players in ways that few other games have done, as well as attracting players that abandoned the game during the 4e era. Right now I see their advantage is that they are, essentially, the ultimate noob-friendly Rpg, and they are the standard like never before. Maybe they could make a bunch of modular expansions so people with specific tastes can be peeled away from their niches but as far as broad appeal goes I think they are doing about as well as they can. I still think the optimum strategy is to make money using a D&D expanded universe and make games, t-shirts and action figures so they can market it to an audience that doesn't play at all, and which is many times larger.In Fifth, they've finally taken the pill and expanded into supporting their existing base more, in opposition to growing their base with new blood. The MtG stuff for instance, and the Wildemount stuff. But eventually, they'll want to start making more money and not just retain what they're making now. The first place to look for that is always, what is the other branch of the industry doing?
But if you expand option 2 it looks like this.You have three options:
1. Fifth edition
2. an older edition or a different good game [...]
or 3. The gatekeeped communities of the OSR.
So really, for the new wave players coming in with progressive leftist thinking, its 5e or nothing. The company will go where it thinks it will make the most money and then look around to appeal to more people because it isn't enough to make a lot of money, they have to make all the money in the world.
I did say I thought this was the case as I am of course not sure. Questions like this eventually fall down to speculation, but that is also what makes them interesting. Consider me interested in the next thread.Mmm. Reaching. No proof. It's a solid possibility, but equally, there are tons of GM's and new blood players who are interested equally in the history and the philosophy of these games, in addition to the developers of games looking around at what's interesting. Some, maybe a majority, will likely go the conservative route, but the group that will affect the industry as a whole via innovation or by being a vocal and monetary support for varied ideas are likely to be more considered and... connoisseur-like than I think you're giving credit. I have more to say on this topic, but I'll save it for another thread later.
Hmn, point, but I think (I don't have all the hard data) we might be talking different economies of scale here. Or to rephrase my point, I don't think Dwayne Lesmon coming up with the ultimate perfect system is going to be any good without an accompanying infrastructure to leverage it. That requires start up capital that is, frankly, unfeasible for any of its current competitors. I think 5e must collapse from within by mismanagement, Disney must start its own RPG-line or else 5e can probably maintain its position indefinitely while its market remains intact. We might still see the odd innovative system gain traction but what is to prevent Wizbro from bringing out a modular, yet optional expansion to 5e and just copying it. Rules or playstyle are very easily copied. Some sort of cool setting? Those tend to do well because they are specific, but that means a niche. I could be damn wrong, and D&D has had new editions before while the old ones remained viable (like 3-4e) so who knows, it might be better to get a new edition once you have lost all your old game-designers, I don't know corporate practice around these things.WOTC won't respond to it, not for a long time. But TTRPG developers already are. Pathfinder 2e was a response. Half of what the OSR communities are talking about these days are responding directly to the effect that 5e is having on the industry. Someone will eventually have a GOOD response, and WOTC will have to acknowledge it. For now though, you're right. We're a ways off.
Hard agree. For those that don't know: You take Tolkein's depth of history (say the Silmarillion), add in a writer who went to school for philosophy and exercises a depth of thought that most books are afraid to, throw in a holy war and the best depictions of both a monk class and barbarian class I've ever seen. Add in magic that is sin to the gods, and wizards that acknowledge that what they do is sin. Add in a grimdark fantasy setting, some of the more interesting villains I can think of (especially the No-God) and for shits and giggles: toss in aliens. You'll have something that maybe resembles the Prince of Nothing series, but it'll still exceed your expectations.Guilty. Love em to bits. I think thus far the only truly great fantasy series this century has produced.
It also skews towards games that are more accessible to a digital environment and games that can be licensed well to the respective platform. There's definitely some bias in the numbers, but it can be extrapolated from. Some games that are great games and critics recognize as such, don't even show up on these lists.I would say Roll20 is obviously going to skew heavily towards 5e/newer players---not that the statistics aren't necessarily representative of the hobby at large---but I wouldn't cite Roll20 stats as definitive for all D&D gamers.
But Bryce liked Blue Medusa, or so his review leads me to believe? eh... shrugsBlue Medusa was some sort of apex---but when I bought it and looked very closely at it...I found it unplayable. It was performance art for a crowd I didn't swing with. Too edgy and mature (and roleplay-y?)---not my tastes at all. -----
---- I was looking elsewhere for inspiration. I landed on Byrce's review blog. He seemed to be much more about the at-the-table-experience, as opposed to performance art.
I do get the feeling, on the recent 5e stuff I've seen reviewed, that they have their ear-to-the-wall so to speak---ease-dropping on what is being written and discussed on-line . That's generally a good thing.The professional editing trend is also happening in the 5e world too, not just OSR.
You get to live. I will eat you last.Hard agree. For those that don't know: You take Tolkein's depth of history (say the Silmarillion), add in a writer who went to school for philosophy and exercises a depth of thought that most books are afraid to, throw in a holy war and the best depictions of both a monk class and barbarian class I've ever seen. Add in magic that is sin to the gods, and wizards that acknowledge that what they do is sin. Add in a grimdark fantasy setting, some of the more interesting villains I can think of (especially the No-God) and for shits and giggles: toss in aliens. You'll have something that maybe resembles the Prince of Nothing series, but it'll still exceed your expectations.
Excluding Melan's post, which was excellent, I will voice the opinion that the OSR was not a bunch of pink-mohawk vape-hipsters arguing on Google+, the OSR is a movement of mostly amateurs that put out good stuff, and that hasn't stopped. Bat in the Attic kickstarter, OSE etc. etc. I'll have to do Blue Medusa I guess.It wasn't long after that things started to unravel: Zak-gate, Stewart selling his only copy of the Blue Medusa, Google+ gone, Grognardia down, Dungeon of Signs down, Melan's and other "End of the OSR" posts, etc
Not trying to disparage the OSR core --- in fact, at first, I was "all in" (as in "Yeah buddy! Let's bring back what made OD&D great!") until I slowly realized there were a bunch of different wagons, all going in different directions---and if I wasn't careful, I'd end up on the road to Warhammer 4K without even realizing it...which may now be (or was?) "OSR"...but ain't my OSR.Excluding Melan's post, which was excellent, I will voice the opinion that the OSR was not a bunch of pink-mohawk vape-hipsters arguing on Google+, the OSR is a movement of mostly amateurs that put out good stuff, and that hasn't stopped. Bat in the Attic kickstarter, OSE etc. etc. I'll have to do Blue Medusa I guess.
Here's the thing that strikes a nerve for me: that word, preservative. To say the OSR is a strictly preservative movement is not entirely accurate."The OSR Movement" (all caps), I think came after the 1st-wave of clones (LL/OSRIC/S&W) OSR which were strictly preservative.