squeen
8, 8, I forget what is for
It's Holmes Basic + leans a little AD&D (before it was published) --- a weird hybrid.It's funny how few people understand that B2 is actually an AD&D module.
It's Holmes Basic + leans a little AD&D (before it was published) --- a weird hybrid.It's funny how few people understand that B2 is actually an AD&D module.
To be clear, "/s".It's Holmes Basic + leans a little AD&D (before it was published) --- a weird hybrid.
Is that reddit slang? It's lost on me.To be clear, "/s".
I suddenly imagined a Steven Brust spoof of this, written in the style of Paarfi of Roundwood.I know this is a bit of necromancy, but this is relevant context for the audience she's writing for. At a certain age, what you wear to school, how your percieved by the guys around you (or that *one* guy), it's the most important thing in the whole world. A choice of sweater is just as important to them as which sword we bring dragon slaying. I'm no fan of the books, I actually think the page count describing edward is the biggest sin (the six page spread early on on his appearance stopped me dead in my tracks), but I understand why the author would do it that way.
Great. While reading that article, my eyes rolled so hard, one of them dropped out of my head. Now I'm in the ER holding an eyeball in a bag of ice.Well it's offcial. First edition wins. We can lock this thread.
Well there was also X1, X2 and especially B2. With an honourable mention to B1.The author is absolutely correct on one point though, in that the best adventures ever written were written for AD&D.
This true of bookstores in general though. Every year, when I'm back in Canada, I head to the bookstore to pick up some reading (mostly childrens books these days) for the coming year. Every year, there's more non-book detritus blocking the entryways. At this point, I estimate fully 1/3 of Chapters/Indigo shelfspace is given over to the kind of crap that belongs in a Pier1 (or a garage sale...) They're fighting for their lives; I get it. I hate my tiny, shitty Kindle but god DAMN it's just so convenient!I used to love books stores. This was sad.
B5 is the BEST. I've run it so many times; it's falling apart.Well there was also X1, X2 and especially B2. With an honourable mention to B1.
EDIT: B4 is pretty good too.
X1 & X2 never really floated my boat...but by then I had moved away from running TSR modules. Heck, all of B/X was such a massive turn-off for me.Well there was also X1, X2 and especially B2. With an honourable mention to B1.
EDIT: B4 is pretty good too.
No, I see the appeal of RttKotB. It's built on B2's chassis and uses B2's engine, and B2 was designed to be restocked and reused.B5 is the BEST. I've run it so many times; it's falling apart.
Also filthy heresy: Return to the Keep on the Borderlands was super fun to read/run! (Return to White Plume Mountain, not so much)
Hmmm. This is an attractive hypothesis, but... I'm not so sure it's really true. Even today's WotC still sells a lot of adventure paths, which are just bloated modules (usually but not always tied to a railroad of some kind).The author is absolutely correct on one point though, in that the best adventures ever written were written for AD&D. Lightning in a bottle. That's why we're all here now; looking for that vibe. I think we now know the reason why module quality went downhill: There's no money in it for the corporation. If there was some way to make it a profitable enterprise, I'm sure we'd see a renaissance.
Oh, absolutely. I own a ton of WotC-authored 5E modules that I bought out of sheer curiosity, to know what other people were talking about (e.g. monster appendixes at the back), even though I already knew I had no desire to run them. (There are others that I didn't buy because I wasn't even interested in discussing them.)I think customers started buying modules to collect and read them more than play them as well. A pretty product with a cool story became more desirable. Modules became aspirational. I remember my friends, who were players rather than referees in the group buying adventures. I remember when I had a couple of dry years where I couldn't scrape together a group, buying adventures anyway. Playability wasn't necessarily the first criterion. I know I wasn't alone in that buying habit; the corporation followed the money.
I don't remember TSR days (I started AD&D around 1992, after the module transition had already taken place) but my guess based on what I've read and also observed about WotC is that module writers basically follow Steve Brust's Cool Stuff Theory of Literature:What I don't know is if TSR/WotC orchestrated it intelligently or just went with the flow.
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When I was a kid, I was reluctant to say I play D&D because of the nerd label. Now everyone wants to identify as a nerd, but I still don't want to say I play D&D because people might think I like playing TODAY'S kind of D&D...which could lead to even more embarrassment when I might have to disentangle myself from an invitation without insulting.
This!Also I just like supporting good adventure-writers.
I remember the shift! Suddenly the dungeons part of Dungeons & Dragons was dreadfully immaTure"dungeon crawling becomes less popular among players"
Dude, just start going on and on about your character. Or your campaign. No one wants to hear about either of those things (they'd rather talk about their own). You will find they look for ways to extricate themselves from the conversation shortly thereafter. Anyone who isn't sent packing immediately will eventually realize a) they have an incompatible playstyle, and b) (and I say this with all due respect sir) you are an irascible dinosaurI might have to disentangle myself from an invitation without insulting.
It's probably the fault of Weis and Hickman.I remember the shift! Suddenly the dungeons part of Dungeons & Dragons was dreadfully immaTure