My guess would be that it was either that:I have no idea why they think that's better than drawing a clear connection to the infamous Eye of Vecna and Hand of Vecna by making those parts be missing.
I can buy #2 but I don't understand #1. Isn't showcasing a disabled NPC as powerful the opposite of ableist? Or do you mean specifically because he's a villain?My guess would be that it was either that:
•Having a villain who was missing an eye and a hand would be "ableist" (even if he's an all-powerful immortal wizard).
•Stranger Things did not set up the expectation that Vecna would be missing an eye and hand, therefore that's not an important trait.
Or perhaps both.
I guess there is an "Evil Cripple" trope, but it is used so infrequently now I didn't remember it until I went to TV Tropes just now - because I was initially going to post that I wasn't aware of such a trope and wanted to double-check. I think this one is currently so underused, and so balanced by the recent inclusion of many disabled heroes and ordinary folks, that I have trouble classifying it as problematic. For every Mr. Glass there is a Professor X or an Odin.I can buy #2 but I don't understand #1. Isn't showcasing a disabled NPC as powerful the opposite of ableist? Or do you mean specifically because he's a villain?
I dunno, maybe you're right about those being their reasons, but if so those are garbage reasons. Especially #2: chasing pop culture is dumb. And yes, WotC is clearly trying to jump on the pop culture "multiverse" bandwagon already, which is also dumb. But I'm preaching to the choir...
Okay okay, you guys have been going at this for a couple of weeks now because (I guess?) WOTC slapped the trigger-word on the cover of one of their latest books. But honestly, D&D's existed in a multiverse since at least 1e AD&D. Further compounded by Spelljammer with it's Crystal Spheres and Planescape. Manual of the Planes was a 1.5e product you Unearthed Arcana-hating dinosaurs! There were Boot Hill conversion rules in the old RAW DMG. One of my favourite Dragon adventures was one where you had to retrieve the Mace of St. Cuthbert from 1980's London! Chill out on the 'I liked them before they sold out and got cool' thing. For what I can tell about most of you fellow 40-50-something bros, you liked it when it was cool, then continued liking it when it was no longer cool nor haram, then when it was briefly cool again, then still liked it when it was kind of immature and passé and then more recently when it was once again, le cool. Some of you came back to an earlier edition in your old age and are clinging to it with the zealotry of the recently Reborn in Jaysus.And yes, WotC is clearly trying to jump on the pop culture "multiverse" bandwagon already, which is also dumb. But I'm preaching to the choir...
I think the editions wars are small fry to the can of worms you just unleashedEp 1-3 aren't awful. Only Ep 2 is truly bad.
Most stuff isn't as bad or good as one remembers it.The1True said:I just watched Star Wars eps 1-3 with the kids and saw it through their eyes. Those movies aren't half as bad as I remember them.
I get everything you are saying, but for me personally, no. There has been zero benefit gained by the post Gygax D&D. I stopped buying anything after UA---even B/X was a total dead-end for me. It was obvious to my youthful brain then as it is now---none of that great tide product was compatible with the D&D I loved. I wasn't/am-not angry...but I just tuned out starting in 1981 and stopped consuming even though we continued playing for the rest of the decade. I love AD&D/OD&D and weep when I see what it became.I'm glad I'm part of a living hobby that hasn't disappeared into obscurity. I'm glad there's a big, filthy, greedy corporate machine out there, pumping out new stuff, bringing joy to new generations and keeping my favourite pastime relevant into my old age.
I was fine with ALL of the Star Wars episodes until the one-two punch of pure excrement that was Rogue One and the Last Jedi. Seriously, after Rogue One I didn't think I would watch another in the franchise...but Ron Howard's Solo was genuinely good, and Abrams pulled the finale back on target.I just watched Star Wars eps 1-3 with the kids and saw it through their eyes. Those movies aren't half as bad as I remember them.
You keep saying B/X, but I'm wondering if you mean BECMI?even B/X was a total dead-end for me
Surely you jest? Surely you have this backwards...Seriously, after Rogue One I didn't think I would watch another in the franchise...but Ron Howard's Solo was genuinely good
Even Episode 2 isn't bad once you get your head around the way George Lucas uses dialogue: he once compared his dialogue to his sound effects. George Lucas is famous for his clear and distinctive sound effects (lightsabers vrooom, blasters pew pew, TIE Fighters... scream). The conversations between Anakin and Padme may be painfully adolescent to listen to, but you know what? It's painful because they're making bad-but-realistic choices, and George Lucas doesn't leave you in doubt as to what's happening. ("I killed them. I killed them all!" Padme just sort of shrugs this off, but the audience is not required to do so. We know this leads to a bad place.)Ep 1-3 aren't awful. Only Ep 2 is truly bad.
I have no problem with actual multiverses. I do have a problem with meaningless buzzwords and poor design. *Touting* a product (or movie) as "multiversal" without making any effort to draw upon that rich multiversal legacy you mention here is... just, why?Okay okay, you guys have been going at this for a couple of weeks now because (I guess?) WOTC slapped the trigger-word on the cover of one of their latest books. But honestly, D&D's existed in a multiverse since at least 1e AD&D. Further compounded by Spelljammer with it's Crystal Spheres and Planescape. Manual of the Planes was a 1.5e product you Unearthed Arcana-hating dinosaurs!
But I'm here to talk about adventure design. I can't speak for 4 and 5e, and I understand that the OGL lead to a ridiculous amount of terrible adventure writing, but there were still excellent adventures written for 3e which I strongly urge you to download from your favourite purveyor of pirated products and give a read, including: 'In the Bell of the Beast', 'The Forge of Fury', 'The Vault of Larin Karr', 'Crypt of the Devil Lich'. I understand 'Rappan Athuk' goes back a waaaays, but it was initially published for 3e and we plaid it from top to bottom in that system and loved the hell out of it. Hell, even 'Return to the Temple of Elemental Evil' was pretty rad; check out this badboy:There has been zero benefit gained by the post Gygax D&D.
Except he does occasionally review stuff from later editions. Usually with strong reservations. But he does give them a fair go usually. I think the stated mission was to weed out the mountain of garbage products claiming 'OSR' DNA; which are not limited to any one particular edition of the game. Admittedly, the vast majority are retro-clone-compatible products, but he's never limited himself to a particular edition and I appreciate that greatly and think that's why a lot of people who play later editions feel welcome here.Which is very much on brand for Ten Foot Pole, no?
Yeah, it is clearly not directed at me because just like you said about Bryce, I also give 5E a fair go. I just said nice things about Exploring Eberron, a 5E product, in the post that you just quoted!Except he does occasionally review stuff from later editions. Usually with strong reservations. But he does give them a fair go usually. ...
I don't believe this argument that the edition defines the adventure design. I don't believe you have to play AD&D RAW (which sounds kinda dirty) to write an old-school style adventure. I'm willing to accept that it helps, and maybe makes the process easier, but it is certainly not imperative.
sorry dude, I think I'm prosecuting a proxy-insurgency against Squeen and Prince through you. It's super passive aggressive.
No. I mean B/X. I bought it brand-spankin'-new when it hit the shelfs of my local bookstore in 1981 and was immediately disgusted that it was clearly not targeting adults as its audience. I hated (at 12) being talked down to. After UA (1985), it was---OK "fool me twice bozos..." and I never bought another TSR product, period.You keep saying B/X, but I'm wondering if you mean BECMI?
It's time to admit you and I have no common ground in our tastes. (And that's OK.)Surely you jest? Surely you have this backwards...
You quoted me out of context here. "[For my preferred game style...] Zero benefit gained by post Gygax D&D..." FROM CORPORATE SOURCES.But I'm here to talk about adventure design....
I think this article describes it very well. There was a vibe shift, and you opted out.I get everything you are saying, but for me personally, no. There has been zero benefit gained by the post Gygax D&D. I stopped buying anything after UA---even B/X was a total dead-end for me. It was obvious to my youthful brain then as it is now---none of that great tide product was compatible with the D&D I loved. I wasn't/am-not angry...but I just tuned out starting in 1981 and stopped consuming even though we continued playing for the rest of the decade. I love AD&D/OD&D and weep when I see what it became.
That's not quite it. Also, there is room in the world for people with different opinions. We don't need to go around declaring that people of full of themselves if they like something that you don't like. Otherwise I could say you are full of yourself with 1e.As Melan quite succinctly said recently: when you are so full of yourself...there's no room left to study the classics.