The state of Post-OSR content

By setting a one-hour timer in full view of everybody, and secretly resolving that no matter what else happens, Vecna will arrive when the timer hits zero even if they're in the middle of another battle, I ensure that at least half of the time I have available for the game will be dedicated to the thing I meant to do (testing Vecna) instead of incidental details.

I'd be interested to hear how this goes...
 
Many people have always made it a rule that it is the players obligation to manage the session such that the characters are out-of-action in a safe place at the end of it. And if they're not, then at the end of the session the characters automatically are sent back to a place of safety, except now their fate is out of the players hands and subject to a random table roll. See Castle Xyntillian for an example.
Interesting to hear, but has zero appeal. Same with dramatic closure. That's all sounds like short-timer syndrome. When talking about a long campaign, the whole is larger than any given night's play---so all that seems (sorry to be repetitive) gimmicky.

Also, @Hemlock : To me, it's a bit backwards to have an agenda for what happens in a given game (e.g. Venca's arrival, etc.). Of course, your mileage may vary.

I do like the idea that there should be real-time decision making pressure. I like the idea that players who dither too long miss that round's action. Heightened tension...and all that. We also generally attached our campaign clock (seasonal) to the real world's, but time keeping in the campaign (or dungeon) 100% depends on what happens in the campaign. Anything else sounds cockamamie, and no amount of peer pressure is going to make me think otherwise. That's a really, really, really stupid idea. It kind of blows my mind that it's not obvious. Is a round going to take a minutes? Are you going to wait 10 minutes to search for a secret door? What's so special about "a day" that breaks the precedent? If have have to travel to another city are you going to make everyone come back in three days? I mean, like, WTF? Are we talking about playing D&D or LARPIng?

Well if the 1:1 rule is fundamental, I'll just toss #BrOSR into the pile of yet-another-D&D-variant I have no interest in playing.
 
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Interesting to hear, but has zero appeal. Same with dramatic closure. That's all sounds like short-timer syndrome. When talking about a long campaign, the whole is larger than any given night's play---so all that seems (sorry to be repetitive) gimmicky.

Also, @Hemlock : To me, it's a bit backwards to have an agenda for what happens in a given game (e.g. Venca's arrival, etc.). Of course, your mileage may vary.

Short-timer syndrome, exactly! It's driven by real-world constraints on time and the fact that I don't actually run games very often, and also that putting specific bounds on time commitments seems to be more likely to make people show up. If I were playing the same game with the same people every week for years on end, gameplay would be very different, and so would my life.

I totally respect your playstyle and the long-form campaign, but it's not something that would work for me at this point in my life.
 
Roger that.

It is unfortunately the reverse with me. I tried to coax play of a one-nighter with new characters recently, but there was no investment. My players just wanted to get back to the campaign.
 
Wasn't this originally in the 1st Ed Dungeon Master's Guide? Are you telling me that Gary Gygax was pulling a gimmicky stunt!?!
Umm...no? Strict time-keeping records, sure---but that's not 1:1 game days with calendar days. Heck, it takes years to build a castle...and back when I was a player they never lasted past two or three battles before some arse-hole with a disintegrate spell (or the like) was knocking your walls down.
 
WotC really has a product called Monsters of the Multiverse? I mean, wow, jumping on the MCU cinematic band-wagon a bit hard aren't ya? No original concepts of terminology of your own? The Marvel comic-book multiverse has existed since the 70's...but after one or two movies...and BAM! it multi-verse this, meta-verse that sprayed all over pop culture like a cheap coat of paint. Pathetic!

WotC has been strip-mining Greyhawk for more than 20 years. Why would they even consider doing anything original?


The reason the exploits of these Intellectual Gaynors of the Damned

Love it! :D

Allan.
 
It's not for everyone. It is gloriously gamist.
I dig and have used multiple PCs per player, borrowing henchmen and the like while PCs were tied up in extended game-events. (Or just needed to be in two places at once).

Back when I was a player, if someone missed a session, or another group played in the same world, world events moved forward.

Calling this "1:1 time-keeping" is a terrible, misleading label and I don't think that appears in the DMG anywhere under that name.

The key is that nothing "freezes" when the PCs leave the room or go to sleep (or miss a game)---a dynamic world that moves even when unobserved.

...but game time runs at an appropriate pace and is not tied to our calendar. I will never buy that was ever the intent of D&D.

WotC has been strip-mining Greyhawk for more than 20 years. Why would they even consider doing anything original?
Good point. It takes a true creative artist to invent something genuinely new --- and almost never results from a corporate team chasing $'s.
 
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I dig and have used multiple PCs per player, borrowing henchmen and the like while PCs were tied up in extended game-events. (Or just needed to be in too places at once).

Back when I was a player, if someone missed a session, or another group played in the same world, world events moved forward.

Calling this "1:1 time-keeping" is a terrible, misleading label and I don't think that appears in the DMG anywhere under that name.

The key is that nothing "freezes" when the PCs leave the room or go to sleep (or miss a game)---a dynamic world that moves even when unobserved.

...but game time runs at an appropriate pace and is not tied to our calendar. I will never buy that was ever the intent of D&D.

This is probably the best BROSR interview I know of to get an idea of what they’re talking about and the type of campaign they are running, and it doesn’t come with the combative interplay between blowhards that other interviews have (well, not much anyway :)):

Secrets of the BROSR: Interview with Jeffrey Johnson

The passion for 1e does somewhat alleviate the personalities and approaches adopted...I have to say that I must show some degree of respect for someone who just says ’I’m going to run this thing as written and see what happens’.
 
With regard to Prince's diatribe/rant -- I backed Silent Titans hoping for...something D&D-usable, but what I got was a entirely different game I knew I would never, ever play. Honestly, I was impressed with his creative mind, but he lost me there. It's clear this guy didn't really want to play D&D. It's a pity really because he could have done great things for the hobby. He was a shooting star, who---like so many pop stars---lost his way (or at least didn't want to be what everyone wished he would become).

Blue Medusa was also a big disappointment, but at the time I blamed Zak for the twenty-something (overtly sexual & self-obsessed) faux-maturity. I too remember being an idiotic suburban "punk-rocker" in the late 1980's riding around in my pal's used hearse with his purple-haired girl-friends wearing distressed clothes, homemade T-shirts and leather jackets. Amusing to see that same esthetic regurgitated in LA 20 years later. I have no need for that chic in my D&D these days---the hormone rush of being a young adult out of my parent's home for the first time who can now swear in casual conversation has definately worn off.
 
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It someone is DMing one group of players then 1:1 time is only interesting instead of critical. If you have 1:1 time, if a character chooses to do something that would require a time investment then the player needs to bring a back-up character in. It's why Gygax had Bigby, Rigby, Digby, Mordenkainen, and a half-dozen other PCs. And why his kids also all had multiple PCs.

Thank you! I knew I didn't imagine it. Squeen is trying to gaslight me!
 
Page 37 of the DMG: "it is best to use one actual day = one game day when play is not happening."
That's a very soft statement. Emphasis added...because that conditions everything. A perfect example of putting too much emphasis on a minor remark. "Ha ha. We got those AD&D guys again! Hop on this Ship of Fools---chase the hashtag!" Ridiculous--the stupid grows tiresome (e.g. it takes years to build a castle--gonna wait for that?). Pull as many misleading quotes as you like, I will never believe that was the intent or practice. Common sense man! I've played this game for 20 years now...you are not going to bamboozle me with cracked-mirror versions of the past. I understand the practical intent of that statement, and strict 1:1 adherence is a pure b***s**t interpretation. Nice try.

Let's have this discussion again in 10 years, #BrOSR, after you've tried to make it work. Rubbish.

AD&D works. Inane misinterpretations of AD&D sputter out and die.
 
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That's a very soft statement. Emphasis added...because that conditions everything. A perfect example of putting too much emphasis on a minor remark. "Ha ha. We got those AD&D guys again! Hop on this Ship of Fools---chase the hashtag!" Ridiculous--the stupid grows tiresome (e.g. it takes years to build a castle--gonna wait for that?). Pull as many misleading quotes as you like, I will never believe that was the intent or practice. Common sense man! I've played this game for 20 years now...you are not going to bamboozle me with cracked-mirror versions of the past. I understand the practical intent of that statement, and strict 1:1 adherence is a pure b***s**t interpretation. Nice try.

The concept exists in the DMG (therefore "Jeffrogaxian") though yes, it's more of a suggestion and not a dictate. So therefore your statement that it appears nowhere in the DMG is false. Neener neener neener!

Let's have this discussion again in 10 years, #BrOSR, after you've tried to make it work. Rubbish.

I PREFER to be part of #POSR, thankyouverymuch.

(either that or #NOSR).
 
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