8, 8, I forget what is for
Funny, I usually prefer the simplicity of more traditional approaches, but I found this one easy to process, which is why I flagged it. Also, it was only 5 pages, how far did you get exactly?I didn't make it too far in. Everything Bryce complains about in today's review applies here including:
The formatting, though, is trying a little too hard. There is, again, clearly an attempt to do the right things here. Boxes. BUllets, font sizing, bolding,e tc. I’m not MAD at it. But I do think it’s ineffective. Ultimately, all of the formatting, and different colored boxes and other attempts to bring clarity end up resulting in a more confusing mess because of all of it. This is a common mistake in overcorrection. Trimming the text up should help quite a bit, and calming the various color schemes for the fonts and boxes. You want something that is easy onthe easy to grok, but brings clarity to the text. This format is complex and causes the brain to fight it.
EDIT: I looked at the preview of the adventure from Bryce's review today, this is nothing like that.
You will recall that I pointed this adventure out "not for the adventure itself, which is linear, but because of how it is organized and presented." I know nobody here is going to like the playstyle.The setting is Ren Faire out the wazzoo. The descriptive tells you what you are doing. It falls into all sorts of writing and play traps. This guy is a railroad DM lurking in the tall grasses. Linear & scripted.
No thanks, I would not want to play at this table. This is not D&D---which actual is fine with the author who vocally rejects D&D.