Just to quickly point out,
Here's the clutch distinction: I define improvisation as being akin to a "floating" plot element - one that only comes into existence when I invent it and communicate it to my players. Everything in my game exists exactly where I intend it to exist. I consider the Quantum Ogre to be comparable, by design - a monster, or situation, or whatever other element that "floats" and settles into the game when needed.
This was my original comparison I made between QO and my improvised game. Note I said
comparison (bolded for emphasis, and so people will actually
read) - I didn't say "my improvised game is also a Quantum Ogre", the way that Beoric seems to skew my points. Now, pushing that out of the way...
It sounds to me like he's reacting to his players decisions with a catalog of potential encounters.
Finally, someone understands what the hell I'm talking about. Yes, floating encounters (which I used as an example of something which are
comparable to Quantum Ogres) - a catalogue of ideas, encounters and environs, slotted into the game when appropriate, much like how I was arguing QOs should be deployed before I was taken on this irritating side-trek into mundanity.
I want this noted, for the record:
1) I play "traditional" D&D. I have two games on COVID-hiatus that will pick up again once restrictions lift; one group is in a homebrew campaign with materials I made for it in advance, the other group is in Undermountain doing the Dungeon of the Mad Mage.
2) I play a weekly improvised game of D&D, which differs from a normal game in only one way: I don't use any materials prepared beforehand. Yes, all the other stuff that's in a normal D&D game is there too - like choices and agency and all that other shit that makes you guys wet. The difference is that instead of going
"Opening the door? Well let's see, that's Room 15...hmmmm OK...yes... page 43... so, 'this room is triangular in shape and contains...'"
I say
"Opening the door? Ok, so you see...hmmm... a triangular-shaped room, and inside there is..."
That's it. That's the only difference in the improv game. I thought it might make a good example of a QO because nothing is firmly set anywhere specific unless I set it there, and a QO is
comparable, so I made the
comparison. Apparently it's not a good example, because nobody gets what I was trying to say, so forget it.
you're just attacking each other's points, becoming mired in semantics and getting more and more angry about it, which is pointless.
So yeah, I'm done with this topic, for this reason.