Thanks for your comment. I won't speak for Prince but wanted to touch on the bolded part in my own opinion as I worked on the adventure.I mention this because the PoUR is a good example of a module that has a strong "story of the module". And that is not true of a lot of Bryce's recommendations, there are a number of recommendations that I don't like because they are lacking in this department. They may have interesting but unconnected encounters, they may even be united by a theme of some sort, but they don't reward the players with a gradual sense of understanding the environment on an emotional level.
I also want to thank Prince for including a Summary that is actually useful, in that it tells the DM what he needs to know to run the module, instead of giving a plot summary that illuminates nothing. I am particularly annoyed with plot summaries that omit the "climax" as some sort of teaser for the DM that will be rewarded after he plows through the entire module. Deliberately omitting the pieces of the module that are critical to an understanding of the module is the most wrong-headed thing a writer can do from the perspective of assisting the DM during prep, let alone at the table.
Does this happen a lot? And do you need a DM? lol...Possibly another concern might be that a lot of players buy adventures for their DM's (I know I do) and we feel pretty safe reading the front matter to see if this is something we and/or our DM might be interested in. I'd rather not trip over a major spoiler while I skim the first page.
Agreed! You also don't want your summary to be too prescriptive. I'm sure that can be worked around if your summary is more a summary of what's in the book and where rather than a giant backstory/dramatis personae/timeline.In a self-contained adventure this makes sense, but in a sandbox it can easily be taken too far. Hearing details about the royal line and the pantheon of gods etc. up front is off-putting. Worse still, details for the DM without context will fall flat and be quickly forgotten.
You say this a lot. I agree. Best of all is this inside-cover map/DM screen. Bestest of all is the double-cover for maximum map enjoyment.For me the one thing that gives me proper context on what's-what as DM is a good top-level map
Dude! No!find some meat I can hang my hat on.
Err...uumm...shit.Dude! No!
True, but the trick is not to take it too far, and the sort of things I am thinking of shouldn't box the DM in at all. For example, it is good to know the motivations of the major NPCs/factions in order to provide context to the keyed entries, and PoUR called out in the summary that the Appendix respecting factions should be read before reading the adventure.In a self-contained adventure this makes sense, but in a sandbox it can easily be taken too far. Hearing details about the royal line and the pantheon of gods etc. up front is off-putting. Worse still, details for the DM without context will fall flat and be quickly forgotten.
That's not the sort of summary I'm talking about. I don't mean a plot summary, I mean a summary of critical elements that the DM needs to be watching for.Also, however charming the adventure might be, blabbing it out in a summary (without context) can make it seem trite. I imagine writing a good summary is akin to the backcover of a paperback...and takes great talent.
Completely agree. If I'm not reading on a tablet, I always turn to the maps first. I can tell a lot about an adventure what what maps are present, and what maps are absent. When I print a PDF, I always print the maps on the inside covers for easy reference, regardless of where the writer put them in the module.For me the one thing that gives me proper context on what's-what as DM is a good top-level map --- up front!
That's the sort of thing that used to be on the back cover of a shrink-wrapped module, and now should be in the product description on the webpage. Of course, you could call out the section by titling is something like "DM Summary of Key Elements", or just "DM Summary".Possibly another concern might be that a lot of players buy adventures for their DM's (I know I do) and we feel pretty safe reading the front matter to see if this is something we and/or our DM might be interested in. I'd rather not trip over a major spoiler while I skim the first page.
Oh yeah! I am going to start doing that too.When I print a PDF, I always print the maps on the inside covers for easy reference, regardless of where the writer put them in the module.
Thank you. Perhaps it is that I grew up in the tail-end of the 2e era and thus I have always considered the setting that the game world takes place in as something that must entice in and of itself. An adventure where you become enmeshed in a gradually unfolding mystery is fascinating, as long as this does not come at the cost of playability or interaction. Therefore a lot of background via inference, there for the taking if desired. I always enjoyed the idea of CoC games where figuring out what the fuck is going on is a neccessary step in ensuring one's survival.I mention this because the PoUR is a good example of a module that has a strong "story of the module". And that is not true of a lot of Bryce's recommendations, there are a number of recommendations that I don't like because they are lacking in this department. They may have interesting but unconnected encounters, they may even be united by a theme of some sort, but they don't reward the players with a gradual sense of understanding the environment on an emotional level.
Do let us know when you do get it. It took a while to cook up.Man, DTRPG UK notified me my copy had been printed two weeks ago. I'm dying to see this thing!
Perfectly put. Background via interaction and inference is a lost art primarily because latter day adventures try to do this through the "background" or "history" section, and think that that eliminates the more important need for mystery and unfolding through Interaction and inference. I don't think this is an element that Bryce explicitly considers in his rating methodology and likely the biggest deviance in what adventures i like better vs. Bryce.Thank you. Perhaps it is that I grew up in the tail-end of the 2e era and thus I have always considered the setting that the game world takes place in as something that must entice in and of itself. An adventure where you become enmeshed in a gradually unfolding mystery is fascinating, as long as this does not come at the cost of playability or interaction. Therefore a lot of background via inference, there for the taking if desired. I always enjoyed the idea of CoC games where figuring out what the fuck is going on is a neccessary step in ensuring one's survival.
I think a lot of adventures are written so its exciting and you get the big mystery reveal at the end like Scoobeedoo but adventure writing, for all the poetic flares we like to inflict upon the reader, is essentially technical writing so information must be clearly presented.
Do let us know when you do get it. It took a while to cook up.
Any chance of you adopting a SuperBest category? Your The Best list is almost fifty entries long if not more. The ability to make adventures that present like they are a credible fantastical environment while retaining their power to function as an adventure are comparatively slim. G3 (except the bottom level) does a great job at this.My definition of good is "doesnt make me want to stab my eyes out." The number of REALLY good adventures 've reviewed is very small, so much so that I tend to not mention more advanced topics like am integrated backstory. I would note, however, that this is one of the reasons that I think G1 is so strong. It's LOADED with this.
Bryce answered this question in a post a number of years ago!Any chance of you adopting a SuperBest category? Your The Best list is almost fifty entries long if not more. The ability to make adventures that present like they are a credible fantastical environment while retaining their power to function as an adventure are comparatively slim. G3 (except the bottom level) does a great job at this.
Good to know. Ten points for Griffindor if you get me the link to the post next time.Bryce answered this question in a post a number of years ago!