squeen
8, 8, I forget what is for
I don't use a lot of pre-written modules, it's true (but I do pre-write my homebrew stuff like it's a module). However, almost universally I can't say DP's statement (above) was ever true. The party decides where and how deep it wants to go.Scenario A leads to Scenario B, and though it can also lead to Scenario C or even Scenario D, the fact is that it still leads to Scenario B.
Take B2 for example---they didn't go in every cave. Pod Caverns---they never went past the 1st level. T1/Hommlet---never went towards the Temple. They generally do some "stuff" in the dungeon...and then skee-dattle when it looks like the poop has hit-the-fan. They only go back if there is something they really want there. (They also like to return bumped-up several levels and/or with allies and clean-house.)
The Earth Temple scenario I've trying to submit for Footprints 25 played out this way too---PCs never went to 1st-level, visited 2nd-level to do something specific, went elsewhere for over a year or two, went back and finished some business with the Goblin King on the 2nd-level, figured out there was a 3rd-level, left...and then a bit later planned an exposition into the submerged 3rd (polymorphed as Merfolk). Got what they wanted from there, and then left before exploring most of that level. As DM, I wrote 80% of it in 2015 and just let is still there to be picked-at whenever the party got the itch. There are still open paths down there not explored---some written, and some to-be written (if-and-when I think they might be needed...e.g. the troll and the Night King example I once posted). This is how I am (re)writing the Temple for submission too---intended for multiple-visits/exploratory-play at a variety of levels.
That's my understanding of the Old School Play Style in a nutshell.
Lastly, I have always maintained good Adventure Design (and these forums) goes beyond the desire just to publish modules. Bryce will tell you everything written here that is not about his future Book is all rubbish. (He's right.)
Still, I am getting a whole lot of good use out of the community's collect brain. I've learned a lot. I think my DMing has improved over the last 2 years just by virtue of being able to ask questions of the seasoned DMs here what they are doing at their table. Folks like EOTB and Melan who have been majorly active in the OSR for over 20 years now are invaluable resources. Sure, I have my own goals and style (e.g. no Inevitable Ogres), but I have still picked up a lot even when we disagree. The sample of how I am writing today (over in the Illusions thread) is very different than when I started in 2013 (let alone 1988!). It's now easier FOR ME at the table, and I think a better experience for my players because I'm avoiding some common DM pitfalls. What's more, I believe they are becoming better players because of my increased adherence to the strictures of the (original) game and the things I've learned from Bryce and people like yourself. I've up my game---runs smoother, more interactive, focus on environment over plot, better resource management tracking, codifying house rules to handle DMG/PHB holes, etc. And our game's "true challenge level" (i.e. not monster HD) has increased to match the elevated real-world XP level of my players (and their characters).
(...Like Huso, I am even starting to enjoy higher/mid-level play...Well...dislike it less!...but I will always remain a stingy DM.)
Make no mistake, this job ain't easy!...but a this moment in time it feels like a win-win.
(OK,
EDIT: But it's the meaningful challenges that keeps them coming back.
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