Alexander Moonbeam
*eyeroll*
A well-prepared lich can, of course, come back from anything. Getting ganged by a party of level-5 treasure-hunters might all be part of his master plan.
I remember a time when I though the idea of anybody being crazy enough to work for a lich, EHP or supervillain was unrealistic. Now I could write their dialogue.Most importantly a lich needs cronies ...
Yes, although I don't think the re-spawning aspect was mentioned. And EGG defines a phylactery in the DMG as "An arm wrapping with a container holding religious writings, thus a form of amulet or charm," which suggests it is likely attached to the lich, so not really much of a safety feature.I forget, do 1e Liches have phylacteries?
This is for magic items that are phylacteries. A lich's phylactery is hidden, and if its not found the lich can't be permanently killed.Yes, although I don't think the re-spawning aspect was mentioned. And EGG defines a phylactery in the DMG as "An arm wrapping with a container holding religious writings, thus a form of amulet or charm," which suggests it is likely attached to the lich, so not really much of a safety feature.
That being said, I am pretty sure I was aware of the re-spawning trope before 3e came out. It must have come from somewhere, but not sure where.
Where is that written in 0e or 1e? It isn't in the lich entry in the MM, which says, "The lich passes from a state of humanity to a non-human, non-living existence through force of will. It retains this status by certain conjurations, enchantments, and a phylactery." I did word searches in the MM and DMG and found nothing.This is for magic items that are phylacteries. A lich's phylactery is hidden, and if its not found the lich can't be permanently killed.
It's like a vampire's coffin. They're supposed to be incredibly hard to find. Not sitting in a big room waiting for you to stake them through as in Baldur's Gate 2. Beating a lich without knowing where their phylactery is before you engage with it, is nothing but inviting tremendous pain on yourself. You now have a tremendously capable enemy with zero time pressure desiring revenge.
In the open campaign setting the DMG presumes, this is going to be a slow-simmering nightmare.
Did Gygax ever make use of the phylactery in his modules? The only lich I can think of (besides Acererak) was in D2 and I don't think that lich had a phylactery.It may have been in a module, or additional commentary in various TSR products. I know this wasn't something new in 2E.
Edit - Blueprint for a Lich article by Lakofka in Dragon 26. So this clarification was put out very shortly after the MM was published, and by someone in the TSR inner circle. The Lords of Darkness undead supplement (late 1E-era) also makes this explicit.
The phylactery magic item seems to be based mainly on the English definition of the word ("a small leather box containing Hebrew texts on vellum, worn by Jewish men at morning prayer as a reminder to keep the law."), and it has direct bearing on the effects of said magic item (wasn't it a phylactery of faithfulness, which would warn you if you were going to do something that would break your clerical values?). From my brief Google search, it appears that 'phylactery' means amulet in Greek. This is probably what Gary was going for with the description of the lich in the MM.But nothing about that precludes the phylactery as described in Dragon. Interpreting it as the magic item - a simple arm/forehead decoration - as noted, means it would be meaningless to include. Which is a good indicator that's not how it was intended to be interpreted.
Is this a 1e thing? We encountered this last week in Barrowmaze. The guys dispatched a trio of vampires and followed their gaseous forms back to their coffins to stake them permanently, but questions in the group caused a quick check of the 3.5e MM where it says nothing about coffins and now I'm wondering if that's just a rule we carried over from our older campaigns...It's like a vampire's coffin.
I just reviewed the Vampire entry on the d20 SRD (not ideal but close enough for non-union work). It's there. It's not expressly spelled out though.Is this a 1e thing? We encountered this last week in Barrowmaze. The guys dispatched a trio of vampires and followed their gaseous forms back to their coffins to stake them permanently, but questions in the group caused a quick check of the 3.5e MM where it says nothing about coffins and now I'm wondering if that's just a rule we carried over from our older campaigns...
nice. weird common-law blind spots.Here's one for you. Halberds aren't reach weapons in 3.x
Gary seemed to like to keep things unsaid. It's like he was thinking that his readers should be able to figure out things for themselves. Who does he thing he is!?!nice. weird common-law blind spots.
I rediscovered one of those in a pile of papers the other day. Like 20 or 30 levels of dungeon, (totally rad) illustrations for every single room in (probably scented. Cherry errr Red is the best you guys!) marker. There's been a lot of attention given to idiot-savant/childlike-mind modules published on dtrpg. I'm trying to resist...I recently scanned Dragondoom, my 13 year old response to Dragonlance
I was wondering. I read about him first in that GDQ mega module that just sorta fudged G3 and D1 together. I havn't reread it since I collected the original adventures.The lich in our previous discussion was actually in D1