Played (as the DM):And to start off, I'm wondering what early TSR era low-level modules everyone has played, and what you have not played?
I've wanted to do these for ages!Everytime I set them up, the group takes an unexpected hard right turn to some other corner of the map and I end up running something else.X2 Castle Amber
X3 The Curse of Xanathon
X4 Master of the Desert Nomads
X2 is the easiest to incorporate, since it has that whole mist thing going on. You could theoretically place it anywhere you want. *poof* They wake up on the steps of a strange castle.I've wanted to do these for ages!Everytime I set them up, the group takes an unexpected hard right turn to some other corner of the map and I end up running something else.
Doh! I was off a bit wasn't I? The Sentinel and the Gauntlet were UK2-3. The UK module line had a lot of interesting stuff going on it. I liked UK9 too.DM'd:
UK1 Beyond the Crystal Cave
UK? All that Glitters
Yeah, I got this one as a birthday present when I was a kid and hated it for not being 'dungeony' enough but then ran it much later on as part of a Greyhawk campaign and it was fantastic! The guys I was DMing at the time were all in a rock band together, so the players all took a level of bard to start and kept up their performance proficiencies throughout. All to say, they were totally down with the sappy love story and wrote a tavern and public-room hit about it.How did UK1 go? That one was super perplexing to me as a kid.
That's awesome! Hmm. Maybe I should re-look at that one.Yeah, I got this one as a birthday present when I was a kid and hated it for not being 'dungeony' enough but then ran it much later on as part of a Greyhawk campaign and it was fantastic! The guys I was DMing at the time were all in a rock band together, so the players all took a level of bard to start and kept up their performance proficiencies throughout. All to say, they were totally down with the sappy love story and wrote a tavern and public-room hit about it.
I just bought that one (it's all Prince's fault, he gave it a great review). That one is kind of cool. All the hobgolbins and goblins in it seem generic to me now, but that's a nice bit at the end with the Hobgoblin King and the drop to the bottom level. On a related note, how deadly have you found the red dragon at the end to be? Does he usually kill a few (or all) of the PCs at the end?DM'd:
B5 Horror on the Hill (so many times, that the adventure has literally fallen apart. This is easily my favourite adventure of all time.)
When I played as a kid I fudged on the side of the 10% chance of sleeping and encouraged the players to make subduing strikes so we could get that last picture of the dragon following the party out of the dungeon like a loyal hound lol.Does he usually kill a few (or all) of the PCs at the end?
I'll have to re-read it. Even with (only) 22 hit points, his first breath weapon should clear out all the magic-users in the party (unless the PCs get smart and spread out). If a magic-user was 3rd level, maxed out his hp (12), AND made his saving throw, he could survive the blast. Doesn't seem likely though. On the other hand, the chamber before does broadcast that the dragon is coming up (barbequed kobold on the floor) and it does say that the dragon can't fit into the room so if they're lucky maybe they could run back the way they came.When I played as a kid I fudged on the side of the 10% chance of sleeping and encouraged the players to make subduing strikes so we could get that last picture of the dragon following the party out of the dungeon like a loyal hound lol.
Later on I ran him according to the fairly explicit instructions. He uses illusions and parleys and he only has 22 hp. The PC's always seemed to roleplay a way through it.
Most recently I converted it to 3e and the dragon was much more of a prick as a result. Someone died. The tank I think? Run properly, it definitely gets hard to find a place to rest in the dungeon and the party hits that beast in a pretty depleted state. It should be overpowered, but the writer did try to cushion the blow with special instructions I think.
The goblinoids are pretty conventional, but their organized defense of the upper-hillside and ruins doesn't have to be...
And those witches and the neanderthals. I never used them properly as a kid. They are golden roleplaying opportunities.
I 3D'd the hill as a visual aid a long time ago. It's not pretty, but it does offer a sense of scale. I'll try to dig it up later if there's interest...
Sorry man. I sifted through the dregs of nested-backups past. It must've been on the portable HD that got pinched during the move. Now I'm sadSure, I'd love the see your 3D visual aid for the hill.
I'm jealous of all the people running or playing in original work here. Every time one of us tried to run our own stuff it descended into fistfights when we were younger and vicious acrimony when we 'grew up'. Turns out writing something balanced is hard yo. If it's an official module you can blame someone who isn't your friend sitting at the table with you. "Says right here, 'save or die' Dave. Sorry, I don't make the rules..."I'm jealous of you all. None of my buddies ran modules when I grew up.
Haha, the grass is always greener A lot of Dutch GM's were unduly influenced by 90s era DnD and tend to run a sort of midly autistic tricked out semi-story game with boring dungeons, heavy backstory (both players and GMs) and threadbare encounter design. After too much I have resolved never to read a backstory that was longer then a paragraph and I have not looked back since. In my perfect world, GMs focus on making a good encounter, then a good session, followed by a good adventure before they dive deep into wurldbuilding and focus on the 'campaign.'I'm jealous of all the people running or playing in original work here. Every time one of us tried to run our own stuff it descended into fistfights when we were younger and vicious acrimony when we 'grew up'. Turns out writing something balanced is hard yo. If it's an official module you can blame someone who isn't your friend sitting at the table with you. "Says right here, 'save or die' Dave. Sorry, I don't make the rules..."