The Vault: Rare and unusal stuff for the taking


8, 8, I forget what is for
Great twists.

My original thought was just how weird would it be to have an old character suddenly pop back to life. Instead of a month, I thought the delay might even be a year---just to make to less likely the PCs would hold up play, waiting for the resurrection.


My my my, we just loooove to hear ourselves don't we?
Yeah, I saw what you're doing there, including the end-run around some frustrating Raise Dead RAW that a lot of us just do away with along with stuff like spell components and XP/Aging for crafting/wishes.
Before we get into it: I get why there's a terrible cost for these things and applaud all those who stick to those rules. My group doesn't, unless it's significant to the story or a player is crafting/wishing for something selfish/game-breaking. That's not an edition thing. We're munchkins. We've been doing it since 1.5e.

Looking at what I wrote, I suspect I was thinking of the item as an NPC item. The kind of thing you could drop in a mystery/horror adventure.


8, 8, I forget what is for
Amulet of Second Chances

This plain bronze medallion with a crude hour-glass relief grants to its wearer the ability to travel back in time 1 round and chose a different course of action. Only the wearer may change their stated action for that round, and all dice-rolls except the time-traveler's remain unaltered. The amulet disappears when used, and the user's body hair is immediately and permanently turned snow-white.
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