Beoric
8, 8, I forget what is for
When it comes to thief skills, one issue is that the 1e DMG does not expressly state, and that you could only know if you were taught the game by previous veterans, is that the majority of skill use was apparently intended to be narrative in nature; player describes how they intend to do what they are doing, DM rules on plausibility while taking into account character archetype (such as rangers being woodsy hunters). So thief trap detection, for example, is a safety net when narrative detection has failed to produce a result. Which makes those low probabilities easier to swallow.Hmmm. I would think DM predilection is a necessary but not sufficient condition for making thieves appropriately fun. That is, as a DM, as much as I would like to let first-level thieves be awesome, I don't think I could do it under AD&D 1e rules where the success rates are so low. *Maybe* I could do it with 2e rules (more thief skill customization at level 1 to let you be mildly good at one or two skills, although sneaking still requires boosting two separate skills).
However, many people, like me and everyone I played with, did not learn from mentors. We learned from reading the books, and with our 10-12 year old literal minds determined that if there was a rule for it, and the rule only applied to one class, then only that class could do it. So for your ranger to be able to climb trees to be stealthy, he needed to multiclass thief.
Exactly.Thieves are one of the many cases where I wish the people who wrote down the rules had given some kind of explanation on how they would actually use them in practice. I don't care if it's "you can use and apply the rules any way you want to in your campaign", If they wrote it and printed it, they should at least have played with it before until they decided they had something that works for them. And I really would like to know what that was.
I'm pretty sure I heard the term "multiverse" used in gaming long before I saw it in comics. I gather the word was first used in this context in 1963 by Moorcock, who is of course an Appendix N author.WotC really has a product called Monsters of the Multiverse? I mean, wow, jumping on the MCU cinematic band-wagon a bit hard aren't ya? No original concepts of terminology of your own? The Marvel comic-book multiverse has existed since the 70's...but after one or two movies...and BAM! it multi-verse this, meta-verse that sprayed all over pop culture like a cheap coat of paint. Pathetic!