There is a intentional divide in OD&D/AD&D between what NPCs and PCs. NPC elves can attain higher levels if you, as world creator, allow it. The level limits in non-human races in AD&D were introduced to balance out their other benefits for players. Obviously, if you strongly disagree, you are free to tweak---and many did, ignoring level-limits entirely. The result --> everyone chose non-human races.
Beoric said:
So my question is, is the rule in 1e generally interpreted as written, or is it assumed that the 0e/Basic rule applies, and the PHB just contains sloppy language? Can a 1e 5th level fighter hit five orcs per round, or only one?
I've always heard and used it was as-written, e.g. goblins and kobolds, but not orcs. From my experience, there's no good that's going to come from giving fighters even more attacks.
In general, monsters lose and lose often. It's far more challenging for a DM to maintain a viable threat in the world (without putting his finger on the scale, or going to ridiculous world-devouring extrema) than it is to turn D&D into a cakewalk. Why make that even harder with superpowers? Turning D&D in a combat-heavy video-game is a path-of-least-resistance mistake. Stop thinking of your PCs as Conan.
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I guess here is a good a time as any to mention a movie trend I've been noticing when, on Halloween, we watched Disney's
Hocus Pocus 2. About halfway through, my wife and kids decided they didn't remember the first movie, so the next weekend we watched it and then finished the sequel.
Here's what stood out for me: the protagonists in the sequel discovered their "hidden abilities" and were now able to combat the supernatural with their own supernatural powers. Here's the question in this: is that a modern addition to the genre? Is it a post Star Wars/Luke thing? Or is it a Neo/Matrix thing? Or is it a Harry Potter thing? Whatever the progenitor, it's ubiquitous now. Every hero eventually discovers they are a badass "chosen one" and the final act is a predictable, i.e.
"I now realize that I'm more powerful than the bad guy and beat him/her/it at their own game with my superior might." F/X battle (e.g.
Shang Chi and the Legend of the Ten Rings).
It's sort of like what you imagine chaotic evil demons doing in the Abyss---might makes right, winner takes all.
Contrast that to the roots of the adventure genre (pre-D&D, Appendix N stuff). The weaker
ordinary humans either had to out-smart, out-cooperate, or out-maneuver (by either using their own power against them in some way, or discovering an hidden antidote to their might) the villians. But it was rare they ever acquired equal or more power than the bad guy(s). There was an inherent notion of "power corrupts" that seems in danger of being lost in the generational acceptance of personal awesomeness. Now it's: Realize you, the next generation, are inherently stronger...get in touch with that (internal power source)...and then take kick some (revenge) arse. The morality play is gone, replaced by a personal-power fantasy.
Just a Sunday thought for y'all to contemplate.
Final note, the children's-soul-devouring bad witches (from the first movie) were transformed into something sympathetic via a tear-jerking back-story involving the (surprise!) religiously intolerant = evil cultists. Another vomit-ous mass media trend. No one is a villain any more (except Hitler and the judgemental establishment). That also goes well with the Chaotic mindset: whatever you choose to do is understandable if you also were also a victim.