EOTB
So ... slow work day? Every day?
I agree AD&D is dissociative. AD&D doesn't help players/DMs trying to keep things in character. Primarily because the characters aren't greatly differentiated from each other within class beyond surface-level. The mechanics of differentiation are built around what possible temporary advantage in the present circumstance is recognized and eked out by the players of the mostly-samey characters. This requires thinking about what's now and what's next in the context of rules tied to those circumstances instead of acting based on the unique perspective/personality/motivation your character has compared to some another fighter (that is turned into mechanical differentiation facilitating the pursuit of that P/P/M). AD&D doesn't do much to reward the latter, while tilting odds for the former.
Regarding "made consciously if possible" - I agree with that also. I know that my approach to RPGs differs from enthusiasts: I don't really care about my characters. I care very much about what I experience through my characters; about what challenges and unknowns I can now attempt because of the unique culmination this character's prior play. But the characters as a psuedo-someone else? No. That's probably why I prefer to DM - putting on many characters for a few minutes each as a "hat" is tolerable, but a different personality as a "skin" is not. If I'm playing, you're getting "EOTB the <insert class here>", although each iteration differs from the other slightly. Not as much as Dr Who incarnations vary from each other, but in that sort of direction.
As you said, not better or worse. The "worse" would be if I were stuck playing 4E or nothing, where the system pushes me to really invest in who my character was, or if you were stuck playing 1E or nothing and had to deal with dissociative rules. That would be worse all around.
Regarding "made consciously if possible" - I agree with that also. I know that my approach to RPGs differs from enthusiasts: I don't really care about my characters. I care very much about what I experience through my characters; about what challenges and unknowns I can now attempt because of the unique culmination this character's prior play. But the characters as a psuedo-someone else? No. That's probably why I prefer to DM - putting on many characters for a few minutes each as a "hat" is tolerable, but a different personality as a "skin" is not. If I'm playing, you're getting "EOTB the <insert class here>", although each iteration differs from the other slightly. Not as much as Dr Who incarnations vary from each other, but in that sort of direction.
As you said, not better or worse. The "worse" would be if I were stuck playing 4E or nothing, where the system pushes me to really invest in who my character was, or if you were stuck playing 1E or nothing and had to deal with dissociative rules. That would be worse all around.