squeen
8, 8, I forget what is for
Nice posts both of you. Beoric brings up many good points.
Two things EOTB says in counterpoint ring true with me. First, as said above, I often grope around for self-imposed rules for consistency. At face-value, it may seem like skills are a solution I would like. That's not so. But the difference, as EOTB says, is the DM is arbitrator for self-imposed rulings, whereas the players OWN the skills---and generally lean into them heavily. In my experience, this massively changes the play-dynamic and the overall game into something far more mechanized and action-quantized. I like the former (aides) because they help me maintain a smooth-running and consistent game. I generally dislike the latter because they can hand-cuff the DM and box-in the player's actions mentally.
Secondly, ...err...I forgot my second point.
Anyway. I feel like the whole 1e DMG, although it is taken as gospel by many, is in fact much more a collection of tips by Gygax for DMs to use in those areas for which the core-mechanic (combat?) of the game are fuzzy. He knows you are going to have to make a bunch of rulings for wierd situations you players get themselves into, and he's giving you the benefit of his experience. One might expect it to read like New Rules, but it's more nuanced than that. Sure some things are cast in stone (e.g. attack tables), but what makes it such a weird, rambling book, is that it's almost autobiographical in nature, i.e. "Things I've Had to Deal With While Running Dungeons & Dragon's Games, by E.G. Gygax" might easily have been the title.
EDIT: Also skills (in modern games especially) come across to me as a player power-grabs. Players having influenced the rules---trying to rig the system for an additional leg-up. Sorry Charlie! Play it straight!---get advantage the old-fashioned way, by successful play. No fair cheating at role-up time. We all start the game equally at GO. You don't get to sneak Park Avenue into your portfolio in anticipation we will land there. And before anyone says it: if you don't mind those kind of systemic short-cuts...then that's your business. It's not for me.
(Also, I'm going to recklessly incantate the magic-words "special snowflakes", just to see if they summon the daemon DP.)
Two things EOTB says in counterpoint ring true with me. First, as said above, I often grope around for self-imposed rules for consistency. At face-value, it may seem like skills are a solution I would like. That's not so. But the difference, as EOTB says, is the DM is arbitrator for self-imposed rulings, whereas the players OWN the skills---and generally lean into them heavily. In my experience, this massively changes the play-dynamic and the overall game into something far more mechanized and action-quantized. I like the former (aides) because they help me maintain a smooth-running and consistent game. I generally dislike the latter because they can hand-cuff the DM and box-in the player's actions mentally.
Secondly, ...err...I forgot my second point.
Anyway. I feel like the whole 1e DMG, although it is taken as gospel by many, is in fact much more a collection of tips by Gygax for DMs to use in those areas for which the core-mechanic (combat?) of the game are fuzzy. He knows you are going to have to make a bunch of rulings for wierd situations you players get themselves into, and he's giving you the benefit of his experience. One might expect it to read like New Rules, but it's more nuanced than that. Sure some things are cast in stone (e.g. attack tables), but what makes it such a weird, rambling book, is that it's almost autobiographical in nature, i.e. "Things I've Had to Deal With While Running Dungeons & Dragon's Games, by E.G. Gygax" might easily have been the title.
EDIT: Also skills (in modern games especially) come across to me as a player power-grabs. Players having influenced the rules---trying to rig the system for an additional leg-up. Sorry Charlie! Play it straight!---get advantage the old-fashioned way, by successful play. No fair cheating at role-up time. We all start the game equally at GO. You don't get to sneak Park Avenue into your portfolio in anticipation we will land there. And before anyone says it: if you don't mind those kind of systemic short-cuts...then that's your business. It's not for me.
(Also, I'm going to recklessly incantate the magic-words "special snowflakes", just to see if they summon the daemon DP.)
Last edited: