Malrex
So ... slow work day? Every day?
Also gives me another idea: Instead of a setting that changes over time, maybe two parallel worlds, one pre- and post-catastrophe. The players can navigate back-and-forth between them over the course of the adventure, with mysteries and secrets in each world that link into the other. Basically the Dark World from Link to the Past except it's actually my totally original idea and I didn't steal it from anywhere.
EDIT: Additionally, if jumping between them is too convoluted, perhaps just a single "Event" that triggers and throws the land into chaos all-at-once. A bit like the way Betrayal at the House on the Hill has a clear division between pre- and -post Haunt phases. We could even format the module in two halves, part one looking like a standard fantasy module, part two with darker imagery, gothic fonts, an updated map, etc.
That sounds interesting. In addition, you could do a 'funhouse' adventure where the location continually shifts between the 2 parallel worlds..maybe everytime they open a door.


