Yeah. 'C' for example is a residence that goes up three floors without any further connection to the surrounding structures. In the adventure key, I plan on describing each major area ('building') discretely. So:
I'm already colour-coding the 10 greater areas of the dungeon! I'm out of colours, lol.I hate to say this, but maybe colour-coding the buildings, so for example in building C all coding is green?
Ultimately, though, I think your environments are just too complex and detailed for publication, and will be until you have 3D VTTs. Either you need to simplify the environment, or remove coded detail and trust the DM to improvise, or both.
MapTool has an isometric option, I don't know if that helps. I haven't used it since beta, so I don't know how good it is.I'm already colour-coding the 10 greater areas of the dungeon! I'm out of colours, lol.
I hear you about the complexity. I guess this was an exercise in pushing the boundaries of what could be done with 2D mapping. Definitely, I wish Roll20 had a layers option so I could show even simple multi-level rooms (like a classic balcony or overpass situation). Unfortunately, I'm way too far in to walk away from this at this point. I've just got to find a way to make it work!
Thanks again guys!
I think that just makes them good players.I need to write up how they went about it, because it's left me feeling once again that I am too lenient/incompetent a DM. So far they've found a way to avoid all combat while they hunt for the sleeping Chief's bedroom for planned mayhem.
I have. It's just not for me.If you are already working with CAD based software, have you considered Campaign Cartographer (have I asked this before)?
I hope that's it. I will lay out their actions some time soon in another thread. Perhaps folks can help me see if I'm missing something.I think that just makes them good players.