Yeah. 'C' for example is a residence that goes up three floors without any further connection to the surrounding structures. In the adventure key, I plan on describing each major area ('building') discretely. So:No. I can't even tell if @squeen's suggestion will work because you already have an "A1", and I'm not sure if that is supposed to be two locations or one. Is there a reason you have to restart numbering with each building?
I'm already colour-coding the 10 greater areas of the dungeon! I'm out of colours, lol.I hate to say this, but maybe colour-coding the buildings, so for example in building C all coding is green?
Ultimately, though, I think your environments are just too complex and detailed for publication, and will be until you have 3D VTTs. Either you need to simplify the environment, or remove coded detail and trust the DM to improvise, or both.
MapTool has an isometric option, I don't know if that helps. I haven't used it since beta, so I don't know how good it is.I'm already colour-coding the 10 greater areas of the dungeon! I'm out of colours, lol.
I hear you about the complexity. I guess this was an exercise in pushing the boundaries of what could be done with 2D mapping. Definitely, I wish Roll20 had a layers option so I could show even simple multi-level rooms (like a classic balcony or overpass situation). Unfortunately, I'm way too far in to walk away from this at this point. I've just got to find a way to make it work!
Thanks again guys!