Melan
*eyeroll*
I am not a fan of those maps either. There are a few which are quite good, like this one (add a few chutes and trap doors for extra connections, and it is good to go):
On the other hand, most of them are closer to "Instagram porn" - the kind of thing that gets a lot of likes on social media because it does the "RPG chic" thing so well, but would not hold up in old-school play. An illustration depicting a dungeon map instead of the thing itself, if you will. But that's mostly what the market wants, because there are a lot more passive geeks than active gamers. Even when it comes to actual play, the contemporary adventure style has an emphasis on the set pieces, not the exploration - and smaller, more linear maps based on punchy ideas serve that purpose better.
I will say, though: his geomorphs for Dave's Mapper are solid.
On the other hand, most of them are closer to "Instagram porn" - the kind of thing that gets a lot of likes on social media because it does the "RPG chic" thing so well, but would not hold up in old-school play. An illustration depicting a dungeon map instead of the thing itself, if you will. But that's mostly what the market wants, because there are a lot more passive geeks than active gamers. Even when it comes to actual play, the contemporary adventure style has an emphasis on the set pieces, not the exploration - and smaller, more linear maps based on punchy ideas serve that purpose better.
I will say, though: his geomorphs for Dave's Mapper are solid.

