PrinceofNothing
High Executarch
I note there are three wizards capable of casting wizard eye, so a good chunk of the interior could be scouted/mapped before you tried to breach - and then when you finally did breach, you could pick an exterior room and use passwall. Although if you could poison the wolves, or find another way to kill them without having them alert the steading, you could save yourself the spell slot. Hmm, maybe on the night before you breached you could passwall the stockade, lure the wolves out, dispel the passwall, and kill them away from the steading, leaving the giants to wonder where the wolves had disappeared to.
I like this idea. Perhaps liberal use of the Charm Animal spell might be employed to use some of them against the Giants, though it should be taken into account the fortress has a tower and the giant presumably has Infravision (I recall some edition of D&D has all monsters have it).
I note that cloudkill won't work on the giants since they are all over 6 HD. Besides, I'm not seeing a practical method of sealing them into the hall; your best bet is wall of iron in the doorways (the halls are too high), but it would take four, they can't all be applied at once, and I expect the damage to the doorway would be noticed the first time you applied one (well, the second, one of the necessary doors isn't adjacent to the hall). It might be worth a shot, and then lighting the place up if you succeed, but otherwise you are probably best off resorting to guerilla/assassin tactics.
You are correct. I mistook Cloudkill for its 2e version, which deals d10 damage per round to creatures above 6 HD. However, Hold Portal and Wizard Lock could suffice for effectively barring the doors. They could break it down but this would take a turn (as opposed to merely stuck doors, which can be opened within a round with a high roll). I notice how much harder that encounter is to solve with 1e's limited spell palette. 2e Conjure Elementals blanket immunity to weapons of +2 or below would have allowed one to crater through that encounter, even if Cloudkill alone had not done the trick. Some combination of Fireball/Stinking Cloud and creating a bottleneck MAYBE works, with the cleric on the second rank running interference and only two giant attacks per round against the front row?







