Maynard
*eyeroll*
Hi all,
I run a monthly game where players pick a class pin out of a hat (there are 2 GM pins in there too). Then there's 20 minutes of prep and whoever pulled the GM pin has to run a game. It's mainly 5th edition because its meant to bring as many people into the hobby as possible, but we play some OSR and Call of Cthulu stuff when we get all veterans.
So far I've been running this online (because of the end times and all), but I'm going to start doing in person events soon. Since it's been online I haven't needed to provide much material for GMS because we could decide who runs the game weeks ahead of time and they can prepare.
Going into in person games where people only have 20 minutes to prep, I'd like to have printed out some really solid one shots that are less than 5 pages double spaced for people to run. Some of my players haven't run a game before, so Ideally nothing too difficult to grasp. I'm interested in all systems here, I've already gathered a couple of 5th edition adventures for new players.
So far I've got:
Negotiations in Stonehaven (5e)
A Most Potent Brew (5e)
The Hound of Cabell Manor (5e)
Saving Saxham (5e)
Secrets of Skyhorn Lighthouse (5e)
Masque of the Worms (5e)
The Purple Worm Graveyard (OSR)
Prison of the Hated Pretender (OSR)
Curse of the Shrine Goddess (OSR)
Tower of the Weretoads (OSR)
Well of the Worm (OSR)
The Withered Crag (OSR)
Tombs of the Whispering Worms (OSR)
Do you have any recommendations for me? Adventures I should strike from the above list because they're too long/complicated?
I appreciate any help!
I run a monthly game where players pick a class pin out of a hat (there are 2 GM pins in there too). Then there's 20 minutes of prep and whoever pulled the GM pin has to run a game. It's mainly 5th edition because its meant to bring as many people into the hobby as possible, but we play some OSR and Call of Cthulu stuff when we get all veterans.
So far I've been running this online (because of the end times and all), but I'm going to start doing in person events soon. Since it's been online I haven't needed to provide much material for GMS because we could decide who runs the game weeks ahead of time and they can prepare.
Going into in person games where people only have 20 minutes to prep, I'd like to have printed out some really solid one shots that are less than 5 pages double spaced for people to run. Some of my players haven't run a game before, so Ideally nothing too difficult to grasp. I'm interested in all systems here, I've already gathered a couple of 5th edition adventures for new players.
So far I've got:
Negotiations in Stonehaven (5e)
A Most Potent Brew (5e)
The Hound of Cabell Manor (5e)
Saving Saxham (5e)
Secrets of Skyhorn Lighthouse (5e)
Masque of the Worms (5e)
The Purple Worm Graveyard (OSR)
Prison of the Hated Pretender (OSR)
Curse of the Shrine Goddess (OSR)
Tower of the Weretoads (OSR)
Well of the Worm (OSR)
The Withered Crag (OSR)
Tombs of the Whispering Worms (OSR)
Do you have any recommendations for me? Adventures I should strike from the above list because they're too long/complicated?
I appreciate any help!